nice timing, just noticed it in a game, its godlike
i just noticed frame data on a few moves being wrong, for example jokers 323
on block its -29 but the cpu can d1 right after they do it and beat my 9f low
so all he can do to get in is venom and charges? does he have any mixups or is it mainly his command throw? all i can do right now is that high starter overhead to anti air throw for 20%
why is jumping so fucked up in this game? most jumps are anti airable by some characters
Some of the frame data is wrong right now. NRS is going to hotfix the right info. Right now the data is 95% correct.
Bane doesn't have any mid/low mixups. he can use B+2~command grab as a mix up with B+23 if they try to back dash the command grab. When you land a command grab you want to juice up and command grab again and loop this through all 3 levels of juice until they are dead. The opponent can use a wake up attack as SOME(not all) will escape this. When that happens you can bait the wake up attack and punish it, usually with a cross up splash into full combo.
Bane's best combo is B+23, 113~command grab. You can juice up after the combo has started to increase the damage.
For some characters, their best AA is a neutral jump attack.
its day 1 for us but i think youre on maybe month 4 lol
anyways were you gonna do character write ups like you did in mk? if you are then ill jjust wait to read those instead of asking questions. i always enjoy reading those.
i have 2 gameplay related qeustions, is there any frame advantage after a pushblock or are both charcaters left at neutral? and are there any unclashable moves, like kitanas fans in mk were unbreakable
I'll do a living guide if the demand is big enough, other than that, no plans on any guides.
After push block, both characters are 0. B+3 and F+3 are universally un-clashable attacks. Other characters have certain attacks that are un-clashable in combos such as Sinestro's character power construct blast, GL's MB rocket if you MB it fast enough so only the explosion hits, etc...
spammy how? strings? frametraps? i was trying to setup frametraps and go for guaranteed attempts but the cpu always beats me in practice mode
why would people not jump on joker and not let him use his sweep if he cant AA for shit?
no frame traps. His jumping 3 his spammy as is his jumping 2. jumping 3 is used from range, jumping 2 up close. Up close you use cross up jumping 2 or a fast on the way up and over instant jumping 2. also, after his sweep hits you can try a cross up jump 2/empty cross up jump attempt.
His aa is being able to have spammy jumping attacks that can beat most other jumping attacks.
I've been talking to Blackula about this shit, but I figured I'd mention it here too. So I've been fucking around with Superman, because he's the coolest in DC, and as far as I've seen, he doesn't have a cross up, which is gay, but you can use an instant-air dash j.2 for a cross up, a lot like the j.2's in MK9, but seriously, Superman doesn't get a cross up? I have more too, but I'll probably just talk to you live on Friday or something.
I'll go over Superman in detail with you when we meet up on friday.
my apologies i did not know there was another Zoidburg related username, if i can change my username to help eliminate confusion i am happy to do so
and character wise i tend to favour characters that have somewhat easy combo's for someone who isnt great at fighting games, i liked Sonya because i could easily do combo's with her and that is the kinda character i am looking for, from what i have played of injustice i am thinking of Shazam, Nightwing, Raven, Bane, Superman or Catwoman which of those would be best for easy combo's or would there be a better character in the game that can create combo's easier? thank you for your reply earlier
Out of the characters you listed, I'd recommend Superman.
Tom Brady
Thoughts on Ares, and Grundy - and have you written their guides on Prima?
Thanks
They are both really good. I wrote Grundy, not Ares.