xInfra Deadx
Gimmick stolen by Jordan Peele
EX God Smack. That is all.
Dancing Machine. Dancing Machine. Dancing Machine. Dancing Machine. Dancing Machine.
Glad I'm not the only one who thought this.Injustice testers sucks
To be fair, who would even test this s***?Injustice testers suck
Are you seriously blaming this on the testers? You make it seem like they tested the game for months.Injustice testers suck
Hold down while mashing throw+flip stance and you do the stance dance. Throws are terrified of the stance dance and run away and hide.I can't watch the video. Can someone explain this?
First off the note, its d.1, not b.1Ah, we seem to be misunderstanding each others phrasing.
Yes making someone block Bane's b1 sets up a frametrap, but it doesn't mean they will get hit by it.
Normal example:
- You do Bane's b1 and I block it.
- I expect a normal throw and input the tech.
- You press b23.
- My tech input causes my throw animation to come out and the b23 hits me out of it into a huge combo. Whoops.
With stance flipping:
- You do Bane's b1 and I block it.
- I expect a normal throw and hit down+Throw+Stance.
- You press b23.
- It gets blocked.
See what I'm getting at?
A misread throw tech should normally cause someone to eat a frametrap.
Buffering the throw tech into a stance change removes that risk.
Yep, but those are all mixups rather than frametraps, hence my confusion over you referring to 'frametraps'.First off the note, its d.1, not b.1
Now to match your scenario...
Normal Example:
We do Bane d.1 and you block it.
You expect a normal throw and input the tech
We cancel d.1 into double punch or command grab, whichever
You get hit and are open for wake-up
With Stance flipping
We do Bane's d.1 and you block it
You expect a normal throw and hit down + throw + stance
We cancel d.1 into double punch or command grab, whatever
You get hit and are open for wake-up
or
We do Bane's d.1 and you block it
You expect a normal throw and hit down+throw+stance
We do b.2 and see that you did your tech, so we do b.21 instead of b.23 which is an overhead with huge advantage
You get hit and are open for wake-up
or
We do Bane's d.1 and you block it
You expect a normal throw and hit down+throw+stance
We do b.23 and you manage to block it
Being safe on block and having venom armor, we follow it up with a double punch which stuffs most any rebuttal
You get hit and are open for wake-up
or
You do stance flipping
While we laugh to ourselves at such an odd concept, you take a free 54% damage super
Or command grab which gives us great wake-up
Or raw double-punch which is safe on block and overhead
Or f.2d into command grab which is both an overhead and gives us great wake-up
Or cancel the d.1 into double-punch which is not only possible but hard to avoid as it is, let alone with you trying to mesh out your tech
Or do a f.2 charge cancel into jumping cross-up body splash into full combo
Pretty much this tech isn't really something Bane players care about since all of our stuff is tech traps into overheads and command throws.