RiBBz22
TYM's Confirmed Prophet/Time-Traveler
Grundy completely blows up your slide and KF's entire footsie game with walking corpse. If you are playing a really good one who knows how to walking corpse cancel properly it can kind of deter you from doing a neutral jump to try and punish with a full combo because of the air grab. If they are not cancelling and letting the move finish all the time, then you can add neutral jumping + punishing as one means to deal with that move...Has anyone else had issues with Solomon Grundy as KF? Any tips would be appreciated
(sorry if someone else asked this already)
Luckily WC doesn't do a ton of damage, so you have quite a few opportunities to find other holes for a punish if one particular thing is not working. I normally try to space myself out further than full jump range and whiff punish the walking corpse on reaction after back-dashing away from it. However, when you are in this range you always have to worry about the swamp hands move since it is a low and leads to a f*** ton of damage...
In that MU, corpse honestly gives KF the biggest headache, so that should always be what you are looking to beat first off, then the MU becomes more of a standard one.