Yea, walking is totally viable in this game because they walk so fast..................not.walk
LOL, To be fair, his upball was broken as shit after the first buff.Damn you guys remember when Kano was OP?
No.valid concerns
Help us oh mighty tester of injustice ...we neeeeeeed you ...not sarcasm btw ...big fanIt's good to see the game has been figured out day 1.
Have you yet considered using Lex's Corp Charge as a dash or air dash?Batman has a fast ground dash, a double jump, a dive kick, and a full screen EX grapple that leads to combos. Wonder Woman has a fast ground dash and an aerial dash. I think these two characters are fine.
Lex Luthor's mobility, on the other hand, is atrocious. He moves like Zangief in AE. Master D. was zoning me with Batman who is not even a zoning character. I can only imagine what someone like the Green Arrow will do to Luthor.
Ok so it turns out you can cancel the dash then, but only towards the end of it? With that being said can you cancel into specials/normals or is it only to block?Even though the walk speed is slow you can walk up if you have the opponent occupied looking for something else like a character specific normal/special with range, a jump in or dash up d+1/d+3. You actually can cancel a dash late into it so you can dash up and block and blow up their attempt to blow you up for dashing. Then when you've conditioned them to do nothing you can walk up.
Movement is going to be different for those of us who played MK. Calm down and try things out.
I would think that if some throws a dumpster at you, it would be very hard to block. I personally LOVE the fact that the environmental stuff is unblockable. It add so much depth to a fighting game. For guys like flash having an unblockable projectile to use is a god send. Plus if you're creative enough you can throw them to end combos with unblockable, unbreakable damage. Whats no to love?No real comment on Batman. I had a tough time with the AI cuz of stupid inhuman reflex parry and that god damn dumpster.
Speaking of the dumpster, what is up with the environmental interactions? Why are they unblockable? That shit is frustrating and not fun.
Dashing in this game sucks big time....whats the point of having a dash when you cant cancel it to a normal or special....
Good point Juggs
^^^^^thisUntrue, it feels like that at first. It takes time, but the game will evolve into fast gameplay.
Different game, SAME engine, different mechanics and different approach. It's only day one and old habits are hard to break while change isn't easy to accept. Patience can't be taught!
In SF33s dashes are like hops, short and to the point. Cancelling is unnecesary.You can't dash cancel anything in AE and Third Strike. The character in both those games (Makoto) has the slowest footspeed in both and at the same time has one of the best rushdown games.
Gotta think outside of dash/d+3 dash/d+4 box.
i understand def will give it a try but do you know the reason why there is no dash canceling?Even though the walk speed is slow you can walk up if you have the opponent occupied looking for something else like a character specific normal/special with range, a jump in or dash up d+1/d+3. You actually can cancel a dash late into it so you can dash up and block and blow up their attempt to blow you up for dashing. Then when you've conditioned them to do nothing you can walk up.
Movement is going to be different for those of us who played MK. Calm down and try things out.
yes! this is exactly my though, hopefully they see that the dashes are too long, love 3rd strike, now imagine batman parrying every one of lex luthor punches on his super, then super him back, daigo parry injustice edition LOLIn SF33s dashes are like hops, short and to the point. Cancelling is unnecesary.
In VS series dashes are long but can be canceled into anything.
INJ could use shorter foward dashes.
Don't be a dickYea, walking is totally viable in this game because they walk so fast..................not.