please explain why you feel it's only a 6-4? stage is a big part in this, Bane needs the corner, and if Batman gets Gotham city not only will you not get the corner, batman also has numerous ways to escape pressure easily with environments and can also make the dumpster/barrels/signs unavoidable by using his trait, you need a stage like Arkham to make this even close to a 6-4.
We don't need the corner, honestly. Also stage choice is pretty meh too, I'll credit some give advantage vs others but random selection will make it so stage doesn't play as big a part since there's an equal chance you will always/will never get said stage. We need one knockdown, outside of that we win.
everything batman has is an easy counter to Bane,
Seems that way, but eh.
regular projectile beats armour,
Jump button is free. He can MB, but he'll need hella meter to keep doing it. We just need to get in once.
trait stops Bane from playing any sort of footsies,
Assuming he can keep it out and never falls into any trap or the like, or a counter hit. That's not counting the recharge and him having to activate it.
and his amazing backdash makes pressuring him on wakeup risky,
Not that bad honestly since he have answers for it, plus we get the better deal out of it since he doesn't have a very strong wake-up game.
if you b1/b2 on prediction of a wakeup parry and he backdashes, you're getting a full combo whiff punish. raging charge is absolutely useless in this MU as he can stop it in many different easy/reactable ways.
No need, we can do jump-ins for days into landing traps for free. Also command grab beats parry, and at certain timings backdash as well. Dash forward and late splash beat them both. If we manage to bait him back, we can also snag all of this for free since he doesn't have anything except running away to stop us on wake-up.
Batman has a 6 frame standing 1 and a 9 frame b1, making most of Banes frametraps not work, as he has no reason to ever not press buttons after as banes fastest normal is a high standing 1. if you predict the poke and armour through you are not at any position to beat a wakeup backdash from any of your specials on hit, unless you back to back raging charge which he, as i said earlier, can parry on reaction.
That's fair, though he will be pressing buttons. He can't sit there and attempt to guess right constantly, and as I listed above we have answers for his backdash on wake-up. If baited, its a free super if we have the meter for it, but dash buffered attacks should work well enough. As far as frame-traps, we have tricks like b.1 normal throw and b.11 command grab which can't simply be waited out like you are insisting. Our biggest asset is his inability to wake-up with anything barring a run and a parry guess which can be blown up pretty hard. We beat everything else.
UsedForGlue will be able to back me up.