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Tech Batgirl Combo Thread. (Original Thread; Out of Date)

SN64

Noob
this worked, thanks so much for the fast reply.

but im a bit confused I guesss...
This is a ~40% combo which is b2u3, f23 xx df2 mb, 212 xx db2u

The combo i was practicing yesterday does the same damage:

b2u3, b2u3, j2, f21 xx df2 mb, (f21 or 212) xx db2u

It feels generally WAY easier to get off. Offline, and particularly online .can someone tell me why id learn the one involving f23 instead? it seems like unnecessary difficulty tbh
To be honest, I do the double b2u3 combo instead, since b2u3, b2u3, j2, f21 XX df2~MB, f21 XX db2~U is 41% and easy as pie. However, I was asked how to do the b2u3 f23 version, so I answered, simple as that.

Anyway, you would consider learning the f23 version because, like you mention in your next post, you can do b2u3, f23 XX df2~MB, d2 XX bf1, j2, 111 into mixup. However, you could just do the same thing with b2u3, b2u3, d2 XX bf1, j2, 111 and save yourself the meter.

As for the timing in something like b2u3, f23 XX df2~MB, d2 XX bf1, it really is just practice to get the d2 out ASAP after the teleport. I don't really have a visual cue or anything, it's just feel. I expect I'll probably drop that some online until I get it ingrained, but at least other combos into d2 are easier timing-wise.
 
Hey guys these are what i've been using for batgirl so far... sorry if these are repeats its taken me a while to organise the combos I actually have enough consistency with to share.

B12, 212 xx df2 MB 212 xx db2U 36% Low Starter 1 Bar
b2u3, b2u3, d2 xx bf1, dash, b3, ji2, 212 xx df2 MB, 21 xx db2u 36% Overhead Starter 1 Bar
b2u3 ,walk, f23 xx df2 MB, 212 xx db2U 40% Overhead Starter 1 Bar
b12, walk, f23 xx df2 Mb, 212 xx db2U 38% Low Starter 1 Bar
b1 xx bf3 MB, B3, ji3, 212 xx df2 MB, 212 xx db2u 38% Low Starter 2 Bar
f3, walk, f23 xx df2 MB, 212 xx db2u 39% Overhead Starter 1 Bar
b2d3 xx bf3 MB, B3, ji3, 212 xx db2 MB, 21 xx db2u 38% Overhead Low starter 2 Bar

I'm pretty happy with these so far, not to difficult to do after some practice and the damage isent bad. Most of them you have oppertunities to change a 212 into a d2 xx bf1 as well. What do people think ? :)
 

TheRFG

Noob
NOTE: Vortex percentages mean that after Bola, you combo with j2~111 for +22 and a free mixup. Thanks SN64


*VORTEX:
Low Starter B12 [Starter is 14f and -2]
1) B12, d2~bf1, j2~111... (21%)
2) B12, b2u3, d2~bf1, j2~111... (26%)
Low Starter B1~bf3 MB [Starter is 14f and +1 and no MB unless it hits]
3) B1~bf3 MB, b2u3, d2~bf1, j2~111... (27%)
4) B1~bf3 MB, b3, j3, d2~bf1, j2~111... (31%)

Overhead Starter B2U3 [Starter is 15f and -5]
1) B2U3, b2u3, d2~bf1, j2~111... (28%)
Overhead Starter B2D3~bf3 [Starter is 15f and +1 and no MB unless it hits]
2) B2D3~bf3 MB, b2u3, d2~bf1, j2~111... (28%)
3) B2D3~bf3 MB, b3, j3, d2~bf1, j2~111... (32%)
Overhead Starter F3 [Starter is 28f and +5]
4) F3, b2u3, d2~bf1, j2~111... (28%)
5) F3, f23~df2 MB, d2~bf1, j2~111... (35%)


I'm not sure if this is any real big deal, probably maximize damage in a better way but this is what I found playing around

B3, j2, b2u3, d2~bf1 (27%) then you can do whatever from there
 
Any combo that doesnt end in her Bola vortex I wouldnt even bother with to be honest. Unless its some awesome stage combo or max damage combo that does way more than a double reset possibility.
 

TheRFG

Noob
This is a great help thanks man. Helped me as well :) just got some nice 38%-43% combo's I'm going to try and record them to share.

Working on a J3 11U2 xx dd3 starter right now... just trying to work out what to do after the MB dd3, going to try j2 212 xx db2u or i managed to get b3 (walk forward) 212 xx df2 MB 212 db2U to work but only once and I didnt get to write down the damage think it was 40. Once I find out i'll have a write up with damage and timing.

Transition after dd3mb :) strikers island it was 42%

only 21 % after dd3 mb

27% with no mb
 
Any combo that doesnt end in her Bola vortex I wouldnt even bother with to be honest. Unless its some awesome stage combo or max damage combo that does way more than a double reset possibility.
How do I do the vortex with her? Is there a thread for it ? if not do you mind explaning it? is it just the chance to mixup a low or overhead? thanks though man i'll look for bola enders from now on and post what I find.
 

Jer

I'm a literal Sloth
How do I do the vortex with her? Is there a thread for it ? if not do you mind explaning it? is it just the chance to mixup a low or overhead? thanks though man i'll look for bola enders from now on and post what I find.
Any combo that has bola, after it hits you do ji2 111 into high low
 
Front page has some of them and I just posted 40% corner ones. The vortex works by ending a combo with Babs Bola which leaves them standing, then you can do j2, 111 and it leaves you at enough advantage to follow up with a OH or LOW combo stater.
 
Thanks guys much appreciated! makes sence I actually found a few into bola actually i'll see what I can get in the lab and get back to you guys.
 

Celerity

Lab Monster
Any combo that doesnt end in her Bola vortex I wouldnt even bother with to be honest. Unless its some awesome stage combo or max damage combo that does way more than a double reset possibility.
Yeah. Midscreen combos should end in vortex 100% of the time if you have the meter, unless it's going to kill or you started with MB Bola. She has some sick corner routes though. It might end up being better to end corner combos for damage since DB2U leaves you with a lot of advantage as is.

Also, it seems like she makes better use of interactables than most characters. She can end a lot of combos in stuff like 1 2 B2 and get interactable resets, and she can use bounce interactables after Bola, J2 for ~6% damage more than usual.
 
Bat Wheel Up doesnt leave you standing though. 40% corner vortex VS 50% max corner damage, unless her Oki game turns out to be good theres no reason to do a max damage variation unless its going to kill or give a reset in some way ie stage combos.

EDIT: The originally reason I typed the statement is because I wanted people to focus on finding more max damage vortex combos instead of non vortex combos, lol.
 

SN64

Noob
You still should know your max damage combos, though. For example, let's look at the case where you do the meterless combo into Bola off b12:

b12, d2 XX bf1, j2, 111 (21%)

It takes five full reps of that to kill. However, if you incorporate the one meter max damage combo off b12:

b12, walk forward f23 XX df2~MB, 212 XX db2~u (38%)

You can kill with 3 of the first combo and 1 of the second. That's one less guess opportunity you're giving your opponent to escape. Obviously you're gonna use the vortex ender as your primary ender, but there's no reason to mindlessly use it 100% of the time when another option would be better for the current game situation.
 
You cant compare a meter and meterless combo, lol. According to the front page you can do a 31% 1bar vortex whereas you listed a 38% 1bar. It does 7% less and sets them up where they have no option but to guess the next hit.
 

natey2k4

Noob
Sorry if this has been posted, don't really have the time to read through 10-pages. If it has, I apologize. I'm just excited because I figured a combo out on my own for the first time in my life.

b3, j2, j2, 1, 1, db2u = 31% meterless (27% if you use a Bola before b3).
To add to my own;

b3, j2, j2, 111, db2u = 33%

Sets you up at a decent enough distance to follow up with a bola or smoke bomb, depending on the opponents move.

If they let you do the air bomb, you can MB it for the tie-up and get another small combo off it;

b3, j2, 111, db2u = 24%.

If they open up for the bola, you can follow up with the first combo (33%) which will give you 28%.

These are very beginner (like me!) combos, but they should help out casuals a lot. 57% off one MB if you can hit both strings (air bomb) or 61% off no MB (bola) is pretty good for casuals.
 

SN64

Noob
You cant compare a meter and meterless combo, lol. According to the front page you can do a 31% 1bar vortex whereas you listed a 38% 1bar. It does 7% less and sets them up where they have no option to to guess the next hit.
My point was that there are cases that exist where the max damage is better to go for than the vortex setup. Clearly not all the cases will be like this. For instance, b12, walk forward f23 XX df2~MB, d2 XX bf1, j2, 111 is 34%, so doing that three times (provided you have the meter and they never burst) is enough to kill in three combos. In that case, switching to the max damage combo is unnecessary. I just think it's irresponsible to recommend people only ever go for the Vortex ender is all.
 

SN64

Noob
Please refer to post 261.
My post had more to do with your comment in post 254, really.

As for optimized combos into Bola in the corner, I feel like you've already found them. Any string that leaves them grounded (111, f21, d1, b1, etc.) goes into db2~u can then go into either:

f21, d2 XX bf1
f23 XX df2~MB, d2 XX bf1

And finish in the usual way. For the starters that launch (b12, b2u3), all I've found in corner is the same as I've found for going into Bola midscreen:

b12, b2u3, d2 XX bf1
b12, f23 XX df2~MB, d2 XX bf1

b2u3, b2u3, d2 XX bf1
b2u3, f23 XX df2~MB, d2 XX bf1
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
so besides d2~bola,
MB~smokebomb to bola
MB bat evade to bola
b3 to bola
are there any other ways to get them in a bola?
(know d2 is best of the bunch but id like to know all the options,just for sake of knowing)
 

cirkusfreaksho

All in a day's work
so besides d2~bola,
MB~smokebomb to bola
MB bat evade to bola
b3 to bola
are there any other ways to get them in a bola?
(know d2 is best of the bunch but id like to know all the options,just for sake of knowing)
i believe these are the only ways to combo into bola...i did find that you can delay the bola and dash cancel out of it as well
 

RexyWrecks

RTSD All Day. I'm going in. No Vaseline.
Here a good METERLESS corner combo: B1, DB2U, F21, F21, F212, DB2U. (42%) It's pretty simple and consistent. If you start with the B2, D3 overhead starter, it does 43%. These combos don't include jump ins.
 
I did a variation of this combo, I didn't see that it was posted already before I uploaded my video. Here it is anyway for visuals :p Yours does more damage.
First Combo: JI2, B2+U3, B2+U3, D2 xx DB3+1 (26% without first JI2)
Second Combo: JI2, B2+U3, JI2, F13 xx DF2 MB, F212 xx DB2+D (40% without first JI2)

EDIT! Actually! I found out that there's a variation of that that does 41% as well.
B2+U3, JI2, F13 xx DF2 MB, F21 xx DB2+U (41%)


You can actually do F212 for that combo, resulting in 36% meterless!
B2+U3, B2+U3, JI2, F212 xx DB2+U (36%)
Update on JI2 from Konqrr. Thanks!
I posted this same combo I posted a couple pages back. This is my main BNB online!
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
What combo are you guys mainly using as a bnb after you land a MB smoke bomb as a punish? Do you guys just launch b3 into bola or something that leads to bola and start mixing them up with the 50-50's or do you use a standard ender?
 

Celerity

Lab Monster
What combo are you guys mainly using as a bnb after you land a MB smoke bomb as a punish? Do you guys just launch b3 into bola or something that leads to bola and start mixing them up with the 50-50's or do you use a standard ender?
The vortex is the standard ender, so yeah, I use that. Personally I do B3 > J2 > D2 xx BF1 because the J3 timing seems incredibly difficult after DD3, but I use B3 > J3 for everything else.

If they're near the corner and you want to avoid the stage transition, you can use B2 U3, D2 xx BF1 instead.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
The vortex is the standard ender, so yeah, I use that. Personally I do B3 > J2 > D2 xx BF1 because the J3 timing seems incredibly difficult after DD3, but I use B3 > J3 for everything else.

If they're near the corner and you want to avoid the stage transition, you can use B2 U3, D2 xx BF1 instead.
By ender I mean something that might be a little more damaging than going into the mixup but could, say finish off a round or something. I guess my question is more or less what is the best meterless follow-up to dd3 MB?