Johnny2d
Xbl: Johnny2Die
Thats actually what I was expecting before the game came out, but its not whats here. I like his trait as is. It makes him fuckn beast. Sparkle fingers FTW.
Thats actually what I was expecting before the game came out, but its not whats here. I like his trait as is. It makes him fuckn beast. Sparkle fingers FTW.
This is the only thing missing from the Buff, problem is his MB torpedo is a hit confirm MB, so if it was changed to and activate when pushed it could implement armour from projectiles, getting Interrupted on torpedo is harsh.Torpedo:
Torpedo regular is fine..but his meter burn should go through projectiles.
early christmas.I almost gave up on him.
This could save him, that wakeup teleport sounds appealing I will have time to test him tomorrow after messing around with Batgirl for the funs.
Also the Whiff punish isn't as harsh on whiffed command grabs but I don't think by the looks of things it will change a thing, you will still be punished hard.
- Increased viability of Shazam’s Teleport when used as a wake up attack.
- Shazam’s Herculean Might (Down, Back, Forward + 1) on miss is now -17 (down from -27)
- Shazam’s Achilles’ Clutch (Down, Back + 1) on miss is now -21 (down from -35)
- Shazam’s Solomon’s Judgment Character Power now activates faster
- Normalized reaction time for Shazam after escaping an opponent’s throw attempt.
Faster trait <3 yes How much faster? who knows right now but hopefully it opens up more safe strings to activate it on.
If they made his torpedo like that and gave him a reliable anti air along with these buffs he would finally be a well rounded character. He need something to deal with zoners. I was fighting a superman player today and man I don't think I've ever been this frustrated trying to get in on a character, which is crazy sinceT I play grapplers in every fighting game. he fucked up part was when I actually got in he guessed right on my mix up and I was forced to block, which led to me realizing that superman had much better, and safer pressure than shazam and the only way I could get out of it was to put myself back at full screen. The bias with some of the character designs in this game drives me crazy, but this isn't the place to rant about such a thing so I'll stop now.This is the only thing missing from the Buff, problem is his MB torpedo is a hit confirm MB, so if it was changed to and activate when pushed it could implement armour from projectiles, getting Interrupted on torpedo is harsh.
Shazam struggles with Zoners as it is, hopefully his Tele buff will help on wake ups but his Torpedo is the best tool to get it for sure.
It's not like the MB Torpedo is completely useless you can dash twice over the player preform a hard knock down using D3 and cross over into full combo quite easily but it's about using it wisely then, you can't use it on block unless they block low and you sure as hell can't use it whilst they're mid attack, which is why it needs armour, to be used as a move to punish people who whiff at range or try to projectile you out of it.
Currently testing this:I don't have access to my PS3 till friday, so....
Is his teleport still useless when trying to get in on zoners?
How viable is his tele now on wakeup? Can it still get stuffed?
Oh and how much faster does his trait activate? Is it like GL?
hmmmmm...Interesting.LEt's see how this goes.Safe trait activation
F22 Trait 112 Torpedo MB Dash over D3 Cross over with 2 F22 HM MB etc.. full combo with trait.
After your trait they have to respect what you do if they don't the 112 hits them, alot of the time people will block low or go into low block after 112 to probably poke you but the torpedo punishes that.
if not you're at a safe distance after torpedo anyhow.
Pretty sure you do, but giving up the HM damage is a big deal.Do you have enough time to hit F22, then go into trait and follow up with the 22 mixup?
Not entirely sure about that, all I know is that you can do 112 and they have to respect it.Do you have enough time to hit F22, then go into trait and follow up with the 22 mixup?
Exactly, we must not miss that. The adjustments for the whiffing of the grabs is completely negligible. The wakeup teleport is something that really should have been in from the start, and I think with time, the trait can have it's uses. Really not sure why they haven't touched his *getting in on zoners* aspect with a much faster startup tele or AT going through projectiles. With this addressed, I think he can become a really solid and viable character. I just can't wait to go at these new changes! #thanksnrs #shazamtillidieI'm seriously considering picking up Shazam, I know these buffs wont make him immediately top 5, but atleast NRS is willing to make good changes with him
If you reset you pretty much do 70% ish if they don't block 112 if blocked you still do about 60% ish all in all.Hmmmmmmm, I don't know. Is it worth it????
You are losing 34% just to activate the trait. I am not convinced.