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Stop overrating MK9's Balance, Injustice is better

Which game do you think is more balanced?


  • Total voters
    280

Apex Kano

Kano Commando main MKX
Just wait till MK10 comes around, he will come back in a hugh way thanks to Injustice. All you Baraka haters will pay with blood. BLOOD!!!:mad:
 

Konqrr

MK11 Kabal = MK9 Kitana
Chris G even told me that. While he was working on every char. Other testers focused on like 3 that they like and some even cried for buffs to their obvious favorite char.
That was NOT me, but I won't say who it was. I worked on 9-10 characters with what little time I had.
 

RWDY Nori

MK is kinda dope
Btw. Notice ppl who say injustice is balanced are superman, batman, aqua man players.

Lol
Don't just pick out a few chars to make a point. Actually look around forums, it's not hard to find, at least 1 person of everybody playing a char can see this game is SOMEWHAT balanced. Anybody that says it's 100% balanced is obviously full of shit to their eyeballs, NO game is 100% balanced, that's just silly. It's obviously more balanced than MK9 (right now) though, clearly anybody can see this. I main Bane and Superman, and the best games in FG history were actually broke as hell, so why people are screaming for balance when sales over time PROVES it's not what they really want is pointless as well
 

AU_IM_DIGIMON

Kombatant
About fucking time, goddamn! Did you finally start using Cage in tournament to press buttons, too???
lol nah. it's just a mechanic that won't change so i deal with it...i guess. u know i'd prefer to have knock downs matter in that game (dat VORTEX...yaaaas). :p
 

A F0xy Grampa

Problem X Promotions
Pig Of The Hut empirically disproves this. I've seen this argument a lot recently, but it's a non-sequitur (or maybe a straw man... not really sure, but it's a logical fallacy) argument because perception of balance and difficulty have literally nothing to do with each other. I think the gap between the good and the bad is much bigger in this game than in MK9.
Sorry, but when i cant even clash with "tournament viable character" grundy because it'll leave me full screen and whatever health i got back i'm just going to lose (and then some) getting back in, this time without meter that i so desperately need, then there's a problem.

When negative edge is still on with RC off, there's a problem,

when i finish your first health bar with d1 and you turn into rubber and bounce full screen before rd2 there's a problem.

When there's characters who are + on all of their strings on block and still have exceptionally good zoning (looking at you nightwing, pushblock doesnt matter because his projectiles are plus 20 on block, wtf) there's a problem.

when interactables get in the wat of the camera or freeze your character completely, there's a problem.

When you cant b3 because the level transition does less damage than your combo and screws you out of the work you did to put them in the corner, there's a problem.

When certain characters' traits are wasted buttons and other traits are game changing, there's a problem.

When most crossups are completely ambiguous (thus it's not a skill to block correctly, it's just guessing right), there's a problem.
- Clash problems I can agree with to an extent, but you should manage your meter so that if you HAVE to clash you get the knockdown. So theres 1 answer. On top of that, nobody can clash against grundy, so why should his clash give him such advantage?

- ??

- Midscreen round enders push you full screen, corner ones keep them cornered. So at least there is some degree of reward between rounds for cornering your opponent as a rushdown character.

- NW may be + on strings/projectiles, but frametraps dont work like they do in MK9, you have more than enough options to deal with them.

- Haven't seen them freeze my character completely, hows that happen?

- Agreed, some traits are too bad.

- Pretty much every set up for a cross over I've found in this game isn't ambiguous, you just have to look exactly how the other player moved, and you'll block it a vast majority of the time. But obviously reacting too slow can get you killed, and can happen. Alot of them can be avoided too.
 

xenogorgeous

.... they mostly come at night. Mostly.
there is no perfect game, and it's possible, that never will exist one, anyway, comparing only , just, and purely MK9 x IGAU, IGAU seems more fair and balanced overall, since every character has dirty tricks but, possibly escapable in one way or another, and , there is more ways to escape pressure, and to defend against corner game. The MB for F+3 and B+3, to build armor, is a very good stuff, universal for all characters, and add interesting stuff for this game ....
 

Eshi

Noob
Crossups take skill to apply and to get out of it. It's basic 101 in 2D fighting games, I've never seen anybody complain about them until today
There is one exception to this rule, for anyone who's play vanilla SFxT. Cross-ups made absolutely no sense in that game.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
This game is Vanilla -- this is month 1. If the game was supposed to be set in stone and no changes or adjustments to anything were ever supposed to be made, they would not have built a fairly advanced frames/damage/move properties hotfix system into it.

Why are people comparing a game after 4 patches to a game that has not had a single major patch yet? That seems silly.

If I was a betting man, I would put my money on the fact that when they do get around to making balance adjustments this time, the game will end up being far more balanced with far more viable characters than MK9. But to do this requires patience.

Give it time.. And keep discussing the important issues.
 

Malec

Apprentice
Good info bro but I don't think a top 8 list is the best way to go about character variety and balance this early in the game.. It would prove viable maybe a year from now.
we are in 2013 now, we have all frame data in the game, we have a realy good practise mode, we have alot of motivated players for all characters in the character threads. and only cause those players arent reo or tom brady or some well known player, dosent mean they are garbage or dont know what they are doing. i hate to read "this character isnt fully explored bla bla", cause we havent seen a reo/tom brady (sry guys for bringing your names up, love you ^^) or whoever winning a major with them.
my point is, this game of course isnt fully explored yet BUT we wont need a year to know that some characters like lex, bane and some others have big problems. and god forbid! i have to wait a year to get some buffs for them.

edit: sry to quote your post @True MeNaCe, i could have quoted alot of posts in here, i just picked the first one i saw.
 

SLy

Warrior
we are in 2013 now, we have all frame data in the game, we have a realy good practise mode, we have alot of motivated players for all characters in the character threads. and only cause those players arent reo or tom brady or some well known player, dosent mean they are garbage or dont know what they are doing. i hate to read "this character isnt fully explored bla bla", cause we havent seen a reo/tom brady (sry guys for bringing your names up, love you ^^) or whoever winning a major with them.
my point is, this game isnt fully explored yet but we wont need a year to know that some characters like lex, bane and some others have big problems. and god forbid! i have to wait a year to get some buffs for them.
It has nothing to do with exploration of characters even though that does factor into it.. Its letting the meta game grow. Theres no way we will be playing this game the same way a year from the way we play it today.. Its letting the game grow.. Not just Character exploration.
 

RWDY Nori

MK is kinda dope
Malec It took people years to discover how great Magneto was in MvC2. When MK9 came out, people thought Ermac was top tier. Tiers, for 100% certainty, change over time and even though you hate reading the truth (this char is not fully explored) it's a fact. How can anybody know Lobo's full potential after less than a week. That's nothing short of arrogant. Justin Wong recently did the same thing w/Vanilla MvC3, said his opinion on the game when it came out and turned out he was dead wrong. So yes, time reveals all
 
Reactions: SLy

DJ L Toro

Champion
Only going to respond to respected members of the community (not dumb gakers)
Uhh...someone hasn't played SFIV. XD
I think it's funny that logical fallacies get a lot of likes. i present a problem, you use a straw man by saying SF4 has that problem (which... i guess you use to mean that it isnt a real problem because it's not as bad in this game, but it can also be read that since it's in that game it is not a problem gakgakgak), and therefore ... what?

- Clash problems I can agree with to an extent, but you should manage your meter so that if you HAVE to clash you get the knockdown. So theres 1 answer. On top of that, nobody can clash against grundy, so why should his clash give him such advantage?

- NW may be + on strings/projectiles, but frametraps dont work like they do in MK9, you have more than enough options to deal with them.

- Haven't seen them freeze my character completely, hows that happen?

- Pretty much every set up for a cross over I've found in this game isn't ambiguous, you just have to look exactly how the other player moved, and you'll block it a vast majority of the time. But obviously reacting too slow can get you killed, and can happen. Alot of them can be avoided too.
first, i appreciate the concessions. You, sir, at least have a sense for conversation.
otherwise:
on grundy: sure, the damage part of the trait grab is unclashable, but the grabbing itself is as well as the part that sets it up. i dont think that warrants making his clash a disadvantage. That's a game feature that's intended to be similar to MK's breaker with a different meta-game to it, but it ends up defeating its own purpose. Grundy isnt the only character this hurts: flash, catwoman (sortof), bane, etc. any character who wants to get in wagers hurt more than help.
on NW: The best option at this point is pushblock, but that messes up the entire meter management game if i have to pushblock every time he touches me.
on freezing: it has happened to me twice on interactions at the left side of the screen. once at Fortress of solitude, once at arkham. the FOS time it was in story mode i ended the round with the jet and i couldnt move for like 10 seconds. the arkham one was in the middle of the round. i have no idea if it is consistently replicable or if it's random like the toolbox blocking the camera in aircraft.
crossups: I've seen times where it hits behind, the character lands in front and still gets a combo. sometimes they look like they're in front, but it hits behind and vice versa. I think it's too much to ask to look at "well it's going to hit this pixel, so it's technically a crossup, but if it hits the next pixel it's technically not." aint noone got time for that. (no longer addressing foxy specifically) And for all the fuckin idiots saying "you shouldnt be able to block everything," yes, i should. I play a defensive style naturally and i like to block my opponent;s attacks. I can block crossups, but there are a lot in this game that really are a 50/50, especially in the corner. Also, my main training partner is a guy who's main games are sf4 and marvel and he agrees that especially corner crossups are way more ambiguous and borderline buggy in this game.