I really appreciate this.
But you're saying things like "You get 73% 1 trait + meter" when you hit a J.D3 in the corner. Can you tell me what that combo is? I can't for the life of me figure out how to get that much.
In the corner, after j.D3:
- F2D1x4, 3~scoop, 3~Breath (41%, meterless)
- 3~Trait, F2D1x3, 3~scoop, 3~Breath (55%, Trait only)
- 3~[MB] Breath, Heat Zap, F2D1x2, 3~scoop, 3~Breath (55%, 1 Meter)
- 3~Trait, 3~[MB] Breath, Heat Zap, F2D1, 3~scoop, 3~Breath (73%, Trait + 1 Meter)
If your opponent still has clash, use the trait combo first, so you can counteract his wager attempt with meter. If they have no clash or are on the first lifebar, go HAM and use all resources for that 73%.