7L
Heads up!
Im trying to avoid supers in my combos that aren't my ender since in round 2 they'll clash me on any follow up attempt to recover life once my meter is blown and on round 1 most combos that end in super will likely finish off whatever health they have left on round 1 for me. Just trying to play that meter game early.
also, don't fear doing super in round 2, this is what i do and every1 should too
do your normal combo, end in 111 super. on the bounce back do b3 then coming back b3 and get out a fire arrow. You can't clash a b3, then 2nd back3 hits and just plops them down a good distance away, out of range for most wake up attacks (besides flash's headbutt and deathstrokes super) but you will have the chance to get out your fire arrow and go for a nice overhead/low mix up at a decent range for both. I've been using this if they have clash left, I think it gets 45%, don't quote me on that yet but I'll go test it now. b3-b3 is a good setup though since you're not able to clash it.