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I give up on wake up attacks.

CrimsonShadow

Administrator and Community Engineer
Administrator
I`m pretty sure Tom would agree that just the 4 frames of extra wakeup invincibility they added to MK9 killed any chance of Nightwolf being a competitive character, due to the destruction of his EX Lightening setups after knockdowns.
The thread is talking about the window for wakeup inputs being recognized; not the invincibility window after they're recognized :p And the premise was that adding a tiny bit more leniency to the input window globally would benefit playing online, while not changing much for high level players offline.
 

Wigy

There it is...
I`m pretty sure Tom would agree that just the 4 frames of extra wakeup invincibility they added to MK9 killed any chance of Nightwolf being a competitive character, due to the destruction of his EX Lightening setups after knockdowns.

And is it even POSSIBLE to have frame data following different rules online? It`s not like the game connects to a different engine when it goes online.

And NO, do not make wakeups easier to do. It requires some good skill to consistently pull them off. That`s good. It gives you those moments when you`re watching the pros and you say "Damn, that guy is so good!"
This is a stupid statement, anybody who puts in a few hours can do it consistently, if a pro couldn't do wake up 100% of the time i'd be surprised and amused.

This is a pointless game mechanic added to make the game different from MK, they're desperate to separate the two games.
 

Dizzy

False Information Police Officer
Elder God
NetherRealm Studios
I`m pretty sure Tom would agree that just the 4 frames of extra wakeup invincibility they added to MK9 killed any chance of Nightwolf being a competitive character, due to the destruction of his EX Lightening setups after knockdowns.

And is it even POSSIBLE to have frame data following different rules online? It`s not like the game connects to a different engine when it goes online.

And NO, do not make wakeups easier to do. It requires some good skill to consistently pull them off. That`s good. It gives you those moments when you`re watching the pros and you say "Damn, that guy is so good!"
Yeah, I never played it online but I heard from people (including Tom) that MKvsDC has different frame data when you played online. There was many moves safe online (literally) that were not offline.
 

Under_The_Mayo

Master of Quanculations
This is a stupid statement, anybody who puts in a few hours can do it consistently, if a pro couldn't do wake up 100% of the time i'd be surprised and amused.

This is a pointless game mechanic added to make the game different from MK, they're desperate to separate the two games.
1: Piss off with your "stupid statement" remarks.

2: There`s nothing stupid about it because as already stated, different things knock you down for different times and mean you have to input your wakeups at different key moments, which is something that can be difficult to do from matchup to matchup in the moment being knocked down by all kinds of different attacks. If a competitive player can consistently execute them in all the varying situations, it shows their skill and knowledge of the game. Or we could just make it easier for everyone...
 

Wigy

There it is...
1: Piss off with your "stupid statement" remarks.

2: There`s nothing stupid about it because as already stated, different things knock you down for different times and mean you have to input your wakeups at different key moments, which is something that can be difficult to do from matchup to matchup in the moment being knocked down by all kinds of different attacks. If a competitive player can consistently execute them in all the varying situations, it shows their skill and knowledge of the game. Or we could just make it easier for everyone...
No, it was a stupid statement, crowd go wild for good reads and reactions not a moderately difficult input. Try and change what you were saying all you want, it was a stupid statement, i have nothing further to say on this.
 

Obanye

Obanye - Bay Area - PSN
No, it was a stupid statement, crowd go wild for good reads and reactions not a moderately difficult input. Try and change what you were saying all you want, it was a stupid statement, i have nothing further to say on this.
Except you are mostly wrong and probably bought a few too many David sirlin books. The reason not to make it easier to execute is that wakeup moves are strong with added invincibilty, break momentum and reward the loser. If the move was "mashable" like reversals are in some games the wakeup game becomes pretty irrelevant especially since some characters have moves that are safe on block.

The reason having a difficult input is important is to make people second guess if they will get the move off or not which is part of the mental game in fighting games. Rushing in and making people second guess themselves and capitalizing of that hesitation is part of the thrill and actually adds depth, not remove it.
 

Under_The_Mayo

Master of Quanculations
No, it was a stupid statement, crowd go wild for good reads and reactions not a moderately difficult input. Try and change what you were saying all you want, it was a stupid statement, i have nothing further to say on this.
What is your problem? I haven`t changed anything. I don`t see why you have to be so confrontational and dickish about this. When I see a player executing something that could easily go wrong, like wakeup attacks sometimes with small times for inputting them, I like it. I never said anything about a crowd going wild. It`s people who appreciate the game who get satisfaction from the little things. They don`t have to jump up screaming about how amazing it was, but they can have an appreciation for consistency and timing. I`m also impressed by Wafflez ability to pull of Smoke resets so consistently in tense tournament fights., as are many other players. I guess that makes us pretty damn stupid for getting excited over a good player`s ability to execute moves in small windows.
 

Vulcan Hades

Champion
I've never been impressed or hype about high execution moves/combos. EWGF in Tekken or 1 frame links in AE, I don't find those things hype in the slightest. But I know players with horrible execution do find it exciting to watch though. :)
 
I wish MK9 had Injustice's wake up system. :( Invincibility and frame input windows are much tighter. I 100% agree with Tom that they should be practiced and you earn the wake up.

People having trouble doing inputs for special moves either during wake up or mid combos (trying to 2 in 1):

Try making sure the controller/arcade stick is at neutral before trying to do your next input. Dunno if this makes sense. Here I'll try to explain -

I'll use Joker for example:

after a b+3 mid combo I'll do d+2 (his uppercut) and 2 in 1 into teeth (qcb+3)

well when I do the d+2 and from there, while I'm holding the down input of the d+2, try to finish the qcb input...the TEETH DOES NOT COME OUT CONSISTENTLY. Sometimes I'll get nothing.

I'm using Alternate controls (SF inputs). So I'm not sure if it has anything to do with that.

But if I do d+2 > neutral (not having any directional input held or pressed) > then do qcb+3...I get teeth every time.

So if people are trying to mash things out, and everyone is guilty of that, either mid combo or trying to wake up...this is probably why your moves aren't coming out when you're expecting them to. Game has natural input delay. This is a way around it. I never had an issue with this in MK9...just saying. :p
That answers my question! I was hoping that if I use the SF controls I could be holding down then qcb to input my next move, as opposed to neutral then input. Over!
 

Obanye

Obanye - Bay Area - PSN
I've never been impressed or hype about high execution moves/combos. EWGF in Tekken or 1 frame links in AE, I don't find those things hype in the slightest. But I know players with horrible execution do find it exciting to watch though. :)
Whether you find it impressive or not does not matter. It adds a layer of depth and mental toughness to the game. There is something to be said for being "clutch" and being able to perform great reads and high execution in high pressure situations. See the daigo parry vid for example. Not only was it an amazing read but extremely tough execution in a tense situation. Having an instant parry all button would not have been very hype.
 

JaredL

Aww shit <REDACTED DUE TO FEELINGS> its Shapzam
Here I am playing black adam, and some scrub is doing a J3 with his deathstroke, now I am wondering, why the hell did I get hit? I just mashed the shit out of DB3...

Its too cold.
In MK9 it was too hot.

Can't they get it just right.?
 

Wigy

There it is...
What is your problem? I haven`t changed anything. I don`t see why you have to be so confrontational and dickish about this. When I see a player executing something that could easily go wrong, like wakeup attacks sometimes with small times for inputting them, I like it. I never said anything about a crowd going wild. It`s people who appreciate the game who get satisfaction from the little things. They don`t have to jump up screaming about how amazing it was, but they can have an appreciation for consistency and timing. I`m also impressed by Wafflez ability to pull of Smoke resets so consistently in tense tournament fights., as are many other players. I guess that makes us pretty damn stupid for getting excited over a good player`s ability to execute moves in small windows.
A reset is a completely different level of difficulty. A wake up is just an expected level of aptitude after you have time to register being knocked down, not getting dickish just seemed really stupid to say you would get excited over seeing somebody doing a wakeup, especially considering your a high level tournament player.

I don't care anymore anyways sorry for rustling your jimmies
 

Wigy

There it is...
Except you are mostly wrong and probably bought a few too many David sirlin books. The reason not to make it easier to execute is that wakeup moves are strong with added invincibilty, break momentum and reward the loser. If the move was "mashable" like reversals are in some games the wakeup game becomes pretty irrelevant especially since some characters have moves that are safe on block.

The reason having a difficult input is important is to make people second guess if they will get the move off or not which is part of the mental game in fighting games. Rushing in and making people second guess themselves and capitalizing of that hesitation is part of the thrill and actually adds depth, not remove it.
I would agree with this, if at a high level people weren't able to do wake ups whenever they want, which, given time they will. Holding back to block adds a real level of difficulty and depth. Making wake ups slightly more tricky.. does not, its just a slight annoyance.

The skill in wakeup department is making a read not the actual execution. If reversals were easy that would be different because thats not a slow paced thing like a wake up you have lots of time to register you've been knocked down and execute the wakeup. Reversals rely on reactions and fast execution so i'd agree making reversals difficult adds a level of depth but not the wake up thing.

TL/DR

Wakeup- You have time to register you've been knocked down and can do a wake up accordingly, execution doesn't really come into it past the amateur level of aptitude
Reversal- Its live play, this is where reactions and true skill based execution come into it, this deserves to have a high level of difficulty added to it
 

Posthuman

Where's TJ Combo?
How about just blocking?

Just because we were spoiled rotten in MK doesn't mean every game after should be the same. Knocking someone down should reward the person attacking not the other way around, why should you get rewarded for getting knocked down? That makes no sense.

Here's my piece of advice, block the cross up, mix up, vortex or whatever and pushblock, simple.
I get what you are saying and even tho I agree with most of it, why would it hurt to buff WUAs a little? I mean most of them are full combo punishable on block...
 

CalDW19940

Mortal
Leave the invul and everything the way it is but at least make it so that an input registers a little before your character gets up to make timing the small window online with input delay a bit less annoying.
 

CptXecution

Brain Dead Bro
I get what you are saying and even tho I agree with most of it, why would it hurt to buff WUAs a little? I mean most of them are full combo punishable on block...
Because they all aren't punishable. If they were all punishable, then I'm all for it, but they aren't.
 

big_aug

Kombatant
I say make the window even tighter. Fuck it. Those invincible frames need to have a price.

Make them really hard so going for a wake up attack is a major risk. Everyone hits wakeups no problem already as it is, even online.
 

Trini_Bwoi

Kombatant
Leave the invul and everything the way it is but at least make it so that an input registers a little before your character gets up to make timing the small window online with input delay a bit less annoying.
If you do that then you'd have people doing perfect wakeup attacks left and right. Even people who have no problems with WUs, I don't think that most can constantly do them on the first frame at this point...Maybe you should lose your invulnerability if you do the input in this early window because I don't think making it easier for people to do perfect wakeup attacks is the best answer.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
Wakeups in this game don't seem that overpowering at all. Some of them are great, but I've been stuffed out of wakeup lifts, and all kinds of things enough that it doesn't surprise me when it happens. The invincibility frames are not much to shake a stick at in a lot of cases. Very different from MK9.
 

Posthuman

Where's TJ Combo?
Because they all aren't punishable. If they were all punishable, then I'm all for it, but they aren't.
Well not every WUA in any fighter is punishable on block, some you can wiff punish it, some you can jump back or njp and get a full combo (Killer Frost slide) etc.
Maybe they should buff up wake-ups by allowing us to mash them out and made most overpowered ones punishable on block? or even fix the input delay the game has right now?