usedcarsalesmang
Warrior
shoutouts to KF the only character who can blow up Scorps MB tele with a full combo into reset.
yessirWait, do you guys really refer to each other as "frosties"?
So just for 100% clarification: You're on the left, they're on the right. They jump back and you parry facing them. They tele and you parry them coming from the left while your back is to them?
Or they jump back and you input the parry right before they hit you (as a result of guessing )?
Also, is anyone able to test if the timing is too strict to MB F/B 3 to punish/ stuff the ex teleport? Have so many theories and tests I wanna run but don't have the character...
Wait, do you guys really refer to each other as "frosties"?
No that is Scorpion nowKiller frost, more like Killer easy gameplay, amiright?
Lies. We are but disciples of the Ice Maiden.Wait, do you guys really refer to each other as "frosties"?
No that is Scorpion now
EVERYTHINGguys...draggers went down to +4 on hit...what does that change?
Be serious man. I'm trying to learn this character as my second.EVERYTHING
It's game over, man.
Nothing really, just means you can't end your 50/50 combo setup with f1 1 2/3~daggers anymore. Just use f1 1 2 4. I've been using just a plain standing 2 because it's +22 on hit and I'm to lazy to learn the follow up timing after the trait cancel xD.guys...draggers went down to +4 on hit...what does that change?
lol that ain't so bad it seems to be so good.Nothing really, just means you can't end your 50/50 combo setup with f1 1 2/3~daggers anymore. Just use f1 1 2 4. I've been using just a plain standing 2 because it's +22 on hit and I'm to lazy to learn the follow up timing after the trait cancel xD.
Yeah, the dagger nerf overall was nothing. As long as it's two hits and 11%, I'll be happy.lol that ain't so bad it seems to be so good.
you can parry the teleport? Also, do you have to punish the teleport while he is spinning in the air or can you let them land on the ground like in MK?I can parry scorps both regular and meter burn tele. I'm a happy guy
you can parry both his regular tele and his MB one. the way i have punish his tele is by using my meter burn parry. he would just freeze in front of you. if i had down he will spin like in MK and you have to let him land for a quick second and punish to get the most damage since his already standing and in the process of recovering.you can parry the teleport? Also, do you have to punish the teleport while he is spinning in the air or can you let them land on the ground like in MK?