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AGE|ChrisG breaks down Injustice: Gods Among Us, Basic & Advanced Topics Discussed

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Jack White

The Clown Prince of Crime
Ton of info I get from listening to Chris G on stream, and some stuff I noticed him doing (2 hours in):


Ok, before I get into this, he does say that as a Capcom player he likes this game and has positive feelings about it's future but it does need some adjustments.

But first, here are his thoughts on characters:

Batman:
*Batman is ridiculous in this game according to Chris.
*Rush down game and keepaway game are incredible
*Bat-node is an incredible trait, opens up people for free and keeps people away effectively as well.
*Very ambiguous cross ups
*Exploding baterangs do a ton of damage even if your blocking and they instantly make Batman recover from attack animation.
*Dash goes far but it leaves him open
*Super has armor for some reason even though it's also a projectile
*His combo string where he plants a bomb on the ground and retreat is a high and is free pressure for little risk.
*So much more to his character, all of it good.

WW:
*A balanced character like Batman
*Game is zone heavy but Chris feels she has the tools to bypass that
*Her rope attacks are incredible
*Projectiles are decent because they create a ton of block and hit stun but they can all be ducked under
*WW's air dash is great for beating zoners and crossing people up.
*Not that much more that I can remember, Chris thinks she's really boring

Lex Luthor:
*Chris stresses that he doesn't think Lex is bad, but he just doesn't like his type of character.
*Not actually a zoner but more of a set up character. Has a ton of near unblockable set ups with his nodes and jumping 3 (jumping heavy) that he's seen people perform.
*d1 (crouching light I think) is an incredible poking tool, reaches far.
*Jumping 3 has massive range and it crosses up.
*Satellite and rocket attack (first hit) are unblockable and come down even if Lex is hit.
*Electro traps can have their throwing distance adjusted.
*Has a really good armored ramming attacking he can use in the air or ground.
*Wall bounce attack has terribad range.
*Has fast jabs.



*Lex's trait was thought to be bad but they soon discovered it was good because you can get a lvl1 version of it near instantly from dash canceling. Blocks one attack for you for free
*Overall Chris felt he was decent but he noted that he'd get blown up by characters with really good rush down, or even characters with ridiculous zoning capabilities.

*Cool tactic with Lex is to throw an electric trap behind the enemy, push block their attack so they get launched right into his shock trap.

Doomsday:
*First of all his trait isn't that great. It gives him hyper armor and not super armor. Mashing low jabs and teching throws are a semi effective counter. He still takes damage from attacks but certain things will not work on him.
*God like anti-air and anti-zoning capabilities.
*High damage potential, very fast character, throw super.
*Notes that he has low ground pound attack that creates a shockwave that's really good normally and pretty much broken in EX. In ex, it is a 2 hit attack that must be blocked high, then low in quick succession (all within 1 or 2 frames) or you getting hit. Near impossible to block online, people will complain.

Bane:
*Someone on stream asked if he was good or bad and Chris just said "Medium" without going into detail.

Deathstroke: When asked about Deathstroke Chris just says he's a very "online friendly" character and that you should just shoot and keep shooting with him.

Black Adam:
*Did not go into detail, just said he was very, very good.

Flash:
*Says he's a "disrespectful" rush down character who he calls the 'Kabal' of Injustice.

What he liked about the system:
*Thinks Wager system is balanced out by the fact that meter is SUPER important in this game. Notes that he may change his opinion though.
*No comeback factor at all. If you're losing at the beginning, you'll probably lose at the end.
*A deep game.

General system info:
*Zoning builds a ton of meter.
*Most characters have a jumping 3 that covers a ton of distance and stuffs AAs.
*Footsies DO exist in this game but there are less far reaching normals to pick from.
*Blocking will be very, very, very hard in this game. Approves of the amount of meter built from taking hits.
*Highly varied dashes.
*Says character mobility isn't an issue for the most part since attacks can get you around effectively too.
*He thinks projectiles should have a little less block stun.
*Feels environmental are good overall and should be played with but they do a little too much unavoidable damage atm.
 

REDRUM

www.twitter.com/redrum26
suprised this thread hasnt exploded... Chris G's batman looks incredibly disgusting... and 6 hrs of his knowledge is great.. You can tell he put in hrs of play when he tested for them
 

Peckapowa

Champion
seems to me like the trait is the biggest thing to look at so far... its huge.... doomsday will be so amazing at counter-zoning with his armor and skydrop
 

EMPEROR_THEO

I only use characters with wakeup scoops.
"Nearly impossible to block online"
Oh god no....now I'm paranoid about the netcode.
 
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