Karnage
Ancestors give me Strength!!
Discovered some unavoidable throws - or unavoidable meaning they have to wakeup to get out.
Normals that give this are:
d3
d2 - mid - can tech roll out
f23 dash (i think this has to be almost frame perfect) - mid then low hitting string
Jd3 (more time frame to get the throw) - overhead
12 (you can combo but this resets the damage) - high mid (can tech roll)
b12 (delay the throw a bit because of knockdown - low mid (can tech roll)
b2 u1 - overhead low (can tech roll but lobo will still throw, its actually easier if they tech roll)
Specials:
Low pump shot - 5%
Hook Charge - 9%
Hook Charge MB - 15%
Space Hook MB (not the one that throw behind lobo) - 18%
hope this helps...
Normals that give this are:
d3
d2 - mid - can tech roll out
f23 dash (i think this has to be almost frame perfect) - mid then low hitting string
Jd3 (more time frame to get the throw) - overhead
12 (you can combo but this resets the damage) - high mid (can tech roll)
b12 (delay the throw a bit because of knockdown - low mid (can tech roll)
b2 u1 - overhead low (can tech roll but lobo will still throw, its actually easier if they tech roll)
Specials:
Low pump shot - 5%
Hook Charge - 9%
Hook Charge MB - 15%
Space Hook MB (not the one that throw behind lobo) - 18%
hope this helps...