RiBBz22
TYM's Confirmed Prophet/Time-Traveler
yup, dat 15 framezzzzzzzzzzzzzYou can punish Aquaman's ground trident on block from full screen for full combo.
yup, dat 15 framezzzzzzzzzzzzzYou can punish Aquaman's ground trident on block from full screen for full combo.
When using f23 after either b12 or b2u3, in both cases you want to walk forward as much as you can and do the f23 as late as you possibly can, then the df2 will connect.I'm having a hard time doing d2u3, f23, df2. df2 never follows up and hits. any idea what im doing wrong? pretty sure im cancelling quick enough. do i need to hit the f23 really early, or really late in the opponents fall?
this worked, thanks so much for the fast reply.When using f23 after either b12 or b2u3, in both cases you want to walk forward as much as you can and do the f23 as late as you possibly can, then the df2 will connect.
This is a great help thanks man. Helped me as well just got some nice 38%-43% combo's I'm going to try and record them to share.When using f23 after either b12 or b2u3, in both cases you want to walk forward as much as you can and do the f23 as late as you possibly can, then the df2 will connect.
What about b2u3, f23 xx df2 mb d2 xx bola?When using f23 after either b12 or b2u3, in both cases you want to walk forward as much as you can and do the f23 as late as you possibly can, then the df2 will connect.
Don't use it in combos, use it to start her vortex. You get more damage using meter other ways.It's probably just me, but is annoying else having a tough time comboing into Smoke Bomb MB? I can get it to come out raw, but in a lot of combos it comes out very inconsistently. I've tried pressing the MB button before she attaches to you, after, and even mashing it the whole time. It feels so glitchy. I had someone else try it out for me and they had the same problem. Really annoying.
For example in this combo:
B2U3, B2U3, D2xxBF1, dash B3, JI2xxDD3MB The meter burn will come out VERY inconsistently, but on a combo like
B12, D2xxBF1, dash B3, JI3xxDD3MB it will always come out
I don't get it.
Yeah, but I think you could start the vortex from combos like that lol.Don't use it in combos, use it to start her vortex. You get more damage using meter other ways.
it's tough (or even invisible) to see on some of the larger characters, but she places some kinda disc thing on their chest and the wires shoot out to the ground. one guy who it's really easy to see is against green arrow, the disc just pops out atcha lolBut can someone please tell me what the hell her Grappling Hook is latched onto in her Super?
True, but you could shorten your combo and use f23~df2 MB into vortex and get more damage lolYeah, but I think you could start the vortex from combos like that lol.
horrible video, garbage waist of meter combos.. sorry brohere is a basic combo video on Batgirl, let me know what you guys think.
I'm also having a rough getting the bola to connect. Any help in explaining the timing on this would be appreciated!What about b2u3, f23 xx df2 mb d2 xx bola?
Im having a hard time getting the bola after d2, is that just about getting the uppercut off REALLY fast after df2 mb?
df2 mb is the fucking devil. Its really a pain in the ass for beginner fighter players, you have to be so quick. These combos dont give you a break....
Hmm...there's no trick to it, I believe D2 is the only part you have to time correctly. The recovery point from Flying Bat[MB] is at the beginning of the second explosion, so try hitting D2 on that beat like a rhythm game.I'm also having a rough getting the bola to connect. Any help in explaining the timing on this would be appreciated!
Why are you using 1,1,1 in her vortex I thought you had to start out with the j+2,b2,d3 for the frame advantage? Over!b1 and b23 corner vortex starters
b1~Bat Wheel Up, f23~MB Flying Bat, d2~Babs Bola, dash back, j2, 111 41%
b2d3~Bat Wheel Up, f23~MB Flying Bat, d2~Babs Bola, dash back, j2, 111 42%
I cant wait to watch someone get caught in a vortex at a tournament, man, she is dirty once she gets rolling.
As long as you have 15+ frames of advantage, you have time to go into your mixup. 1 1 1 I believe is the highest damage string with that much frame advantage, so that's why it gets used.Why are you using 1,1,1 in her vortex I thought you had to start out with the j+2,b2,d3 for the frame advantage? Over!