AssassiN
Warrior
A little bit of dirt for my fellow Dicks(dunno if this is known).
In Atlantis when you are in the corner end your combo with D2~Flipkick(Flipkick must hit) and you can use the interactible for 16% extra damage. The only way they can counter is by waking up or B3/F3 MB, which can be countered by NJ into a full combo or meterburning the interactible. Using this will put the opponent full-screen, so know the MU. Possible combo's:
- F213~Escrima Fury MB, J3, 112, D2~Flipkick, Interactible: close to 50%
- F213~Escrima Fury MB, J3, 112~Scatter Bomb MB, D2~Flipkick: close to 60%
They can B3/F3 MB through it on reaction, so I don't really recommend it. Use it when your opponent has no meter.
In Metropolis Street on the left you can keep blowing up the car, it does not go away. If you end your combo in D2~Flipkick(Flipkick must hit) you can place a bomb on the car and get another combo going with dash forward, B2~Escrima Fury. If they wake-up attack it will whiff since it has invincibility frames on start-up and you have a combo for sure. They can only counter it by dashing or jumping. A well time back-dash will make it whiff, while dashing away from the car is also an option but they have to do it the second they get up. Jumping away from the car is a more viable option for the opponent, so get your AA's ready.
In Atlantis when you are in the corner end your combo with D2~Flipkick(Flipkick must hit) and you can use the interactible for 16% extra damage. The only way they can counter is by waking up or B3/F3 MB, which can be countered by NJ into a full combo or meterburning the interactible. Using this will put the opponent full-screen, so know the MU. Possible combo's:
- F213~Escrima Fury MB, J3, 112, D2~Flipkick, Interactible: close to 50%
- F213~Escrima Fury MB, J3, 112~Scatter Bomb MB, D2~Flipkick: close to 60%
They can B3/F3 MB through it on reaction, so I don't really recommend it. Use it when your opponent has no meter.
In Metropolis Street on the left you can keep blowing up the car, it does not go away. If you end your combo in D2~Flipkick(Flipkick must hit) you can place a bomb on the car and get another combo going with dash forward, B2~Escrima Fury. If they wake-up attack it will whiff since it has invincibility frames on start-up and you have a combo for sure. They can only counter it by dashing or jumping. A well time back-dash will make it whiff, while dashing away from the car is also an option but they have to do it the second they get up. Jumping away from the car is a more viable option for the opponent, so get your AA's ready.