THTB
Arez | Booya | Riu48 - Rest Easy, Friends
Because Reptile's hitbox lowers during forceball and dash, her instant air sais become much more manageable. Teleport is dangerous because our projectiles come out too slow, though, and it is a safe jump into mixups. Luckily, her high/low mixups are very slow and easy to fuzzy guard. I don't have too much experience with this scenario, but I think Mileena can go under
Also, Mileena's hitbox is too small to punish her with a full ground combo after her roll is blocked. It sucks hard that you have to use an AA combo to punish. Either that, or maybe I'm timing it really wrong.
My experience with the matchup isn't too great, though.
Also, Mileena's hitbox is too small to punish her with a full ground combo after her roll is blocked. It sucks hard that you have to use an AA combo to punish. Either that, or maybe I'm timing it really wrong.
My experience with the matchup isn't too great, though.