Im really hitting brick walls with lantern and adam,raven eats flash up as well,but to me shes just lantern with a vagina.Its highly depressing because i have no problems shaking everything except adams clouds,and lightning,and that includes all interactables.The lifts get me good,and i cant punish them on block.Otherwise,flash fares more than well against all others in my opinion.
GL is a bit of an annoyance but i don't think its that bad, his minigun is the main thing i have a problem dealing with consistently.
-Pressuring him on knockdown it a 50/50 of if hes going to lift or not
-his bullet can be ducked easily and you can get a dash in or lightning charge depending on distance
-Air bullet can be punished on block by Lightning charge if he shot it high enough in the air
-His B1 low string can be backdashed out of after the first hit, once you establish that, GL players will have to cancel it into things like mingun or the bullet
-Time Loop is going to be difficult to use outside of combos and wiff punishes cause of lantern's Lift, you can bait the lift while in time loop but i'm not sure if its worth the risks.
-Playing footsies is tough since you can't wiff anything at all with getting comboed and his B1 matches you in range. You really just have to make a good read to get in
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Raven i find super easy to deal with
-On a hard knockdown she has to eat your 50/50 game, None of here wake-ups have full invincibility so all you have to do is time your attacks right
-Her Soul Crush (i think its called) is punishable by Lightning charge from all but Max range, which grants you the hard knockdown you need for your 50/50
-her other projectiles shouldn't be a problem at all, duck them and move on
Thats pretty much it, there isn't much she can do that you can't easily punish. You basically get 50/50s for free all day
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I don't know what think about Black Adam. i thought this MU was fine until i realized that Divekick can't actually be punished on reaction. Its damn near impossible to keep track of how high up you blocked it or if he MB it or not, and the risk reward is just retarded here, you're risking 50+% of your life on a 7% punish that doesn't even grant you advantage on knockdown
-since you have no 6 Frame poke Adam has the advantage every time you are at neutral up close, he gets free D1-Trait or D1-Shock every time
-Flash has zero air control vs Adam
-Adam has no problem punishing max distance sweeps or lightning charges with full combos
-He has a great wake-up in Lightning Cage (fully invincible, Safe on block, can be MB for full combo) which takes away most of your usual advantage from a hard knockdown
-And his normals match yours in range and speed, as well as him having better walk and dash speed