It could be in a sense, but you gotta take into accoutn various things. How much armor do they have? If it's MB 3 moves, then those only have a single hit of armor, pistols will take care of that anyways. If it's more than 1 hit, then you could possibly use MG, but you also have to consider reaction time. In the time that you see the armored move come out, will DS be able to draw his MG and fire it off in time? That things is mad slow.Is Machine gun good against super armor at least?
Fires more bullets than the handguns unless you spend meter, being a mid attack seems useful at times too.
It's not really practical since you already have to be pulling out the Machine Gun before they initiate their super in most cases. It's just too damned slow.Is Machine gun good against super armor at least?
Fires more bullets than the handguns unless you spend meter, being a mid attack seems useful at times too.
We need another chartSeems like the DS forums are dying. ;c
Tis true, it IS more negative on block than D1, but of course it's better on hit. D1 xx Sword Spin has more pushback than just D1 or Spin alone. Also, Spin is -7 on block from our testing.
But I can tell you still hate Batgirl (I probably should more too), but I wouldn't judge the viability of Sword Spin based on just that matchup. We all know it's not a good one, and her pressure options are just nuts.
Sounds like you've got a lot on your plate to handle lol.
I hear people complain about using D1 after blocking screwing up and making a Low Shots come out unintentionally, which is why I'd like people to try Spin reversal instead. No chance at a misused Low Shots and reversal means you can buffer it. With the same startup as D1, I can see it working out.