mPariah
wut
So as I said in the video, I have no idea if this has been found before but i did a search and didn't find anything on it.
So basically Cage's sweep is so fast on the recovery that you can link in a jab after it and after the jab you can do stuff like flip kick, EX flip kick, horizontal kick, and in the corner only you may link in a regular and EX nut punch.
If this stays this is going to make Cage an absolute beast. Everybody knows that cage lacks good lows that do damage, and for a good reason, but now with this sweep he can create a good low game that actually generates good damage. What's also important about this is that following a sweep if it's blocked, the opponent cannot interrupt a d+1(From STBL show, correct me if I'm wrong) so even if this is blocked and you go ahead with the d+1~flip kick, you cannot be interrupted and, as we all know, not all characters can punish a Cage flip kick.
The fact that this improves his corner game by adding a low which ends in nut punch is kind of insane. I'm not sure if you would be able to react to a sweep after mutliple 2 1 pressures (threaten overhead but go into a low, lol), but if you catch them with that it's good damage and will keep them standing for you to continue pressure.
Also, this works from a max range sweep, not just a point blank one.
Update:
-The timing is strict, but after a sweep hits you can do a f+3 and the opponent will block it, BUT it will stand him back up (!!!!). This is significant because even if it is blocked, a f+3 still can't be interrupted after a sweep. So you can fearlessly sweep, f+3 AND have that frame advantage that the f+3 gives you after it.
-After a sweep you can uppercut the opponent for 18% damage with no meter, this gives 2% more damage than sweep, d+1, flip kick. NOTE: I'm just saying this (uppercut) is possible, I personally would never use this.
Here's the video...
If somebody could test this thoroughly on the PS3 with the new patch that would be fantastic
So basically Cage's sweep is so fast on the recovery that you can link in a jab after it and after the jab you can do stuff like flip kick, EX flip kick, horizontal kick, and in the corner only you may link in a regular and EX nut punch.
If this stays this is going to make Cage an absolute beast. Everybody knows that cage lacks good lows that do damage, and for a good reason, but now with this sweep he can create a good low game that actually generates good damage. What's also important about this is that following a sweep if it's blocked, the opponent cannot interrupt a d+1(From STBL show, correct me if I'm wrong) so even if this is blocked and you go ahead with the d+1~flip kick, you cannot be interrupted and, as we all know, not all characters can punish a Cage flip kick.
The fact that this improves his corner game by adding a low which ends in nut punch is kind of insane. I'm not sure if you would be able to react to a sweep after mutliple 2 1 pressures (threaten overhead but go into a low, lol), but if you catch them with that it's good damage and will keep them standing for you to continue pressure.
Also, this works from a max range sweep, not just a point blank one.
Update:
-The timing is strict, but after a sweep hits you can do a f+3 and the opponent will block it, BUT it will stand him back up (!!!!). This is significant because even if it is blocked, a f+3 still can't be interrupted after a sweep. So you can fearlessly sweep, f+3 AND have that frame advantage that the f+3 gives you after it.
-After a sweep you can uppercut the opponent for 18% damage with no meter, this gives 2% more damage than sweep, d+1, flip kick. NOTE: I'm just saying this (uppercut) is possible, I personally would never use this.
Permodius said:After some thorough testing, linking a crouching 1 after the sweep seems to be stance-specific. When Johnny Cage's stance was opposite of the other character, I couldn't connect the combo, but when his stance was the same, I was always able to. It my also apply to the uppercut, I am not sure because the timing on combing a sweep into an uppercut is so tight. Though I've only been able to do it also when Johnny's stance was the same as the other character. I tried this against both Kung Lao and Sub-Zero. Can anyone confirm?
Cat said:It can be done in any stance. Tested it. You just gotta be god like as myself. Lol. I was doing against reptile. But I doubt that matters. It's just striker timing. Most of the time I get resets with the low jab but have gotten the combo in a few times. Whenever we both have the same stance I get the combo in 8 times out of 10. I practiced it a lot. Lol I look for when the opponents feet are mid air idk it's weird but trust me. Mashing the low jab will not work. Lo
Here's the video...
If somebody could test this thoroughly on the PS3 with the new patch that would be fantastic