Under_The_Mayo
Master of Quanculations
I`m not coming down on a side of this argument yet... Simply because I remember a time..
A long time ago, back in MK9`s early days, everyone was up in arms about crossover punches and jump in punches being too prominent in the game. Go back to Evo 2011 and watch everyone jump abou like a maniac. And then, the CD Bros came along a full 5 months or so after the game and showed everyone how to standing jab and D1 everyone out of the air. It changed a lot. Yet still, we have jumpy jumpy all over MK9 in tournaments, and people get away with it, unless you`re fighting a great player that can shut it down.
So I guess what I`m saying is two things:
1) Maybe, just maybe, there`s a bit of a science to AAing in this game, it`s just that it hasn`t be discovered or fleshed out yet.
2) Even when we do find a great reliable AA option, the large majority of players will not become good at it, and they will continue to be jumped in on all day and complain about it.
And by the way, I play Catwoman (at the moment). I don`t have a great AA D2 or Standing 1 or special move. But you know what I DO have? MB F3. And I know everyone else has the option to burn a bar on F3 or B3 to punish someone`s jump in. So is this really an issue? Maybe part of the meter management game in Injustice is making sure you have the meter to knock someone out of the air into a combo. We don`t have uppercut jabs like SF. We don`t have ridiculous D1`s like MK. We don`t have gobs and gobs of bullshit to throw at them like Marvel. We have meter management and armored launchers. Is that something to complain about?
Pig Of The Hut
Ninj
A long time ago, back in MK9`s early days, everyone was up in arms about crossover punches and jump in punches being too prominent in the game. Go back to Evo 2011 and watch everyone jump abou like a maniac. And then, the CD Bros came along a full 5 months or so after the game and showed everyone how to standing jab and D1 everyone out of the air. It changed a lot. Yet still, we have jumpy jumpy all over MK9 in tournaments, and people get away with it, unless you`re fighting a great player that can shut it down.
So I guess what I`m saying is two things:
1) Maybe, just maybe, there`s a bit of a science to AAing in this game, it`s just that it hasn`t be discovered or fleshed out yet.
2) Even when we do find a great reliable AA option, the large majority of players will not become good at it, and they will continue to be jumped in on all day and complain about it.
And by the way, I play Catwoman (at the moment). I don`t have a great AA D2 or Standing 1 or special move. But you know what I DO have? MB F3. And I know everyone else has the option to burn a bar on F3 or B3 to punish someone`s jump in. So is this really an issue? Maybe part of the meter management game in Injustice is making sure you have the meter to knock someone out of the air into a combo. We don`t have uppercut jabs like SF. We don`t have ridiculous D1`s like MK. We don`t have gobs and gobs of bullshit to throw at them like Marvel. We have meter management and armored launchers. Is that something to complain about?
Pig Of The Hut
Ninj