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Dealing With Superman

TakeAChance

TYM White Knight
What does this mean? If 223 is -3, where are you getting 10frames from?

Also, you`re saying that jp2 is -8. But can`t he just start inputting a string before it lands and have the string connect to the jp like everyone else?
Jump ins do not work like MK in this game. They don't jail. He has to hit it real deep to negate the disadvantage. At the very least every character should be able to 6/7f poke superman when he j2's you.

In regards to your other question about the i10 22

He is mostly going to set that up after either F23 loops or a ji2. Being that it is 10f and ji2 will leave supes at disadvantage, you should be able to poke him/jab him out of any followup string.
 

Under_The_Mayo

Master of Quanculations
His F2 is a mid no? How can a B3 go under it. Must be some wonky ass hitbox.
Exactly! She crouches to the ground. She can go under the pig on Asylum too. I throw out B3 like a maniac against Superman. It means I get thrown alot as a punish, but one good B3 and I`m taking 30+ percent, into a hardknock down, into a throw or my mixups and frame traps.

And while she is -3, and you can get thrown or he`ll start F2ing again, you could always yolo another B3 or F3 immediately with MB to really piss him off.
 

JaredL

Aww shit <REDACTED DUE TO FEELINGS> its Shapzam
Exactly! She crouches to the ground. She can go under the pig on Asylum too. I throw out B3 like a maniac against Superman. It means I get thrown alot as a punish, but one good B3 and I`m taking 30+ percent, into a hardknock down, into a throw or my mixups and frame traps.
Damn this bitch is cray cray
 

TakeAChance

TYM White Knight
Exactly! She crouches to the ground. She can go under the pig on Asylum too. I throw out B3 like a maniac against Superman. It means I get thrown alot as a punish, but one good B3 and I`m taking 30+ percent, into a hardknock down, into a throw or my mixups and frame traps.

And while she is -3, and you can get thrown or he`ll start F2ing again, you could always yolo another B3 or F3 immediately with MB to really piss him off.
There is a local player here who beat me doing nothing but B3, D3 Throw and jump 2 setups when the game first released. I was like :O
 

4x4lo8o

Warrior
Questions: Apart from a 6 frame jab/D1 that would beat, a 7 frame jab/D1 that would trade and a backdash that some characters have to deal with Superman's so called OP frame trap, What does Superman get by using his silly frame trap over and over? What is the chip damage? Can't ALL charachters MB B3 or MB F3 Superman's next F23 SB and FULL combo punish it and IF Superman decides to NOT do a F23 SB rep and eats the MB F3/B3 on block be at heavy disadvantage?

Please reflect on these questions, hit the lab and give your answers.
Have you been reading the thread?
If Superman's timing it tight enough you can't MB a b/f 3, there are characters that don't have 6/7 frame moves to get out, and multiple characters can't back dash out because they either are forced to simply block the next f23 and some that can't even block the f23 follow up if they try to back dash out.

Superman gets 2.5% chip damage from a blocked f23~breathe. Obviously he's not winning matches based on that alone, but he also gets 1/5 of a bar of meter every repetition(while the person blocking gets nothing because taking chip doesn't build meter) and kills time and the other players momentum while constantly leaving Superman in a situation of advantage while the other player feels trapped with the need to get out. Even if Superman uses f23~breathe, f23~breathe then some other follow up at two different points in the match that's 10% and most of a bar of meter.

I haven't seen anyone in this thread outright declare it OP or cry for a nerf, we're simply discussing a problem that we feel we need better tools to deal with atm. So kindly hit the lab yourself or at least read thread and describe or show to us why what we've been discussing is wrong before you come in here with that condescending attitude towards people who are trying to figure out how to handle Superman's tools
 

TakeAChance

TYM White Knight
So, let's focus on what characters can do to get out of the loop.

I know nightwing can D1 in staff mode, and he can jab in escrima (both 6 frames)
 

Under_The_Mayo

Master of Quanculations
I haven't seen anyone in this thread outright declare it OP or cry for a nerf, we're simply discussing a problem that we feel we need better tools to deal with atm.
Yeah, "superman is OP" and "f23 is OP" are two different discussions entirely. It would be OP if you couldn`t escape at all, and if letting go to let the breathe hit you left you standing in a stunned state giving him another F2 for free.
 

Solid

The Longbow Hunter.
Have you been reading the thread?
If Superman's timing it tight enough you can't MB a b/f 3, there are characters that don't have 6/7 frame moves to get out, and multiple characters can't back dash out because they either are forced to simply block the next f23 and some that can't even block the f23 follow up if they try to back dash out.

Superman gets 2.5% chip damage from a blocked f23~breathe. Obviously he's not winning matches based on that alone, but he also gets 1/5 of a bar of meter every repetition(while the person blocking gets nothing because taking chip doesn't build meter) and kills time and the other players momentum while constantly leaving Superman in a situation of advantage while the other player feels trapped with the need to get out. Even if Superman uses f23~breathe, f23~breathe then some other follow up at two different points in the match that's 10% and most of a bar of meter.

I haven't seen anyone in this thread outright declare it OP or cry for a nerf, we're simply discussing a problem that we feel we need better tools to deal with atm. So kindly hit the lab yourself or at least read thread and describe or show to us why what we've been discussing is wrong before you come in here with that condescending attitude towards people who are trying to figure out how to handle Superman's tools
First of all, HAVE YOU READ MY POST AND DID you COMPREHEND WHAT WAS WRITTEN? My post starts with the word APART! Implying that some AND NOT ALL characters have the tools mentioned to deal with the stupid frame trap. My question to you is HAVE YOU TESTED MB F3/B3 ON ALL CHARACTERS YOURSELF? Nowhere in this tread it was posted that MB B3/F3 was tested on all characters before my post but people did post to nerf the F23 SB. Have you read the whole thread? At NO POINT did I say that any of what was said in this thread was WRONG? Reading is one thing. Understanding what you have read is another. I' am at the office right now and I promise you that today as soon as I reach home I will dedicate the rest of the day to finding options to beat or escape the frame trap with all characters and I will post it here first thing in the morning. My concern not with Superman but for all characters in general is that they don't get nerfed for silly reasons. People might not like what I am going to say now for sure but I will leave this as an example. Look what happened to Kung Lao in MK9. True players of the game will understand this even if they hated Kung Lao.
 

4x4lo8o

Warrior
Raven, GL Grundy, Lex, Deathstroke, Sinestro, Doomsday, and Ares all get hit by f23 if they try to back dash after breathe. A few other characters have to block almost immediately, but for them it'd at least be worth messing around with their options. They probably have at least a few frames freed up to try something that wouldn't work after breathe

First of all, HAVE YOU READ MY POST AND DID you COMPREHEND WHAT WAS WRITTEN? My post starts with the word APART! Implying that some AND NOT ALL characters have the tools mentioned to deal with the stupid frame trap. My question to you is HAVE YOU TESTED MB F3/B3 ON ALL CHARACTERS YOURSELF? Nowhere in this tread it was posted that MB B3/F3 was tested on all characters before my post but people did post to nerf the F23 SB. Have you read the whole thread? At NO POINT did I say that any of what was said in this thread was WRONG? Reading is one thing. Understanding what you have read is another. I' am at the office right now and I promise you that today as soon as I reach home I will dedicate the rest of the day to finding options to beat or escape the frame trap with all characters and I will post it here first thing in the morning. My concern not with Superman but for all characters in general is that they don't get nerfed for silly reasons. People might not like what I am going to say now for sure but I will leave this as an example. Look what happened to Kung Lao in MK9. True players of the game will understand this even if they hated Kung Lao.
Apologies if I misunderstood understood your post. 'Apart from a 6 frame jab/D1 that would beat, a 7 frame jab/D1 that would trade and a backdash that some characters have to deal with Superman's so called OP frame trap' doesn't seem clear grammatically and I took it as a sarcastic 'there are so many options to get out of this, how can you complain about needing more' thing and the hit lab part sounded like 'stop complaining and figure it out' when I read it but looking at it again I can see that it was phrased like an honest question and obviously took it wrong.
Again, my bad for the misunderstanding. I'm just salty about and have heard too many people say stuff similar to how I read your post.

I don't recall reading anything about nerfs, other than one guy posting a rumor about nerfs, but in any case nerf's aren't what I'm looking for. NRS can do what they think is best, I'll find ways to play it as it.
I kind of doubt the armor starts on different frames for different characters, but I'll try it out. I'm not even 100% that Ares can't do it because if it works it's too hard to tell if it only worked because the f23 was off and I don't trust the recordings of myself to be perfectly tight and it if it doesn't work it's just as easily me missing time the mb b3.
 

Solid

The Longbow Hunter.
Raven, GL Grundy, Lex, Deathstroke, Sinestro, Doomsday, and Ares all get hit by f23 if they try to back dash after breathe. A few other characters have to block almost immediately, but for them it'd at least be worth messing around with their options. They probably have at least a few frames freed up to try something that wouldn't work after breathe



Apologies if I misunderstood understood your post. 'Apart from a 6 frame jab/D1 that would beat, a 7 frame jab/D1 that would trade and a backdash that some characters have to deal with Superman's so called OP frame trap' doesn't seem clear grammatically and I took it as a sarcastic 'there are so many options to get out of this, how can you complain about needing more' thing and the hit lab part sounded like 'stop complaining and figure it out' when I read it but looking at it again I can see that it was phrased like an honest question and obviously took it wrong.
Again, my bad for the misunderstanding. I'm just salty about and have heard too many people say stuff similar to how I read your post.

I don't recall reading anything about nerfs, other than one guy posting a rumor about nerfs, but in any case nerf's aren't what I'm looking for. NRS can do what they think is best, I'll find ways to play it as it.
I kind of doubt the armor starts on different frames for different characters, but I'll try it out. I'm not even 100% that Ares can't do it because if it works it's too hard to tell if it only worked because the f23 was off and I don't trust the recordings of myself to be perfectly tight and it if it doesn't work it's just as easily me missing time the mb b3.
I'm sorry too, sometimes I do come off as a bit of an asshole but I assure you I meant no harm with my post. I really want all characters to have a way to deal with the frame trap, either beating it or escaping for some breathing room. For some it might still be a bad match up to fight Superman hopefully we will discover more things to blow up the rest of his game as the game evolves.
 

7r17r1

Noob
I'm pretty sure it already been said, but it should be written on the opening post, you can MB a B3 after the breath to punish the next f23 (most of the cast can I guess, maybe not if the b3 is too slow)

btw, for nightwing, backdashing in escrima after the breath is not very usefull since nightwing will have to block the last hit of the string, or backdash it again (very strict timing) for no punish at all
but he can do a df1~2 to use his 6frames jab to escrima fury
 

Under_The_Mayo

Master of Quanculations
Jump ins do not work like MK in this game. They don't jail. He has to hit it real deep to negate the disadvantage. At the very least every character should be able to 6/7f poke superman when he j2's you.

In regards to your other question about the i10 22

He is mostly going to set that up after either F23 loops or a ji2. Being that it is 10f and ji2 will leave supes at disadvantage, you should be able to poke him/jab him out of any followup string.
Chance, I just tested all this and nothing can interrupt superman's 22 string after a jumping 2 or a jumping 1. It jails. You can't armor, or d1, or standing 1.
 

Red Reaper

The Hyrax Whisperer
Administrator
Everytime I try to backdash Superman, his fucking advancing punches catch me and I eat some ridiculous combo. Deathstroke's backdash isn't fantastic, though.
Not every character kan back dash it. Some get punished for doing so, others like Arrow just push themselves into the korner because they are still forced to block the 3..
 

TakeAChance

TYM White Knight
Chance, I just tested all this and nothing can interrupt superman's 22 string after a jumping 2 or a jumping 1. It jails. You can't armor, or d1, or standing 1.
Thanks mayo. Just went back in to the lab. I didn't have the timing right on my ai record.

Either the frame data for that jump in is wrong, or Nightwings J2 isn't working as intended. Removed from the OP.
 

Reptile Orion

A Fire Will Rise.
I wish I would have read this thread last night prior to facing a solid Superman player last night. Thanks for the tips. :)
 

SonicBoomBrad

Best Doomsday in the world
How come I find this right after going in the lab and seeing what beats f23 for half an hour? Maaaaaaaaaaaan.
 

Under_The_Mayo

Master of Quanculations
I gotta go back to the lab tonight. I still can't punish his specials 100% of the time.
His dash punch is actually very hard to punish if you don't have a long range attack. With Catwoman I can't hit him with my B1 and that's 14 frames. The only way I can punish is if by chance he lands close enough to do a Down1 into catclaws. I think it's gonna be safe against most characters. Go for a throw. His rising grab needs a 6 frame punish for sure, otherwise go for grab. And his ground smash requires an AA punish.
 

Solid

The Longbow Hunter.
His dash punch is actually very hard to punish if you don't have a long range attack. With Catwoman I can't hit him with my B1 and that's 14 frames. The only way I can punish is if by chance he lands close enough to do a Down1 into catclaws. I think it's gonna be safe against most characters. Go for a throw. His rising grab needs a 6 frame punish for sure, otherwise go for grab. And his ground smash requires an AA punish.
Yes it depends from what range he does it. The further he does it the safer it becomes. If he does it from close range it becomes more punishable.