I second Boo's post in I'm not trying to sound like a jerk. You have to see how Hawkgirl's tools can be incorporated into your game. Boo's got some great vids online with solid Hawky play. Check em out! Feel free to ask questions.
No offense taken. I appreciate your feedback. I've been using her since launch and understand she's unorthodox. When I play fighting games I try to bring knowledge from all my previous fighting games. Have yet to really travel for tourneys and have only played tourneys in my local areas. Houston and San Diego. I stopped going hardcore after college, but competed in Tekken 05 and was one of the best in Houston during Crow's (2 time Evo champ) era here, using mid/low tier and was one of the best in SC here. I hate SF4, but am never free using Chun Li same with Marvel prior to ultimate. I played MK with Devil Jim, but stopped prior to Showtime and Cat b/c Kabal ruined that game
in my opinion and once Devil Jim showed me something that I had not seen used with Johnny Cage ever in tourney's, (I still followed on stream) I just felt the game was too silly and stopped. I won an MK, SFxT, DOA5, and TTT2 tourney in San Diego over the past year as I'm now taking a different career path and able to compete again since 05. I try to bring this up not to brag, but to show that I know fighting games pretty well and love to think outside the box. I stick to characters I love and my love for my characters comes from the DCU not injustice, so I won't give up on her. BA, Bats, and Supes are too high tier for me and even though I use GL it feels like he's pretty much in their league, so I'd rather use HG, WW, Flash and yes even Bane.
I've always been pretty good at accessing tiers and then overcoming them, not saying I'm perfect and I hope you all can prove my beliefs wrong, but now I must say I disagree with certain things posted.
I agree IA divekick is best overhead, but again can easily whiff due to near point blank range only and leave you punishable unless touching.
WE 2 must be close to touching to take advantage of frame advantage or will be punished for whiff.
"32MTupshoulder" still whiffs on certain characters sometimes even at point blank.
WE 3 is not positive at all times, put Luthor of reversal with Corp charge. You can not d1 (which is 6 f) before you get blasted by Corp charge (6f) unless close to max distance of WE3. This means many characters can punish with their 6f starters if you attempt to d1 after a WE3 from too close of a distance. WE2 is hella positive, but again if it could go a little further it would allow you to d1 WE2 from a lil bit further away than close to point blank distance. Thins means there is a huge gap between WE2 and WE3 distance for frame advantage. And if you do get there, you still have to rely on f1, or d1 or get beat out by 6 or 7 frame normals, hence my remark about essentially spamming d1 with her.
Her advancing strings can get blown up due to the first strike's lack of speed and range to get to WE2 frame advantage.
Her air mace throw MB is negative on block which doesn't allow that pressure. Her ground Mace Throw, although positive pushes them back to far to take advantage of it, unless they are ducking. Even the amazing d1 whiffs. Smart players know to block HG high the mass majority of the time. She can only force low block with sweep.
"B2 does have more range than 3 as a starter" But if b2,2 can't be used from that distance we have to cancel to WE which puts us right back up to my comment above about WE2 and 3.
I do everything else you say, but I don't think it's as efficient as you all do. I believe it's a lot easier and more efficient with other characters, thus my opinion of her placement closer to the bottom than the top.
I do appreciate you all's commitment to this character and the tech you come up with. One last question are Boo's videos of offline play which heavily differentiates from online play. I've also yet to see a great HG in tourney's. Do you guys have any links to any vids of this. Thank you again guys. I appreciate the feedback.