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Guide Captain Marvel's Combo Thread

BlackKen

Noob
I didn't turn on the trait, must have missed the heading.

New 1 bar HM: HM mb b3 j3 f223 HM - 37%

Will test if the j2 j2 can do higher.
When i tried this combo it was hard/impossible to connect f223 after j2 j2, so i've just been going into 2, AC. which nets me 32% with the same starter. That combo isn't new btw its the same one wonderchef uses and heroic legacy probably. Should watch their vids sometime lots of good stuff
 

Shawi

Noob
When i tried this combo it was hard/impossible to connect f223 after j2 j2, so i've just been going into 2, AC. which nets me 32% with the same starter. That combo isn't new btw its the same one wonderchef uses and heroic legacy probably. Should watch their vids sometime lots of good stuff
Link up son.
 
When i tried this combo it was hard/impossible to connect f223 after j2 j2, so i've just been going into 2, AC. which nets me 32% with the same starter. That combo isn't new btw its the same one wonderchef uses and heroic legacy probably. Should watch their vids sometime lots of good stuff
well the j3 f223 gets you 5% more so I'd use that personally. When I say 'new', I mean that it's not in the OP and it does more than those already listed. If someone else is already using it, great.
 

BlackKen

Noob
What are the KD props for AC and HM? I'm beginning to think there's too many threads for Shazam, if everyone's pulling info from diff sources what's the point? Anyways I've been able to get two j3s after a back 3 if I delay the jump. Can't combo afterwards tho, any ideas?
 
With the new patch, you can combo into/out of trait in the corner pretty easily off air-to-airs/launchers/etc.:
e.g. f3, d2 xx trait, 112, 112, 112 xx db1 (42%)

Also, you can get trait mid-screen with the following at a ~15% damage loss:
dbf1 MB, (walk forward slightly), d2 xx trait, d3 (15%) [might be possible to replace d3 with other moves, but the timing is tight, damage is low, and oki is worse]
f3, walk forward slightly, d2 xx trait, d3 (18%) [possible to replace d3 with f+1 or dbf+1 (possibly other moves as well), but same faults as above]
b3, dash, d2 xx trait, d3 (18%) [the d3 can be replaced with longer combos off 1 xx db1 MB and the like, but the d2 scales heavily, so the potential damage for the combo is probably higher without trait and you get less time with trait for follow-up pressure/combos if you don't d3)

Still looking for more ways to combo into/out of trait. The above mid-screen ones don't seem worth it to me, but I figured I'd post them anyway hoping for further development.
 

NMISM-Grinch

Skrull Queen Pleaser
Still figuring stuff out but it seems that against big body characters you can do b2 xx trait, d1, 112... while in the corner
yeah, found this a little while back, i'm pretty sure it works on all characters(but haven't tested on everybody), also i think you can just cut out the d1 and go straight to 112's
 

NMISM-Grinch

Skrull Queen Pleaser
Still figuring stuff out but it seems that against big body characters you can do b2 xx trait, d1, 112... while in the corner
yeah, found this a little while back, i'm pretty sure it works on all characters(but haven't tested on everybody), also i think you can just cut out the d1 and go straight to 112's
 

NMISM-Grinch

Skrull Queen Pleaser
Still figuring stuff out but it seems that against big body characters you can do b2 xx trait, d1, 112... while in the corner
yeah, found this a little while back, i'm pretty sure it works on all characters(but haven't tested on everybody), also i think you can just cut out the d1 and go straight to 112's
 
I can only get two 112 loops before they're too low. Any advice on keeping them high enough?
Though I meant it more as an example of what could be done, it's not too hard to connect the last 112 if the second-to-last 112 is done with the opponent high enough. Also, replacing the last 112 with 12 makes it easier at the cost of 3%.

Most of what I have so far for corner-specific mid-combo traits (I listed what I've found that I think has the best chance of being useful for each starter):
f3, d2 xx trait, 112, 112, 12 xx db1 (39%) [The last 12 can be replaced with 112 for 42%]
112, d2 xx trait, d1, 112, 12 xx db1 (35%) [The last 12 can be replaced with 112 for 37%]
air-to-air j2, d2 xx trait, d1, 112, 12 xx db1 (36%) [Doesn't work at low heights, but j2 hits the opponent upward enough for the window to be rather generous. The last 12 can be replaced with 112 for 40% and if the opponent is high enough when the d2 hits, about 4% can be added by removing the d1 and adding another 112]
b2 xx trait, d1, d1, d1 xx db1 (25%) [Doesn't work on (most?) crouching opponents. db1 can be replaced with two d1s for 27%]
b2 xx trait, d1 xx dbf1 MB, dash, 112, 112 xx db1 (48%) [Doesn't work on (most?) crouching opponents. An extra d1 can be added after the first for 51%]

Any ender above except d1 xx db1 can be replaced with 12 xx bf2 MB for a potential interactable hit afterward if present.
 

SmokeMaster

I got no time for whining!!!
Not to sure where to put this, but I was in training mode and thought I should share this with my fellow Shazam players. There is a beginner's walkthrough in the description section of the vid.
 

NMISM-Grinch

Skrull Queen Pleaser
Not to sure where to put this, but I was in training mode and thought I should share this with my fellow Shazam players. There is a beginner's walkthrough in the description section of the vid.
that's pretty hot, i never run under after HM, but perhaps i should start doing that some more!
 
Does anybody know a midscreen combo that does max damage using only 1 bar, no interactibles.
---Also what is the best combo to do when confirming the Clutch meter burned. I usually do clutch (Mb), 22, HM. and i think that sucks
 

NMISM-Grinch

Skrull Queen Pleaser
Does anybody know a midscreen combo that does max damage using only 1 bar, no interactibles.
---Also what is the best combo to do when confirming the Clutch meter burned. I usually do clutch (Mb), 22, HM. and i think that sucks
i like AC(MB), HM(MB), b3, air 3, AC(when trait not active). I'm starting to look for trait active specific combos as there's some big damage to be dealt by it!
 

SmokeMaster

I got no time for whining!!!
Does anybody know a midscreen combo that does max damage using only 1 bar, no interactibles.
---Also what is the best combo to do when confirming the Clutch meter burned. I usually do clutch (Mb), 22, HM. and i think that sucks
A decent midscreen combo with 1 bar would be f+2, 2~HM(MB) b3, air 3, f+2, 2, 3xxHM 43% damage

After AC(MB): 3xxHM(MB), b3, air 2, 1, 1xxHM 47% damage

Depending on if you want damage or positioning will determine what's the best combo to do after AC(MB) or any move for that matter.
 
A decent midscreen combo with 1 bar would be f+2, 2~HM(MB) b3, air 3, f+2, 2, 3xxHM 43% damage

After AC(MB): 3xxHM(MB), b3, air 2, 1, 1xxHM 47% damage

Depending on if you want damage or positioning will determine what's the best combo to do after AC(MB) or any move for that matter.
Yea I figured his 43% combo was his highest...what a shame. Thanks for the confirm off of AC tho. Do you know what his best way to get in is? I've been trying back 2,HM (MB)... or j2., f2-2... Still getting owned by alot of people