Coddfish
Noob
That makes sense, but it would only work for analog sticks and not for d-pad or arcade sticks, which I believe most people play on. With d-pad and arcade joysticks, there are simply four switches for up/down/left/right, which are either on or off; diagonals are triggered when two directions are on at the same time. There wouldn't be a way to reduce the window for diagonals on digital controls.I will have to admit though that I never thought of taking out the diagonals. Instead I always wished they loosened up the straight direction area so that slight diagonal inputs were read as straight, and it was the actual diagonal commands that were tightened up requiring a direct diagonal to be input.
If that makes sense.
On that, I can't see any problem with what Zer0's suggesting, seeing as that's how the controller sends the inputs. (I'm not 100% sure if that's how d-pads work, or if they actually have diagonal switches, but I know that arcade joysticks only have the four switches)