What's new

Strategy True King of Atlantis -- Aquaman General Discussion Thread

Rampage254

Ayy Lmao
This totally going to get lost in here but VERY important info:

DF1 is -8 on block. The only moves that I've found to punish it are Superman F3, Flash DB3, and Superman Super.

DF1 MB is -6 or -7 on block. The only moves that I found to punish it are Flash DB3 and Superman Super.
What about his db1? Is it really -22 or whatever it say, because when I was testing it with Mr. Mileena he couldn't punish it at all, but he was able to punish his bd2, which is about the same amount if negative frames, at least according to the game.
 

Reptile Orion

A Fire Will Rise.
Random question - I've been looking into many of the characters. I've read that Aquaman is a good character for beginners to learn due to his simple combos and low number of special moves. Based on everyone's experience is this a legit statement?
 
I'm posting this here because I figure if you're in a character subforum discussion you care about getting better and maximizing your beastmode. I'd like to get some lobbies going with like-minded players especially players who are already established and don't mind deigning to play online with unknowns. Add me on XBL: Bolo Yeung.
 

Dizzy

False Information Police Officer
Premium Supporter
NetherRealm Studios
This totally going to get lost in here but VERY important info:

DF1 is -8 on block. The only moves that I've found to punish it are Superman F3, Flash DB3, and Superman Super.

DF1 MB is -6 or -7 on block. The only moves that I found to punish it are Flash DB3 and Superman Super.
I've found it to be -10, possibly only when moved forward when doing it though. It can be punished by Aquamans f2 and d3 which are 10 frames.

Of note, the frame data claims GL's lift is 10f but I do not think it is, as it cannot punish -10 moves that other 10f moves can. I havent bothered trying to narrow it down as I don't play GL but it seems 11-13f startup.

Corp Charge can punish it if you move forward while doing rush, but it cannot be if you do not move forward at all (max range on last hit). This seems like a recurring problem for punishing with Corp Charge though. It seems to hit at 6f absolutely point blank, but outside of that it seems to take a few frames to get moving (unlike Flash uppercut, which travels very fast)
 

EGP Wonder_Chef

Official Quan Chi Nerf Demander™
I've found it to be -10, possibly only when moved forward when doing it though. It can be punished by Aquamans f2 and d3 which are 10 frames.

Of note, the frame data claims GL's lift is 10f but I do not think it is, as it cannot punish -10 moves that other 10f moves can. I havent bothered trying to narrow it down as I don't play GL but it seems 11-13f startup.

Corp Charge can punish it if you move forward while doing rush, but it cannot be if you do not move forward at all (max range on last hit). This seems like a recurring problem for punishing with Corp Charge though. It seems to hit at 6f absolutely point blank, but outside of that it seems to take a few frames to get moving (unlike Flash uppercut, which travels very fast)

Okay, also GL's B1 (9 frames) can't punish stabs. That might have a travel time too...?

There is a lot of confusing frame data here.
 

Dizzy

False Information Police Officer
Premium Supporter
NetherRealm Studios
Okay, also GL's B1 (9 frames) can't punish stabs. That might have a travel time too...?

There is a lot of confusing frame data here.
Are you sure? I could get it to punish it when I tested it if you moved forward during the stabs, but not if you stayed still while doing them.

Edit: I think it might have been cornering GL, while moving forward with the stabs (to try and elminiate the travel time factor)
 

Fairlysadpanda

Really bad at fighting games.
Anyone noticed that f+1 is really easy to hit confirm? Try it out. Go f+1, then see how late you can press 3 (hit confirmed) or qcf+1 (block confirmecd) and still get combos/blockstrings.

You can do a trident sweep off of the 3 after f+1 for a nice combo too. :)
 

Darth Mao

Your Tech is Mine! #buffRaiden
I'm a big Aquaman's fan and was very happy that the treatment NRS gave him in the game, as well as DC did in the comics.
Here a part of my collection of magazines:


And my collection of Aquaman's action figures:


:p
 

HGTV Soapboxfan

"Always a Pleasure"
How do you guys feel about the Aquaman/Raven match up? I can't do a single thing against her, no matter how patient I am
You can somewhat zone her at full screen. Otherwise do not try to check with ground trident unless you read a dash or are anti airing, if it is blocked she will punish it. So far I am just playing patiently, baiting her tkp like move (soul crush i think) and then moving forward. once i get in range that I can punish soul crush, i just play footsies with b1 into block strings. I also use a lot of meter burn b3. My sparring partner is maining raven so when I really get to dive into it I will post information.
 

Smarrgasm

What's a Smarrgasm?
EGP Wonder_Chef GGA Dizzy show me the ways of aquaman. Black Adam + Aquaman was the original duo i planned before release so i should do it instead of constant hopping. Chef i am gonna badger you for info at every turn lol.
 

SimSim

Norwegian Lab-work Champion
Aquaman has some a serious oki game against people who don't techroll. I just made a clip of me going through different ambiguous set ups so you can see how good jump 3 can be

 

HGTV Soapboxfan

"Always a Pleasure"
Aquaman has some a serious oki game against people who don't techroll. I just made a clip of me going through different ambiguous set ups so you can see how good jump 3 can be

223, and also fwd2 1+3 untechable knockdowns? Use them to set those up. Good stuff though.
 

SimSim

Norwegian Lab-work Champion
Corrected my second "ambiguous" to "meaty". Wrote it twice. This is important as Aqua crosses late, and a lot of wake up moves go the wrong way. Moves like deathstrokes sword slice hits on both sides though, so it's not as good against him!
 

HGTV Soapboxfan

"Always a Pleasure"
Okay what I have been doing now is I have been ending my combos with the hard knockdowns when I have a health lead and going back into footsies, but if I need to make up a lot of life, I am cutting them short and going into the ambiguous setups. On another note, you guys I think we have a def top tier character here.... he controls the screen so well. Fear of ground trident allows aquaman to dash around more than other characters, and b12 is just a ridiculous string it makes me laugh. Imo he seems to dominate most characters that cannot punish his tools, and just has to play a little smarter versus characters who can. His trait is stupidly good versus a lot of the characters who can punish him too.
 

SimSim

Norwegian Lab-work Champion
I find that the combo I use the most is:
b+1,2 xx db+2->b+1,2 xx db+1->2,2,3: Then I go for b+2(overhead) or b+1 (low) or walk forward a step grab. I have also found that f+1 buffered in to df+1 quickly followed by 3, acts as an option select against backdashes, it might be to slow too punish the backdash though, so not sure how usefull it is.

I also like to end my combo with 2,2 xx dd+3(hold), dash, and then go for string, grab, overhead or just hold the water shield and burst if I expect a reversal.
 
If you're just poking an opponent and do b+1 2 db2 aren't you punishable? Would it be smarter to poke with b+1 2 db1 and confirm into a combo much easier?

I think today at Civil War Tom Brady was doing b+1 2 db1 as his main poke string. sometimes with df1 instead.
 

HGTV Soapboxfan

"Always a Pleasure"
If you're just poking an opponent and do b+1 2 db2 aren't you punishable? Would it be smarter to poke with b+1 2 db1 and confirm into a combo much easier?
I think today at Civil War Tom Brady was doing b+1 2 db1 as his main poke string. sometimes with df1 instead.
You should actually be doing b12 and hitconfirming into db2 and confirming on block into df1.... Except certain characters can punish that as well ( I believe flash and superman)
 

dabuz

Noob
Just posting here to introduce myself since I plan to be on the forums quite a bit. My handle is dabuz (psn: dabuz18) and i'm going to be maining Aquaman. I want to get into the competitive offline scene for this game to make a name for myself while having fun in this great game. To me the character fits like a glove. In every fighting game I've played, my character of choice is always some form of stage zoner, whether it be rushdown, stage control, defensive, ect. Aquaman pretty much has every type of zoning option available to him in spades and his weaknesses aren't even hard to work around. I'm stationed in NY and I imagine there is a tourney scene there, but IDK how to find it. I have competitive top national level experience in SSBB, PSASBR, and Kid Icarus Uprising (lol) which I feel can be applied to a more traditional fighting game. Finally, it would be cool to have a way to discuss strategies, tech, ect. with other Aquaman players, so feel free to add me on skype ^^; (dabunzz). While forums are good for preserving knowledge, it's also a place where a lot of players ask questions which results in actual strategy discussion and metagame involvement coming slowly and rarely.
 

Smarrgasm

What's a Smarrgasm?
Idk if anyone has thought of this or posted it already especially since we already have trait to make things safe. But what about cancelling strings into water shield? I dont see any reason that this wouldnt work and then you can simply back dash out of water shield for spacing as well. Thoughts? rev0lver EGP Wonder_Chef GGA Dizzy HGTV Soapboxfan
 

dabuz

Noob
Wouldn't canceling into trident rush be better unless you expect something very specific or are fighting Supes/ Flash? Trident rush lets you keep on the offense, build more meter, do chip, and position yourself however you want while forcing your opponent into the worse spot. Water shield puts you in the neutral position.
 

Smarrgasm

What's a Smarrgasm?
Wouldn't canceling into trident rush be better unless you expect something very specific or are fighting Supes/ Flash? Trident rush lets you keep on the offense, build more meter, do chip, and position yourself however you want while forcing your opponent into the worse spot. Water shield puts you in the neutral position.
Yea its just another option especially for spacing cause im pretty sure you will get a free backdash out of the water shield. But yea ive been cancelling all my stuff so far into trident rush unless i have trait and wanna be risky. Have we found out what trident rush normal and EX are truly on block?