After the toss, d3 is very good. Hard knockdown allows you to set up proper meaties too.So what should you end the combo with? f2 1+3? or 22 water shield and dash out of it maybe? And i'm talking about for good positioning, not damage lol
Thanks, thats what I suspected.down, back motion. Otherwise known as QCB (quarter circle back) or d,db,b (down,down-back, back)
I'm pretty sure you're mixing up your inputs lol. I'm guessing it should be b3's and f2'sIdt any 1 has posted this yet so this is the highest meterless and 1 bar combos i found with a stage interactable
J3 22 interactable b1 j3 22 db1 f3 1+2 (48% meterless)
J3 22 interactable b1 j3 22 db3 MB 22 db1 f3 1+2 (55% 1 bar)
Lol ya and 1+3 lol my badI'm pretty sure you're mixing up your inputs lol. I'm guessing it should be b3's and f2's
If you're gonna spend the meter you might as well do B3, J3, 22 xx DB2 MB, 22 xx DB1, F2 1+3 for 45% damage.B3, J3, 22, DB2 MB, F2 1+3 = 38%
Again you can get more damage by doing F3, J3, 22 xx DB2 MB, 22 xx DB1, F2 1+3 for 45% damage. This combo works anywhere on screen too.F3, 22, DB1, 22, DB2, F2 1+3 = 37%
This is great, as a result I was working on getting a B3 consistent combo on more characters, so as a result I found a pretty easily done 41% combo:Got a MU specific combo.
If you block GL lift you can do B2 xx DB2 (MB), B3, J3, 22 xx DB1, F2 1+3 for a shitload that I don't remember off the top of my head (42 I think?) Does higher than any other punish.
The B2 xx DB2 (MB) causes a significantly higher popup than doing it with grounded strings like B12 xx DB2 (MB). This lets B3 link pretty easily.
This combo -DOES NOT- work on all chars. I think it may work on all chars if you AA them with B2 though.
Yeah, it seems pretty tight regardless. Even the B2 xx DB2(MB) on GL is a pretty tight window, I had trouble with it at first. I'll be posting a list of all characters that works on shortly, currently testing nowWhackojack
I did notice anything into scoop (d1 xx db1, b12 xx db1, etc) you can get 2 xx db2 MB into b3 and its a little easier than doing the grounded ones, but still seems really tight.
Mind confirming how much damage it does too? I remember it being higher than the other "advanced BnB" combos but im not sure the exact dmg.Yeah, it seems pretty tight regardless. Even the B2 xx DB2(MB) on GL is a pretty tight window, I had trouble with it at first. I'll be posting a list of all characters that works on shortly, currently testing now
B2 xx DB2 (MB) Etc. does 44%Mind confirming how much damage it does too? I remember it being higher than the other "advanced BnB" combos but im not sure the exact dmg.
This is confirmed, AA B2 xx DB2(MB) B3, J3, 22 xx DB1, 223 hits for 44% and works on all charactersThis combo -DOES NOT- work on all chars. I think it may work on all chars if you AA them with B2 though.
Dizzy and Jack, leveling Aquamen since 2013
Both, mainly PS3 though.Dizzy and Jack, leveling Aquamen since 2013
P.s. do you play on Xbox or PS3?
Bummer, I'm on Xbox. If you ever want to play my GT is WhackojackBoth, mainly PS3 though.
I mix B2 xx DB1 with B2 xx DD3 because if they block the B2 you have watershield to either back dash out of their attack or to blow up when they move it. Alternately if the B2 does hit them you can dash forward out of the water shield and pressure with B12 or Back dash and go for another B2What are the main pressure strings you all use for overhead? Low is easy with b12 hit confirm into db2 and block confirm into df1. For b2 though I usually do b2 db1 and it's a quick overhead into a low. Seems to work a good amount though it's punishable. Anyone else use this or possibly something better? I'm thinking of compiling all the great community info in the one post if I have the time.