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I Am Gotham's Reckoning -- Bane General Discussion Thread

Doombawkz

Trust me, I'm a doctor
whats the difference between b23 b23 dash grab and either b23 123 command grab or a f3 starter to mix low/overhead. also another good overhead starter with less options though is f2d (I like command grab as its the highest damage special and the total directional input is fdbf) also the f2d comes out faster than f3 but f3 can be armored against wakeups
b.23 b.23 dash grab/command grab allows you to push them further using the dash and gets the grab damage unscaled (It does in the area of 16% on top of your combo damage instead of simply adding another 6% at the end of the normal combo). Whats more is you can mix b.23 as an ender into almost any mix-up you want, the grabs are just our fastest and most damaging options. You can chain sets of 50/50s using this and keep them practically always in a wake-up oki situation.

b.23 123 command grab is safer, more guaranteed but undoubtedly lesser damage with less advantage and mixing potential.

f.3 has 42 frames of start up but its hop is great as a cross-over especially following MB double punch in the corner. Honestly in the time it takes you to do this on wake-up most players will just backdash the telegraphed move and punish.

f.2d is finicky to use on command but the reach it has as an anti-air makes it a great follow-up to a charge on block or hit as it'll scoop anyone out of the air and can be cancelled into stuff like another charge and so on to keep it somewhat safe. You can also do the OHVCS tech where you land f.2d into charge and cancel the ending frames of animation (the after-charge flex) to force the opponent to stand directly up into your super where the only option is to speed out an ungrabbable state.
 

SUPARNOVAX

Low tier? I was born in it, molded by it
I'll be honest to say I don't know what that means
There are very specific moves that straight up beat command grabs without armor. In Tekken there is a crush system where highs/lows get "crushed" by one another. In there, certain low attacks straight up beat the highs and vice versa. In Street Fighter x Tekken, launchers beat any crouching attacks and some lows without counter hitting (hitting them before they come out).

I believe I read or saw something with Tom Brady mentioning a crush move or two against Grundy's grab maybe? Just wondering if anybody picked up on these.
 

big_aug

Kombatant
Yea, I have a bad habit of not remembering these. I'll be going through a match and be like "God damn, that must be throw immune." Then I forget about it lol
 

Doombawkz

Trust me, I'm a doctor
There are very specific moves that straight up beat command grabs without armor. In Tekken there is a crush system where highs/lows get "crushed" by one another. In there, certain low attacks straight up beat the highs and vice versa. In Street Fighter x Tekken, launchers beat any crouching attacks and some lows without counter hitting (hitting them before they come out).

I believe I read or saw something with Tom Brady mentioning a crush move or two against Grundy's grab maybe? Just wondering if anybody picked up on these.
Our charge is a grab crush, and b.1 into anything with venom behind it crushes his grabs too.
 

_CHINOCUDEIRO_

Machakabotones
I´ve tested an issue with JD3 that´s very curious... sometimes if the Jump is just above the head you do the B2,3 aiming the back input if the jump is a NONcrossup one but IT CROSSUPS¡¡¡..very extrange. For example:Bane looking at the right side of the screen , I do JD3,B23... and the back is "left" but the animation DO crossup. BUT if in this case I do the back input as it would be for a crossup("right") , it does a F2...
So, I´ve tested it after the upper venom, you have to do the back animation like it won´t change sides but it CHANGES¡¡¡ and B23 work correctly.
So, sometimes the animation changes sides but you have to input B23 like if it doesn´t. That´s why i love the venom upper finisher in a combo, the JD3 afterwards is ultra-ambiguous
 

Doombawkz

Trust me, I'm a doctor
The thing about it is that when you buffer your attack that you want to use, depending on what side you buffer it on that'll decide when it happens.

I.E.Buffering b.23 when you are in front of them will make it come out as b.23 on the other side because that's how the computer reads it. However, doing f.23 assuming the computer will read it as b.23 without actually being on the other side will have the computer read it as just f.2.

If you wanna remedy it, do f.2.d when trying to overhead. If the computer reads it correctly, you do an overhead. If it reads it as the b.23 because of the side change, you get a low.
 

Nutrient

Lex Flex
Looking at this video
!

I feel THIS is something that will finally make bane somewhat unique against Wake ups, considering his venom strats

Gonna look into this
 

Doombawkz

Trust me, I'm a doctor
Looking at this video
!

I feel THIS is something that will finally make bane somewhat unique against Wake ups, considering his venom strats

Gonna look into this
This is so old though, we've known about this for a long long time.

Plus, him shitting gold with every special doesn't make him unique enough for you?
 

Jeremy

Noob
Couple of questions bout Bane please.

What are Bane's wake up options?
Why use Bane over Grundy?

Thanks in advance
 

Dayvo

My english it's not good
Couple of questions bout Bane please.

What are Bane's wake up options?
Why use Bane over Grundy?

Thanks in advance

Venom Uppercut and Double punch, armored with venom.

Bane and Grundy are very different each other. Grundy it's a grappler, his gameplay is focused in getting in and grab you.
Bane it's, as somebody said in this thread, more like a brawler. He of course can use his command grab and it's a very important tool of his metagame, but his armored moves are the core, he can buff his specials with venom to make them armored and then punish any attempt of retalation on him
 

Jeremy

Noob
Venom Uppercut and Double punch, armored with venom.

Bane and Grundy are very different each other. Grundy it's a grappler, his gameplay is focused in getting in and grab you.
Bane it's, as somebody said in this thread, more like a brawler. He of course can use his command grab and it's a very important tool of his metagame, but his armored moves are the core, he can buff his specials with venom to make them armored and then punish any attempt of retalation on him

Are his armored moves better then Grudy's Armored grabs?
 

Dayvo

My english it's not good
Are his armored moves better then Grudy's Armored grabs?
Sometimes both will trade, giving you some advantage cause the grab will not be connected.
Also, a tip, if Grundy pops his super, simply dash away. Your dash it's so fast that he will be unable to catch you. Also, if you use your super, you will surpass his armor
 

Oogalord

Noob
Are his armored moves better then Grudy's Armored grabs?
Walking Corpse and armored trait throw are really fucking good moves, but Bane has armored command grab, double punch and venom upper.

Grundy's normal are really slow, even his 112 is pretty slow for a jab. i play Grundy and one of the advantages Bane has is while his normals are also slow, he's still got 113 and 223 for "quick" strings and he can get 30% off them easy. Bane's specials get instant armor from Venom, while Grundy's MB knife and swamp hands do not. i like to throw out c.grab after a blocked double punch for fuckery purposes. if they jump over me, maybe another double punch, maybe a venom upper. Bane can cover his own ass with the armor specials.

as has been said, Grundy is more of a straight grappler as he gets solid damage off of simple throw setups. Bane has throw setups and his command grab is one of his best tools (and most damaging ender) but the rest of his game is mixup/rushdown with armored specials. he's got a shoryuken FFS. I think Grundy is still considered higher on the tier list, but it's probably closer than most people think. any one who plays Grundy owes it to themselves to give Bane a try, and vice versa. big slow guys that need to get in to do big damage.

oh, and Bane's dash/backdash are way better.
 

_CHINOCUDEIRO_

Machakabotones
oh, and Bane's dash/backdash are way better.
Yes, I main Grundy too and his backdash is HORRIBLE, when you try to avoid pressure with it you allways get hitted by a jump in or whatever. Bane´s dashes are now GDLK.
Against Grundy you need to be a happy jumper, it avoids WC and Hands,the best zombie tools
 

Doombawkz

Trust me, I'm a doctor
Sometimes both will trade, giving you some advantage cause the grab will not be connected.
Also, a tip, if Grundy pops his super, simply dash away. Your dash it's so fast that he will be unable to catch you. Also, if you use your super, you will surpass his armor
Don't waste the meter. Hit level 3 venom and YOLOCHARGE until you hit him or the duration is over.
 

SUPARNOVAX

Low tier? I was born in it, molded by it
In an attempt to broaden the Bane army, I am looking to create a beginnner to intermediate level of information to present in a video tutorial series.

I would to know what you guys think should be included. Tag me or quote this post to let me know.
 

RYX

BIG PUSHER
In an attempt to broaden the Bane army, I am looking to create a beginnner to intermediate level of information to present in a video tutorial series.

I would to know what you guys think should be included. Tag me or quote this post to let me know.
damn, everybody's stealing my videos before I can make them ;_;

I'd say just basic pressure and spacing would be best though. Maybe his go-to combos.

Also Doombawkz PND_Mustard Bane is so good at whiff punishing it's ridiculous.