Helter Skelter
CHIPPINGxTRAPPINGxZONING
General Stuff:
-Fix the glitch where you kill an opponent and are left with disadvantage before your second opponent comes in. You should land and after 1 full second you the opponent come in. This is a pretty stupid part of Tag and it makes it a risk to do full BnB on people.
-Reduce the frames of invincibility on wakeup attacks. I heard that it was 8 frames. That's ridiculous and needs to be reduced or better yet different moves need to specific frames of invincibility on wakeup.
-Please put a win count on the versus screens while playing. It's incredibly hard to judge Tag matches in tournaments by yourself at the moment.
-Make sure to watch WorstGiefEVER's video about changes needed.
-In training mode change the moves that say High but still hit crouch opponents to Medium in Red font or S.Medium.
-Tournament mode should be selected in the options menu.
-Make the computer jump on the first possible frame after landing training mode.
-Give the play the option of Normal, Full and Max Start for the meter options in Training mode.
-Tone down damage in general. Not just for top tiers. This is one of the most silly things about the game, right now. Characters have safe low starters that can be repeated over and over in combos for plus 30% damage. Dumb. Right now meter is crazy because some characters need it break certain damage thresholds but the higher tier characters are dropping that damage at ease.
-I know you're trying to get people to have fun with fatalities, but the time to execute them is WAY too long. In tournaments and house matches, I can walk up to my opponent, jump back FIVE times, do Mileena's ball roll to get closer and then do her Pit fatality. Fatalities aren't hard to pull off anymore. Don't allow for people hands to be held so much. It really does affect tournaments, online and the game's pace.
Character stuff:
-Sheeva should have armor on her EN Jump Stomp, EN Anti-Air Grab and EN Grab N Punch.
-Jax should receive armour on his EN Dash Punch and EN Ground Pound. His Normal throw should do a base damage of 12% but the extension should add and unscaled 2% per extra hit. Make Ground Pounds dash cancellable after the punch hits the ground. His EN Ground pound can already have it's animation cancelled but it shouldn't cost meter. Other changes in regards to chains and po-ups can be implemented.
-Ermac's moves need a reduction in damage. He should play the same but his damage is super high for the kind of character he is. His Telelifts and pushes are silly damage. It's massive zoning and he's currently taking 11% per Push and the lesser characters struggle to punish it or get in.
-Don't remove Smokes OTG. It makes him unique. Find away for him to keep it and then just adjust his damage around it. Realistically it should do 0% seeing that it leads into free combos. I would start with that.
-Buff Baraka. Give him decent combo starters that lead into genuine damage.
-Keep Kitana similar just adjust her damage.
-Reduce the damage on Cyber Sub Zero's EN dive kick it's way too safe and damaging. 3,4 needs to be adjust he should be able to get 35+ damage by pressing two buttons in the corner. That's alll certain characters can get midscreen with work included. Sometimes with meter. lol.
-Liu Kang. You guys fucked up. The dumbest combos off low starters that lead into some of the best damage in the game. lol.
-.Check the Mileena boards here. Make some genuinely good decisions with her. Try seeing how she would be if she could cancel a whiffed ball roll into a block the same way Kabal and Reptile can cancel there runs. Probably make her a lot of technical for better mixups and the same time.
-Stryker. I don't know about him too much. Make his Gun Shot and the enhanced version 'Block' cancellable if the gun had be pulled out and has been held, but don't give him meter until he shoots it.
-Sektor's EN Homing Rocket should blow up and dissipate if he gets hit. You can punish him accordingly but still get hit by the rocket regardless.
-Fix the glitch where you kill an opponent and are left with disadvantage before your second opponent comes in. You should land and after 1 full second you the opponent come in. This is a pretty stupid part of Tag and it makes it a risk to do full BnB on people.
-Reduce the frames of invincibility on wakeup attacks. I heard that it was 8 frames. That's ridiculous and needs to be reduced or better yet different moves need to specific frames of invincibility on wakeup.
-Please put a win count on the versus screens while playing. It's incredibly hard to judge Tag matches in tournaments by yourself at the moment.
-Make sure to watch WorstGiefEVER's video about changes needed.
-In training mode change the moves that say High but still hit crouch opponents to Medium in Red font or S.Medium.
-Tournament mode should be selected in the options menu.
-Make the computer jump on the first possible frame after landing training mode.
-Give the play the option of Normal, Full and Max Start for the meter options in Training mode.
-Tone down damage in general. Not just for top tiers. This is one of the most silly things about the game, right now. Characters have safe low starters that can be repeated over and over in combos for plus 30% damage. Dumb. Right now meter is crazy because some characters need it break certain damage thresholds but the higher tier characters are dropping that damage at ease.
-I know you're trying to get people to have fun with fatalities, but the time to execute them is WAY too long. In tournaments and house matches, I can walk up to my opponent, jump back FIVE times, do Mileena's ball roll to get closer and then do her Pit fatality. Fatalities aren't hard to pull off anymore. Don't allow for people hands to be held so much. It really does affect tournaments, online and the game's pace.
Character stuff:
-Sheeva should have armor on her EN Jump Stomp, EN Anti-Air Grab and EN Grab N Punch.
-Jax should receive armour on his EN Dash Punch and EN Ground Pound. His Normal throw should do a base damage of 12% but the extension should add and unscaled 2% per extra hit. Make Ground Pounds dash cancellable after the punch hits the ground. His EN Ground pound can already have it's animation cancelled but it shouldn't cost meter. Other changes in regards to chains and po-ups can be implemented.
-Ermac's moves need a reduction in damage. He should play the same but his damage is super high for the kind of character he is. His Telelifts and pushes are silly damage. It's massive zoning and he's currently taking 11% per Push and the lesser characters struggle to punish it or get in.
-Don't remove Smokes OTG. It makes him unique. Find away for him to keep it and then just adjust his damage around it. Realistically it should do 0% seeing that it leads into free combos. I would start with that.
-Buff Baraka. Give him decent combo starters that lead into genuine damage.
-Keep Kitana similar just adjust her damage.
-Reduce the damage on Cyber Sub Zero's EN dive kick it's way too safe and damaging. 3,4 needs to be adjust he should be able to get 35+ damage by pressing two buttons in the corner. That's alll certain characters can get midscreen with work included. Sometimes with meter. lol.
-Liu Kang. You guys fucked up. The dumbest combos off low starters that lead into some of the best damage in the game. lol.
-.Check the Mileena boards here. Make some genuinely good decisions with her. Try seeing how she would be if she could cancel a whiffed ball roll into a block the same way Kabal and Reptile can cancel there runs. Probably make her a lot of technical for better mixups and the same time.
-Stryker. I don't know about him too much. Make his Gun Shot and the enhanced version 'Block' cancellable if the gun had be pulled out and has been held, but don't give him meter until he shoots it.
-Sektor's EN Homing Rocket should blow up and dissipate if he gets hit. You can punish him accordingly but still get hit by the rocket regardless.