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My first impressions of the Injustice DEMO

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ProudDisciple

Average at Best
In terms of Mobiltu vs zoning let me ask u guys this

How easy did u zone any if the characters out on very hard mode??

Maybe u should watch the Ai and how it plays because the testers had a programmer program It in

I'm guessing u definitely didn't zone them out
Very Hard AI is on top of you non stop.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
I don't see what the big deal is.. Ok, you have to space and time your dashes. But that actually feels exciting to me. Picking the perfect moment to dash up, or managing your spacing so that you can leap in with a long dash and blow someone up at the perfect moment.

Also, a lot of characters have something that was mostly absent in MK9 -- mid-range attacks. Whips, lassos, tridents, axes, staff, etc. What that means is that you can start to pressure and interact with your opponent before you are actually standing directly in their face. When one of these attacks connects, you can use the hitstun to dash all the way in and then start up-close pressure, or go for a crossup.

A lot of characters have mobility tools built-in. I think people are just rushing to try to make this game like MK9 instead of playing it for what it is.
 

Psychotropic

Semi-Casual
Coming from MK i can say this is definitely taking some getting used to. Combos are pretty easy to pull off but the strategy is completely different. I like it a lot so far. Ive managed to beat Lex and WW on very hard, currently working on imposter Batman ;)
 

KingHippo

Alternative-Fact Checker
I mean I would also think the lack of legit projectile heavy characters in the demo can certainly skew one's opinion. Lex zones, to be sure, but he's not using projectiles to do it.
 

LEGEND

YES!
i can confirm that zoning is indeed very strong. Lex is just kinda shitty in comparison and WW and Bats are just really good at what they do

i wouldn't even call lex a zoner. He's more built around scoring knockdowns and setting shit up
 

16 Bit

Mash d+1~Cat Claws
Elder God
NetherRealm Studios
You can't dash cancel anything in AE and Third Strike. The character in both those games (Makoto) has the slowest footspeed in both and at the same time has one of the best rushdown games.

Gotta think outside of dash/d+3 dash/d+4 box.


Great post. This is accurate.

This game is not MK9. You will have to get used to not always using dash to close the gap at sweep distance. Anti-air is different. Counter poking is different. Backdash is different. It will be a challenging transition for those of us MK specialists, it was for me too. Relax and try new things and soon people will be around to help break the game down.
 
Coming from MK i can say this is definitely taking some getting used to. Combos are pretty easy to pull off but the strategy is completely different. I like it a lot so far. Ive managed to beat Lex and WW on very hard, currently working on imposter Batman ;)
i gave up on batman ..

SILENCE !!!!! THE EMPEROR IS SPEAKING !!!
 

TONY-T

Mad scientist
i dont know if this has been mentioned already but i dont like how you cant cancel your dash into any move. You litterally have to wait for the dash animation to stop before you can throw anything out. this is annoying me a lot.
 

Rodshod123

OH BABY!!!
Man with those long ground dashes that can't be canceled, and the slow walk speeds "cough" "cough" wonderwoman in sword mode. With injustice type of aggressive zoning styles with characters like deathstroke green arrow and cyborg especially who can use zoning to be aggressive and defensive, as I saw while playing at pax. Its gonna be a lil rough, I do think injustice would be cool with dash canceling to help close the gap better against zoning , punish whiff attacks better etc. Cause I notice while playing at pax that ppl were jumping alot rather then dashing. Because it kept getting blow ppl up to easily. But, I m glad u duck some projectiles also loved that, makes life a lil more easier lol. Zoning like in any other game will always have ways to get around it.
 

drift221

Shocking Your System
Lol imagine playing against kabal in mk9 without dash canceling especially how good he is at covering the air and ground. Imagine how hard it would be to get in on him with those long ground dashes that can't be canceled, and the slow walk speeds "cough" "cough" wonder woman in sword mode. With injustice type of aggressive zoning styles with characters like deadpool green arrow and cyborg especially who can use zoning to be aggressive and defensive, as I saw while playing at pax. Its gonna be a lil rough, I do think injustice would serve better with dash canceling to help close the gap better against zoning , punish whiff attacks better etc. Cause I notice while playing at pax that ppl were jumping alot rather then dashing. Because it kept getting blow up to easily.
Whats wrong with not having an easy way to close on some who earned their life lead? this way the best player always wins. Plus I think they've given us plenty of way to get around zoning. I mean you can jump off the bat signal and cover alot of ground untouched. What else do we need?
 

GodsLonelyman

Kombatant
I think people are misinterpreting this threads original purpose. It was never meant to complain or call for unwarranted changes in the game or dashing system. It was just a theory fighting thread on how some believe that zoning will be strong due to the walking and dashing mechanics and why others believe the opposite. For the love of god don't ask for unecessary changes, we still don't even know how to play the game. Landind 50% percent combos in the demo doesn't mean you know the game, theres much more depth to this game than combos, anyone with half a brain can see that. A few people which I'm sure were part of the play testing team that helped build the game already gave us a brief explanation on why zoning won't be as strong as we believe and how to circumvent it. Remember NRS brought testers from all fighting game backgrounds, I'm sure the dash is the way it is for a reason. It would be a shame if this turned into MK9 all over again where peoples calls for nerfs and buffs nearly ruined the game for good.
 

TheJaquio

Kombatant
How easy did u zone any if the characters out on very hard mode??

Maybe u should watch the Ai and how it plays because the testers had a programmer program It in

I'm guessing u definitely didn't zone them out
While it's true that people will eventually learn how to move in this game, I don't know if using the very hard AI is a good example. It basically has that old school MK AI, where the cpu instantly counters most of the things you do as soon as you finish an input but before the move comes out. There's making reads, and then there's precognition.
 

Erazor

Noob
I think people are misinterpreting this threads original purpose. It was never meant to complain or call for unwarranted changes in the game or dashing system. It was just a theory fighting thread on how some believe that zoning will be strong due to the walking and dashing mechanics and why others believe the opposite. For the love of god don't ask for unecessary changes, we still don't even know how to play the game. Landind 50% percent combos in the demo doesn't mean you know the game, theres much more depth to this game than combos, anyone with half a brain can see that. A few people which I'm sure were part of the play testing team that helped build the game already gave us a brief explanation on why zoning won't be as strong as we believe and how to circumvent it. Remember NRS brought testers from all fighting game backgrounds, I'm sure the dash is the way it is for a reason. It would be a shame if this turned into MK9 all over again where peoples calls for nerfs and buffs nearly ruined the game for good.
I totally agree. It's very unlikely that the devs overlooked mechanics that apperar to be unbalanced after only 1 day of testing.
 

Zyphox

What is going on guys, Ya Boi Zyphox here.
In terms of Mobiltu vs zoning let me ask u guys this

How easy did u zone any if the characters out on very hard mode??

Maybe u should watch the Ai and how it plays because the testers had a programmer program It in

I'm guessing u definitely didn't zone them out
well there are two things i could add to this statement, one we didn't have a true zoning character, wonder womens tiara is like neg on hit lol and batarangs are slow as balls, and lexs orb shooter is slow, if we had death stroke and green arrow, maybe sinestro or black adam, then this might be a different discussion altogether, and two the cpu has 0.00000 reaction time on very hard LOL doomsdays knew if i was blocking low or blocking high, did you ever get stuck in the corner on wakeup against him? its instant over heads or d1 into shoulder charage or ground stomp, it was madness!!!!
 

Zyphox

What is going on guys, Ya Boi Zyphox here.
Whats wrong with not having an easy way to close on some who earned their life lead? this way the best player always wins. Plus I think they've given us plenty of way to get around zoning. I mean you can jump off the bat signal and cover alot of ground untouched. What else do we need?
do you know how easily baited that thing is? and the recovery time? holy balls doomsday would just shoulder charge me by the time i had the chance to block LOL
 

IrishMantis

Most humble shit talker ever!!!
Yeah gonna take awhile to use o in the game,,, I'm sure there's a logical reason why you can't cancel dashes, yeah the dashes are long would if being cool if they had single dash and double dash (double dash) being what your seen in the demo.
First I was worried hearing NRS saying its gonna be NOob Friendly, and the demo is so not noob Friendly that I actually wish it was haha.
And wow combos require real strict timing unlike MK, which can be a good thing, meaning only the good players be hitting the big combos
 

Hellbringer

1 2 3 drink
And wow combos require real strict timing unlike MK, which can be a good thing, meaning only the good players be hitting the big combos
Lol so your saying u don't need strict timing in MK to do combo's? Not saying that all combo's are hard to do, but there are plenty of difficult ones too where u DO need strict timing to pull it off..
 

Death

Warrior
I don't agree with zoning be op. it feels so fast and would be hard to keep someone lock down full screen. I agree with Tom. The game will evolve. After playing for hours on very hard I gotta say I'm really impressed. Whiff punishing is tricky cuz most ppl dash and whiff punish with normals. In this game your spacing has to be on point to whiff punish.

Couple things I don't like. The interactables need to go or get toned down ALOT. Their unblock able, fast and do a lot of damage. Not a fan of the dumpster, car etc. I wouldn't mind keeping them but I hope their tone down in retail. If not I'm all for banning them in tournament. Stage transitions I like but way too much damage. The one at Gotham was 30%. That needs to be 20% at the most and huge scaling off combos into stage transition.

Combos in this game are so smooth and much easier to get down than mk. No dashes or slight dashes in the middle of strings. You just stand there and do it or a slight walk. Will be much better to hit consistently in tournies IMO.

Doomsday seems so good. That trait :(. I hope that's not how he plays. He seems op lol
 
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