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The Power Nth -- Hawkgirl General Discussion Thread

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DeadlyCreampuff

Apprentice
Mace charge is punishable? I'M DROPPING THIS GAME!


Is it punishable by 6f reversals?
Supes is the only one so far(dat 2f super) Was pretty sure that wasn't able to do so before though. But I've been so busy with Adam and Batgirl I'm not sure. Mace charged lex in the corner, accidentally crosses up so no pushback, Corp charge was still blockable. Flash Uppercut was fine too.
 

Boodendorf

Bird woman!
Supes is the only one so far(dat 2f super) Was pretty sure that wasn't able to do so before though. But I've been so busy with Adam and Batgirl I'm not sure. Mace charged lex in the corner, accidentally crosses up so no pushback, Corp charge was still blockable. Flash Uppercut was fine too.
Good to hear the nerf isn't that bad.
Prepatch mace charge on block wasn't punishable by supes' super.
Have you tried aerial mace charge? It's safer than ground mace charge.
 

M2Dave

Zoning Master
Supes is the only one so far(dat 2f super) Was pretty sure that wasn't able to do so before though.
Correct.

Mace Charge is at least -2 on block now instead of 0. Lex Luthor cannot punish with b,f+2.

Super breath is -3 on block. Not confirmed by me.

Wake up glitches are gone. You can now perform reversals after moves like Green Lantern's d,b+1.
 

DeadlyCreampuff

Apprentice
Btw correct me if wrong, was MB Mace charge always an overhead that connected on crouchers? I recall it whiffing, once again might have been my lack of HG focus lately.
 

Boodendorf

Bird woman!
MB always wiffed on crouches before, it is now an overhead, as someone who excesivly spammed the MB even when I didn't want to I know that for sure. Also Mace toss is +1 on block
Huh, weird, I always hit crouched opponents using mb mace charge before.
I'm pretty sure mace toss always was +1 on block.
 

regulas

Your Emporer
Huh, weird, I always hit crouched opponents using mb mace charge before.
I'm pretty sure mace toss always was +1 on block.
Ya I thought Mace toss was just checking since I don't have stats handy to compare. But I know 100% about the MB on mace charge.

EDIT: The animation is even different slightly how it goes off. Also you now land imedialty onto the ground, rather then floating for a sec and then landing.
 

regulas

Your Emporer
Huh, weird, I always hit crouched opponents using mb mace charge before.
I'm pretty sure mace toss always was +1 on block.
Watch this video of you:

at 1:07 your opponent is not crouching but if you compare to current in-game behaviour you can see the animation difference.

Also man that frame data is so horribly wrong, -44? no way in hell it's not punishable by anything.
 

Airborne

The Mad Scientist
It was possible before for MB Mace Charge to whiff on crouching characters, but it's nice to know that the MB is overhead. It rightfully should be, seeing as how the animation looks. :p I'm fairly certain that Mace Charge was always punishable on block by Supe's super.

Bood is right with Grounded Mace Toss having always been +1 on block. So far the only change I'm seeing from what everyone's reporting is MB Mace Charge.
 

DeadlyCreampuff

Apprentice
EDIT: The animation is even different slightly how it goes off. Also you now land imedialty onto the ground, rather then floating for a sec and then landing.

Yeah indeed, I can no longer fly cancel MB Mace charge, while sad, its also more interesting now. Huh. Weird.
 

regulas

Your Emporer
It might just be an illusion due to the animation but it feels like in the corner I can follow-up the MB MC with Oki pressure better now as well.
 

Tiger Wong

Kombatant
The MB part of MC NEVER hit overhead because it would almost always whiff.

EDIT* The MB part would fly upwards slightly which I believe had something to do with it.
 

M2Dave

Zoning Master
Supes can't punish it with Super, Data still says +1 as well, where did that come from?
False information.

Mace charge is anywhere between -2 to -5 on block. Hawkgirl's own super move punishes a blocked mace charge.

The second hit of the MB mace charge has been sped up significantly. Frame data says +7 on block, which I question. You can still do MB mace charge 4 stomp on the corner.
 

Airborne

The Mad Scientist
They also have the frame data for the Wing Evade follow-ups now, listing (2) with 10 frames of startup and +4 on block and (3) with 4 frames of startup and -1 on block. I'm not sure if I should assume those stack onto the 15 recovery frames that Wing Evade has or if it's cancel-able before then.

Edit: Yo boi Ed Boon just tweeted, "INJUSTICE patch/update details: Hawkgirl, Flash, and Deathstroke just got a lil-more-powerful !! ;)"

Anyone find anything else?
 

regulas

Your Emporer
They also have the frame data for the Wing Evade follow-ups now, listing (2) with 10 frames of startup and +4 on block and (3) with 4 frames of startup and -1 on block. I'm not sure if I should assume those stack onto the 15 recovery frames that Wing Evade has or if it's cancel-able before then.

That was added when Batgirl was put in. And yes they cancel wing evade for frame purposes.
 

M2Dave

Zoning Master
"False information". Unless you know some new way to cancel MC MB into flight, it's not possible anymore.
You are not paying attention to the animation. You can still cancel into flight after MB mace charge, but because the property of MB mace charge is different on hit now, you need to tap 4 quickly and mash d+3. I even did MB mace charge -> trait -> 3 in the corner.

MB mace charge -> trait -> d+3 = 28%.

MC mace charge -> trait -> 3 = 30%.
 
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