I can tell you put a lot of thought into that and some of those are pretty good ideas. Very interesting skeletal boost ideas. Quan chi may be finalized, though.
Everything we do now, I'm afraid, is for our own amusement/therapy.
Yea, I did put a lot of thought into this as Quan is too bad-ass to be left in the dust. And hey, its better to have tried and failed than to have not tried at all.
Nonetheless, NRS if you're reading, these are ideas to consider. Let me add one more: Make En Trance like Sektor's En Teleuppercut - to continue a combo. You can scale the damage if you like, gravity the shit out of the opponent, whatever. If you use En trance to BEGIN a combo, regular trance can still be used one more time while in said combo. Toy around with it a bit, NRS! Oh, and
PLEASE GIVE HIM A USEFUL WAKEUP ATTACK!!! ahem, sorry.
Well, if they implement my SB ideas, no one would want to waste meter on a scaling-down EX Trance when they can go for increased-damage EX SB off of a normal trance. And yes, Quan needs a wake-up attack.
The chip damage for health boost is a TOUGH one. A good Quan Chi player will just turtle or sky drop away from the madness so the boost can take it's full effect. A chip here and there not stopping the boost might be a little TOO Godlike. Who knows, though.
Well, if the Quan player decides to go for the health power-up, he'll be neutral on frames with his opponent so its up to the opponent to put work in to stop Quan - for once.