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Relaxed's Cyborg MU Chart

Jun_Dp101

Don't mess with the bess
When ares teleports in cyborg definitely has the advantage to get the first normal in if you do the ianb right. Usually when LaR teleports on me i do two or 3 d1s cause he'll try to interrupt d1 ~sd. D1 is now +2 on block(was +1 pre scorpion patch) so ares' d1 can't poke out of d1 into d1 and most of the time d1 into sd catches him. Even if its blocked it's plus 3 and there's enough pushback for you to just backdash or grapple and ares has the worst walkspeed and his forward dash isn't amazing. That being said Me and Lar by no means the best players for our respective characters so everything we say is taken with salt etc etc :p
 

Mr Aquaman

Armored Launcher
Administrator
If you think you can punish Ares's teleport than whomever's Ares your playing is playing Ares wrong, that simple
 

Mr Aquaman

Armored Launcher
Administrator
You cant telport against Cyborg if this Ares player is getting away with teleports its your fault for letting him.
Get away with? Level up if you believe you can stop it. Not a single person playing this game can, teleport isn't something throw, its something setup or reaction based, Ares out zones cyborg, if I feel i need to, MB forceball, I win the trade, your hard KD, free teleport, free pressure, if i wanna bait a WU, teleport again punish, if you dont wu, free pressure, 50/50's into 50% and a possible reset. You cannot simply state this not having played the best. Reversal tele is something an ares player should never fucking do, once you iagb, ares should be there as you land and how are you punishing that, you better block right and your still in ares hammerzone. Once ares has meter cyborg better pray. Do one fireball and your done because MB forceball hits and im in. And those are just a few small things that it takes, its called learning MU's.
 

Jun_Dp101

Don't mess with the bess
how does ares outzone cyborg? mb dark energy has more start up and recovery than cyborg ianb. Also tele has 20 frame startup and 19 frames of recovery, I think cyborg recovers way faster than that after an ianb. imo
 

Mr Aquaman

Armored Launcher
Administrator
duck one iagb, free mb energy, score a kd, if you want to keep zoning, follow with axe, sword, more dark energy, three are free in a row after a KD full screen
 

Jun_Dp101

Don't mess with the bess
wait what? what do u mean free mb energy and kd? free chip ye cos cyborg can block it after ianb
 

Mr Aquaman

Armored Launcher
Administrator
you know hes commited to another iagb lol and even if blocked throw axe, keeps him grounded, then dark energies, it trades with iagb, then once you see him leave the ground tele, neutral situation he has to react to, and you have a million setups you can start to throw, as long as you react you can teleport and zone safely. I had a bigger problem with Rain's teleport in MK which is MUCH more riskier and had to find ways to make that safe, I get spoiled with Ares.
 

LaR

Apprentice
Get away with? Level up if you believe you can stop it. Not a single person playing this game can, teleport isn't something throw, its something setup or reaction based, Ares out zones cyborg, if I feel i need to, MB forceball, I win the trade, your hard KD, free teleport, free pressure, if i wanna bait a WU, teleport again punish, if you dont wu, free pressure, 50/50's into 50% and a possible reset. You cannot simply state this not having played the best. Reversal tele is something an ares player should never fucking do, once you iagb, ares should be there as you land and how are you punishing that, you better block right and your still in ares hammerzone. Once ares has meter cyborg better pray. Do one fireball and your done because MB forceball hits and im in. And those are just a few small things that it takes, its called learning MU's.
I tried that out already mb dark energy to teleport does not gives free pressure cyborg gets a free d1 or 2 thats another strat you're getting away with. And stop being arrogant dickhead when discussing the mu please.
 

Jun_Dp101

Don't mess with the bess
Then it's not a free mb energy only if he's doing it in a row and that is NOT proper zoning, you're basing your argument that ares can outzone cyborg only if he's mindlessly spamming ianb. After a blocked mb energy i can get out a ianb since mb energy is -3 and it will hit you before the trait axe will hit me and it will disappear
 

Mr Aquaman

Armored Launcher
Administrator
Me being a ignorant dickhead when you havent explained shit yet, oh i can punish tele, i win -_- gs
 

Mr Aquaman

Armored Launcher
Administrator
Until a cyborg can beat me I think ive earned the right to be ignorant, 6-4 in a set of 10 at that, no more being nice about shit like in MK, do it and prove it in tourny or it means nothing
 

Mr Aquaman

Armored Launcher
Administrator
Until a cyborg can beat me I think ive earned the right to be ignorant, 6-4 in a set of 10 at that, no more being nice about shit like in MK, do it and prove it in tourny or it means nothing
 

Jun_Dp101

Don't mess with the bess
Until a cyborg can beat me I think ive earned the right to be ignorant, 6-4 in a set of 10 at that, no more being nice about shit like in MK, do it and prove it in tourny or it means nothing
We're just having a discussion man no need to get heated, we live in two different part of the world so it's hard for us to prove anything to each other. I've made the point that ares can no way outzone cyborg and ares does have difficulty approaching cyborg as teleport isn't a viable option
 

Relaxedstate

PTH|RM Relaxedstate
When ares teleports in cyborg definitely has the advantage to get the first normal in if you do the ianb right. Usually when LaR teleports on me i do two or 3 d1s cause he'll try to interrupt d1 ~sd. D1 is now +2 on block(was +1 pre scorpion patch) so ares' d1 can't poke out of d1 into d1 and most of the time d1 into sd catches him. Even if its blocked it's plus 3 and there's enough pushback for you to just backdash or grapple and ares has the worst walkspeed and his forward dash isn't amazing. That being said Me and Lar by no means the best players for our respective characters so everything we say is taken with salt etc etc :p
If Cyborg can make the read than yes he can get the first normal. However, I am pretty sure the second d1 can be back dashed after the first d1. As can the SD. So he could just block and backdash, or if he gets hit by the 2, get hit and backdash.

Regardless, the point is that even in Ares worst case scenario where he respects the d1, 2 etc... he takes minimal block chip and his reward is getting in for free. Getting in on Cyborg this easily is huge!!! Cyborg does not have a lot of footsie tools that Ares has to respect up close so Ares can really out footsie and consequently out damage Cyborg. Especially midscreen, where Ares can keep him the entire game and Cyborg deals no damage. Ares doesn't have to respect any of his resets options either. Risk reward here is good for Ares. Ares will connect with overhead fireballs, will get hard knock downs, and will get successful teleports on you. I tell myself all the time I wont let it happen haha...but it does, and it comes down to the Ares player making good reads. All it takes is one read and Cyborg life bar is half gone. Cyborg needs to get a life lead, which will make the Ares player do predictable teleports and managing Ares zoning becomes easy.

That being said I am glad Cyborg is getting some MU attention and discussion. It would be great if you guys could upload some video footage from a tournament or something then we could dissect it and try and figure some stuff outside of all this theory fighting.
 

Jun_Dp101

Don't mess with the bess
If Cyborg can make the read than yes he can get the first normal. However, I am pretty sure the second d1 can be back dashed after the first d1. As can the SD. So he could just block and backdash, or if he gets hit by the 2, get hit and backdash.

Regardless, the point is that even in Ares worst case scenario where he respects the d1, 2 etc... he takes minimal block chip and his reward is getting in for free. Getting in on Cyborg this easily is huge!!! Cyborg does not have a lot of footsie tools that Ares has to respect up close so Ares can really out footsie and consequently out damage Cyborg. Especially midscreen, where Ares can keep him the entire game and Cyborg deals no damage. Ares doesn't have to respect any of his resets options either. Risk reward here is good for Ares. Ares will connect with overhead fireballs, will get hard knock downs, and will get successful teleports on you. I tell myself all the time I wont let it happen haha...but it does, and it comes down to the Ares player making good reads. All it takes is one read and Cyborg life bar is half gone. Cyborg needs to get a life lead, which will make the Ares player do predictable teleports and managing Ares zoning becomes easy.

That being said I am glad Cyborg is getting some MU attention and discussion. It would be great if you guys could upload some video footage from a tournament or something then we could dissect it and try and figure some stuff outside of all this theory fighting.
I'm pretty sure cyborg will always get the first poke out, too much recovery on teleport. After a blocked sd or if he backdashes then what? Even when cyborg is a couple inches away hes too hard to pin down and two ianb and cyborg is already away due to the jump back on the ianb. Ares really needs to be up close to do his mixups, the only forward reaching string is b1,3 things like 3d2 or d1 d4 need to be done close. also there should be no reason to get hit by the projectile unless he does it meaty, should always recover in time from ianb. In short ares has a tough time getting in on cyborg even with teleport if the cyborg has good defense. That's my take on the mu.

You're not wrong on cyborg having a tough time getting the life lead BACK. That's something i hope nrs addresses b/c if they have a round off you there's pretty much no point in playing out the match lol.

We're going to a local this saturday and we'll post those vids when we get them. I'll be rocking cyborg
 

Phosferrax

Original Liu Kang cop.
Just to clarify, 2~sd can't be interrupted on block. Only if it hits on crouch, and (I think) only by armor. Might be able to be back-dashed, I don't know.
 

Red Reaper

The Hyrax Whisperer
Administrator
Yes. I am pretty sure crouching arrow can be a viable option against Cyborg... but GA will have to jump eventually which can spell bad news. Arrow really needs a well timed, albeit lucky, ice arrow and then he is in. Not much, but it guarantees his entrance which a lot of characters don't get.

That's good. I'll try to get so matches in and see it out for myself again.
 

Relaxedstate

PTH|RM Relaxedstate
Updates some MUs. I thought Scorpion Cyborg was 10-0 9-1 bad, but Cyborg actully has some tools like grapple hook to make TP wiff. Charge Ground NB as a footsie tool to control space and bait a teleport. When he teleports dash forward to make him wiff and punish accordingly. 3-7

Also, officially made Ares a bad MU...he has so many more tools than Cyborg and he dictates the pace of the match.

I also now think GL loses 3-7 to Cyborg. His lack of anti-zoning tech...especially against Cyborg REALLY hurts him in this match. Cyborg can also easily escape GL pressure with grapplehook away and do it all over. Other characters like NW, BM, or BA can at least keep glued to him. Grundy and Lex could easily be 2-8s, but I am holding out to play more super legit ones. Right now BD MAo and MikeMetroid are the best I have played.
 

Phosferrax

Original Liu Kang cop.
Cyborg-Grundy is definitely at least 7-3. I think maybe because Grundy does such outrageous damage it might keep it from a 8-2.

Agree with GL as well, Cyborg fucks him up.
 

G4S KT

Gaming4Satan Founder
Cyborg vs GL is anywhere from 6.5-3.5 to 9-1 depending on the map

The fewer the interactables, the better GL does.

If its a map with a respawning corner interactable it's ggs, might as well just go back to character select
 

G4S KT

Gaming4Satan Founder
yea man, cyborg + a reusable corner interactable is an unwinnable situation for GL.

I never thought the MU was this bad but now that you're doing consistent as low as possible air fireballs I literally can't do anything, not even walk forward. My only hope is that you do a badly timed missile launch and I can ground turbine.