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Option to remove diagonal inputs?

Coddfish

Noob
I will have to admit though that I never thought of taking out the diagonals. Instead I always wished they loosened up the straight direction area so that slight diagonal inputs were read as straight, and it was the actual diagonal commands that were tightened up requiring a direct diagonal to be input.

If that makes sense.
That makes sense, but it would only work for analog sticks and not for d-pad or arcade sticks, which I believe most people play on. With d-pad and arcade joysticks, there are simply four switches for up/down/left/right, which are either on or off; diagonals are triggered when two directions are on at the same time. There wouldn't be a way to reduce the window for diagonals on digital controls.

On that, I can't see any problem with what Zer0's suggesting, seeing as that's how the controller sends the inputs. (I'm not 100% sure if that's how d-pads work, or if they actually have diagonal switches, but I know that arcade joysticks only have the four switches)
 

Gesture Required Ahead

Get on that hook
How could I forget Cyborg's grapples? But that's an even easier fix than Supes and CatWoman:

DFU for towards, DBU for away. I even feel that this way it will take off the awkwardness to doing 29 or 27. If the SF-style gets to do it easier, why not us too?
 

Gesture Required Ahead

Get on that hook
I derped, meant to say DF. I use 236 for DF all the time.
Well, yea, 'cause doing DF would mean you're 236-ing. You're only hitting 3 inputs so the game would still recognize the move.

But doing BF by sliding means you're risking of inputting a maximum of 5 inputs.And anything more than 3 won't be considered for the move.
 

MKF30

Fujin and Ermac for MK 11
This is the only move that's better with SF-style inputs 'cause you'd have to do 2369( This is in Soul Calibur notation, easier to explain this way)

But it would suck to have to switch input modes just for this 1 move and it makes it harder to do iaFBs 'cause it's a HCF motion.
Too bad it wasn't down up like Raiden's teleport lol, I just think that would have been easier for Cyborg players(not that I've seen any yet) but yeah the SC term I have no idea what that means lol. I stopped playing SC after 2, although I did find it cool how they took SF and MK's ideas with the "Critical Finishers" combining Supers with Fatalities(as the creator even admitted) putting his own spin on it.
 

STB Sgt Reed

Online Warrior
As an avid yolo slider in mk... I hate bf moves in this game. Can't even slide on a read, forget yolo sliding. =/
 

Gesture Required Ahead

Get on that hook
Too bad it wasn't down up like Raiden's teleport lol, I just think that would have been easier for Cyborg players(not that I've seen any yet) but yeah the SC term I have no idea what that means lol. I stopped playing SC after 2, although I did find it cool how they took SF and MK's ideas with the "Critical Finishers" combining Supers with Fatalities(as the creator even admitted) putting his own spin on it.
To understand the SC notations all you have to do is look at a calculator or your numpad. Assuming you're on the player 1 side, 8 is up, 2 is down, 4 is back, 6 is forward. 7 , 9 , 1 and 3 are the diagonals.

He is saying he wants Mk inputs to still register QC motions.
Not exactly, I want the MK inputs to get RID of the diagonals. Meaning, in training mode, if I jump forward, U and F are separated just like in MK9. This will make BF moves easier.
 

Mintt

Kappa
I dont mind the (Back-Forward) moves. Its the (Down-Back-Forward) moves that I hate pressing. :mad:
 
this issue drives me crazy! i play bane on alt controls (which is harder to get stuff to come out)only cause on mk controls walk fwrd d1 cause db special moves to come out. both styles have really bad issues so its kinda like you gotta pick your poison. getting my special moves to come out in matches instead of random normals seems like a coin flip no matter how surgical i try to input them. this has cost me countless matches its frustrating as hell but the worst part is im sure nrs wont fix it cuz only a handful have this problem...release check is worthless for this issue.
 

MKF30

Fujin and Ermac for MK 11
To understand the SC notations all you have to do is look at a calculator or your numpad. Assuming you're on the player 1 side, 8 is up, 2 is down, 4 is back, 6 is forward. 7 , 9 , 1 and 3 are the diagonals.



Not exactly, I want the MK inputs to get RID of the diagonals. Meaning, in training mode, if I jump forward, U and F are separated just like in MK9. This will make BF moves easier.
Ohh ok, that's interesting. Like a number for each direction. I think I've seen books showing diagonal numbers(probably a fighting game mag) wayyy back. That's cool.
 

Farpafraf

Apprentice
I was sure other people had the same issue, an option to turn the input as it was in MK would be fantastic 'cause i 'm getting pretty frustrated about it.