Osirun
www.powerupfighters.org
This is the ruleset that I will be using, for now, at all tournaments I run:
IJ:GAU
*Best 2/3 Matches.
*Interactables and Transitions set to ON.
*Random stage select at the start, based on what appears in the Character Select screen's background. Loser can choose from three options: 1) Rematch with current stage and character. 2) Return to Character Select for a new random stage to be selected in the background. 3) Return to Character Select for a new character and a new random stage to be selected in the background.
Reasoning
Best 2/3 matches is a community standard that only changes once a game has proven, over time, that expansion to 3/5 is necessary for whatever collection of reasons. Without enough time in the community, IJ should start out like everything else has.
Interactables and Transitions are also too new for a ban to be considered reasonable. Only if they are proven, over time, to cheapen the competitive experience should they be turned off.
This stage select ruleset is the 8 Way Run standard for Soulcalibur V, which is also a game where stages can heavily favor one character over another, or give a character significant advantages that increase his/her tournament viability. Given that stages in Injustice give similar advantages and disadvantages to different characters, I feel that mirroring the 8 Way Run ruleset is appropriate.
I do not feel that the 50/50 tool is as valuable as a completely random stage selection because if the 50/50 tends to favor one player over another, the player on the losing end can make a good case for an unfair situation. This is because the players were allowed a preference, and limited the options to only 2 out of 29 (when taking into account all levels within the stages). If the stage is selected completely at random, then there is less ability to cry foul because neither player had any say in which of the 29 options the game randomly chose. Even though a random select of the 29 options may consistently favor one player over another, the elimination of player preference that influences the game's random choice makes for a more fair situation overall. This method of random stage select is proven in a similar game (SCV) and that is why I will go with it for my IJ events until further notice.
IJ:GAU
*Best 2/3 Matches.
*Interactables and Transitions set to ON.
*Random stage select at the start, based on what appears in the Character Select screen's background. Loser can choose from three options: 1) Rematch with current stage and character. 2) Return to Character Select for a new random stage to be selected in the background. 3) Return to Character Select for a new character and a new random stage to be selected in the background.
Reasoning
Best 2/3 matches is a community standard that only changes once a game has proven, over time, that expansion to 3/5 is necessary for whatever collection of reasons. Without enough time in the community, IJ should start out like everything else has.
Interactables and Transitions are also too new for a ban to be considered reasonable. Only if they are proven, over time, to cheapen the competitive experience should they be turned off.
This stage select ruleset is the 8 Way Run standard for Soulcalibur V, which is also a game where stages can heavily favor one character over another, or give a character significant advantages that increase his/her tournament viability. Given that stages in Injustice give similar advantages and disadvantages to different characters, I feel that mirroring the 8 Way Run ruleset is appropriate.
I do not feel that the 50/50 tool is as valuable as a completely random stage selection because if the 50/50 tends to favor one player over another, the player on the losing end can make a good case for an unfair situation. This is because the players were allowed a preference, and limited the options to only 2 out of 29 (when taking into account all levels within the stages). If the stage is selected completely at random, then there is less ability to cry foul because neither player had any say in which of the 29 options the game randomly chose. Even though a random select of the 29 options may consistently favor one player over another, the elimination of player preference that influences the game's random choice makes for a more fair situation overall. This method of random stage select is proven in a similar game (SCV) and that is why I will go with it for my IJ events until further notice.