xWildx
What a day. What a lovely day.
I love Catwoman to death, and I will refuse to drop her. In fact, I will continue to main her despite the glaring issues she seems to have. Prior to the game's release, I'd constantly hear about her being a possible candidate for Top 5, but now? You barely even hear anyone mention her name.
One of the most bizarre issues I've noticed? She's the ONLY character in the game who is at negative frames after both her B+3 AND F+3. In fact, only 4 characters in the game (Catwoman included) are negative on one of the charged moves at all, let alone BOTH of them. Sure, tell me her hitbox is small so she needs to be punished for it, that worked just as well for Mileena.
Another issue I feel she has is that her frame-traps are non-existant. Ok, so I've spent the entire match chasing Deathstroke down and I FINALLY have him in the corner. The best I have? A 6 frame high into a highly pokeable overhead with a 2 frame advantage, or a 15 frame mid which leads into a 3 frame advantage..... I suppose I could work some pressure with that, and/or try for some mix-ups that'll ultimately leave me at disadvantage, good thing.... wait... Deathstroke has a 7 frame mid leading into an attack which leaves him at +9 and an armorable B/F+3 which leave him at +10. I suppose a zoner does need that after all, God forbid THEY have to work at getting out of pressure.
I've also noticed a lack of options for her at mid-screen. She could use her whip I guess, but... oh... GL just got her with his 10 frame lift. Her d/f+3 is punishable on block, her dash is punishable on block, no range on her other normals... that leaves her with ji2. Very good move for whiff punishment, unless the opponent is abusing their invincible backdash. This brings up horrible match-ups (IMO mind you) such as Black Adam. Unless he does Black Magic at point blank range Catwoman can do nothing to punish him. All of her damage and punishment seems to come from correct reads, while other characters can simply take more risks and see what works. Catwoman makes the wrong read? You're easily eating 30-40%.
It just feels, again this is IMO, that she was heavily nerfed before release, and as to why I can't really be sure. Even Flash, with his lack of projectiles, has more options to keep pressure with +4 poke, +9 F+3, and a mid string leaving him +9 on block. Aquaman has lows and mix-ups all over with answer to everything, yet he gets a 7 frame mid into +10 on block overhead. Cyborg is a zoner who's air projectiles have ridiculous advantage on block, advantage on B/F+3's, and a 6 frame jab string which leads to a 18 frame advantage if you don't manage to poke out in time.
And even with all this, I don't feel like I want any of the above characters nerfed, I'd simply like Catwoman brought to their level. Again, this is all IMO and I know people won't agree, but it's something I felt I needed to get off my chest. If anything NRS, at least give her a set of bolas
One of the most bizarre issues I've noticed? She's the ONLY character in the game who is at negative frames after both her B+3 AND F+3. In fact, only 4 characters in the game (Catwoman included) are negative on one of the charged moves at all, let alone BOTH of them. Sure, tell me her hitbox is small so she needs to be punished for it, that worked just as well for Mileena.
Another issue I feel she has is that her frame-traps are non-existant. Ok, so I've spent the entire match chasing Deathstroke down and I FINALLY have him in the corner. The best I have? A 6 frame high into a highly pokeable overhead with a 2 frame advantage, or a 15 frame mid which leads into a 3 frame advantage..... I suppose I could work some pressure with that, and/or try for some mix-ups that'll ultimately leave me at disadvantage, good thing.... wait... Deathstroke has a 7 frame mid leading into an attack which leaves him at +9 and an armorable B/F+3 which leave him at +10. I suppose a zoner does need that after all, God forbid THEY have to work at getting out of pressure.
I've also noticed a lack of options for her at mid-screen. She could use her whip I guess, but... oh... GL just got her with his 10 frame lift. Her d/f+3 is punishable on block, her dash is punishable on block, no range on her other normals... that leaves her with ji2. Very good move for whiff punishment, unless the opponent is abusing their invincible backdash. This brings up horrible match-ups (IMO mind you) such as Black Adam. Unless he does Black Magic at point blank range Catwoman can do nothing to punish him. All of her damage and punishment seems to come from correct reads, while other characters can simply take more risks and see what works. Catwoman makes the wrong read? You're easily eating 30-40%.
It just feels, again this is IMO, that she was heavily nerfed before release, and as to why I can't really be sure. Even Flash, with his lack of projectiles, has more options to keep pressure with +4 poke, +9 F+3, and a mid string leaving him +9 on block. Aquaman has lows and mix-ups all over with answer to everything, yet he gets a 7 frame mid into +10 on block overhead. Cyborg is a zoner who's air projectiles have ridiculous advantage on block, advantage on B/F+3's, and a 6 frame jab string which leads to a 18 frame advantage if you don't manage to poke out in time.
And even with all this, I don't feel like I want any of the above characters nerfed, I'd simply like Catwoman brought to their level. Again, this is all IMO and I know people won't agree, but it's something I felt I needed to get off my chest. If anything NRS, at least give her a set of bolas