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Injustice Character Hitbox issues

Vulcan Hades

Champion
Black Adam's 2,2 string is pretty useless. Whiffs all the time.

Also his b1,2 and b1 xx black magic sometimes DON'T combo for some weird reason. If you interrupt/counter hit Killer Frost's slide for example b1,2 isn't a combo anymore. Same thing happens if you try to punish Batman's slide on block/whiff with b1. This is problematic because sometimes b1 is all you have to punish moves with 12-14f recovery.
 

PND i2 Gaug3

NERF Everything, LEAVE Nothing
colt Wats up with grabs whiffing when they shouldn't?

WW B2 xx lasso grab will destroy WC

Catwoman any ending of the B1,2 string will make all grabs wiff, B2,[3] will make all grabs wiff her B3 ending animation cannot be grabbed, her cat stance cannot be grabbed
 
Found something very strange. Don't really know how much it will contribute to this but I think its worth mentioning.

When playing Bane, I have found that if I corner Flash and He does his Uppercut on wake up and I do my Double Punch (without venom mind you), he will go right through me and neither of us will get hit. Just something i found odd.

Sent from my SCH-I510 using Tapatalk 2
 

PND i2 Gaug3

NERF Everything, LEAVE Nothing
Found something very strange. Don't really know how much it will contribute to this but I think its worth mentioning.

When playing Bane, I have found that if I corner Flash and He does his Uppercut on wake up and I do my Double Punch (without venom mind you), he will go right through me and neither of us will get hit. Just something i found odd.

Sent from my SCH-I510 using Tapatalk 2
that wake up from flash will go through the opponent if they are point blank
 

MKF30

Fujin and Ermac for MK 11
WW's Back A has a weird hitbox, her Back X, X, A, lasso spin, Back and A whiffs most of the time...so dumb
 

PND i2 Gaug3

NERF Everything, LEAVE Nothing
WW's Back A has a weird hitbox, her Back X, X, A, lasso spin, Back and A whiffs most of the time...so dumb
Thats a timing issue, try doing the back A when the opponent is at its highest or when the lasso is back in her hands, works all the while
 

MKF30

Fujin and Ermac for MK 11
I've tried it and have connected far more difficult combos with other characters, it's not a timing issue it's her hitbox. Example, Grundy, Lex, DD larger guys even it'll whiff. Granted it's easier to land on them but WW's back and A is just odd compared to others Back A..it'll connect inconsistently. It's a phantom hitbox much like what you were saying earlier concerning Black adam.
 

SunLord5

Dualshock 2 User
:joker:'s rolling gas blast whiffs on Grundy, Bane, Doomsday, and Lex after 11 and f23, but hits on the rest of the cast.
 

laudanum09

Darling
I know it's crazy, kind of wild and scrubby but it'd be really cool if High attacks hit High on everyone, Mid attacks hit Mid on everyone and Low attacks hit Low on everyone. A manchild can dream?
 

ando1184

Warrior
I didn't see anything here about Doomsdays and batman's GIANT hit boxes on DD's ex shoulder charge and BM's b2,3? They are huge and if I successfully make a good read and jump up and over the character that the game decides that I don't get rewarded.
 

lawzoers

Noob
All of these are known issues addressed in their respective character forum section, but you add it to your list for convenient reference:

Ares:
223 combo
The second "2" whiffs on crouching opponents despite being a mid.

Doomsday:
23d1, 221+3 strings
First "2" whiffs on crouching opponents despite being a mid.

Lex Luthor:
112, 113 strings
First "1" is described as a mid on the move list yet it whiffs on crouching opponents.

Sinestro:
223, 22d2 strings
First "2" is described as a mid on the move list yet it whiffs on crouching opponents.

Scorpion:
2u3 combo
u3 whiffs on crouching opponents despite being an overhead.