Burgesssssss
Noob
I mentioned in a previous thread that ending Corner BnBs with 112, Silly Slide, puts Harley in the corner, reversing the opponents wakeup, as well as allowing for a possible f2 due to the block confusion.
However, landing the f2 into Tantrum Stance comes with the problem that it'll eventually bring both players back to midscreen, so I devised a couple combos that keep your opponent in the corner, allowing for continuous pressure.
Here are, once again, some low quality videos to demonstrate. The combo at the start is simply an altered cornered BnB, which ends in 112 Silly Slide. This is simply to recreate the fight conditions as close as possible.
f2,3>Silly Slide>112>Tantrum Stance,1>12> Play Doctor. 36%
f2,3>Silly Slide>1>f1,3, tiny walk towards the corner>112>Play Doctor. 38%
f2,3>Silly Slide>1>f1,3>f1>Supermove>Play Doctor. 52%
After the Silly Slide, you must wait for your opponent to fall a little bit, otherwise, landing the 1 will cause it to hit your opponent to the other side.
Another note, the frame window for these to land is very small. So small, that if you record it in practice mode, sometimes they get dropped in playback lol I've been able to consistently land them in training mode though, so practice seems to be key.
*EDIT* After testing, it seems the Supermove doesn't connect on female hitboxes. So for female characters, remove the f1,3.
Also, upon practice, I've realised the perfect time to hit 1 after the Silly Slide is when the opponent is falling parallel to the ground. Hope this helps some people.
However, landing the f2 into Tantrum Stance comes with the problem that it'll eventually bring both players back to midscreen, so I devised a couple combos that keep your opponent in the corner, allowing for continuous pressure.
Here are, once again, some low quality videos to demonstrate. The combo at the start is simply an altered cornered BnB, which ends in 112 Silly Slide. This is simply to recreate the fight conditions as close as possible.
f2,3>Silly Slide>112>Tantrum Stance,1>12> Play Doctor. 36%
f2,3>Silly Slide>1>f1,3, tiny walk towards the corner>112>Play Doctor. 38%
f2,3>Silly Slide>1>f1,3>f1>Supermove>Play Doctor. 52%
After the Silly Slide, you must wait for your opponent to fall a little bit, otherwise, landing the 1 will cause it to hit your opponent to the other side.
Another note, the frame window for these to land is very small. So small, that if you record it in practice mode, sometimes they get dropped in playback lol I've been able to consistently land them in training mode though, so practice seems to be key.
*EDIT* After testing, it seems the Supermove doesn't connect on female hitboxes. So for female characters, remove the f1,3.
Also, upon practice, I've realised the perfect time to hit 1 after the Silly Slide is when the opponent is falling parallel to the ground. Hope this helps some people.