Mikman360
Not the Milkman.
I hope you guys find the name clever. Corner of Death cuz Deathstroke, and the opponent is probably going to die here. Abbreviates to CoD because Coddfish helped me come up with this dirt. Plus, I’ve been told many times to go play CoD from my hatemail
Coddfish noted that if at any time you wish to redirect your combo more towards the corner, you can dash under the opponent and do 1, 323, F23 xx Sword Flip after an F3 or B1U2 starter. If you are close to the corner already and you want a simpler combo you can simply dash forwards and Sword Flip after B1U2 or F3.
I should have done this more in the video, but in practice, you may want to charge F3 when doing this vortex. This will allow you to vary the timing on your F3 easily and your opponent will be forced to guess at when you will release it.
Something important that I couldn’t really fit into the video worth knowing: hard knockdowns SCALE. The longevity of a hard knockdown can be varied, so it might throw off the timing of your desired F3 follow up. I can’t describe the timing myself honestly, you’ll just have to get a feel for the visual cues to know when to F3. Pay attention to how quickly the opponent raises and drops their feet after being knocked down. This may give you an eyeball timing of when to attack.
Another thing Coddfish mentioned is a comfort method. After crossing up with F3 and switching sides, if walking backwards and using 1, 323 doesn’t feel quite right, you can also forward dash and do 323 for 1% less damage. Be careful however, because if you get the odd crossup in which you DON’T switch sides, you will back dash, and not be able to 323 in time.
Coddfish noted that if at any time you wish to redirect your combo more towards the corner, you can dash under the opponent and do 1, 323, F23 xx Sword Flip after an F3 or B1U2 starter. If you are close to the corner already and you want a simpler combo you can simply dash forwards and Sword Flip after B1U2 or F3.
I should have done this more in the video, but in practice, you may want to charge F3 when doing this vortex. This will allow you to vary the timing on your F3 easily and your opponent will be forced to guess at when you will release it.
Something important that I couldn’t really fit into the video worth knowing: hard knockdowns SCALE. The longevity of a hard knockdown can be varied, so it might throw off the timing of your desired F3 follow up. I can’t describe the timing myself honestly, you’ll just have to get a feel for the visual cues to know when to F3. Pay attention to how quickly the opponent raises and drops their feet after being knocked down. This may give you an eyeball timing of when to attack.
Another thing Coddfish mentioned is a comfort method. After crossing up with F3 and switching sides, if walking backwards and using 1, 323 doesn’t feel quite right, you can also forward dash and do 323 for 1% less damage. Be careful however, because if you get the odd crossup in which you DON’T switch sides, you will back dash, and not be able to 323 in time.