Pig Of The Hut
Day 0 Phenomenal Dr. Fate and Darkseid player
The game was designed to be played like thisi understand def will give it a try but do you know the reason why there is no dash canceling?
This is the developers vision
The game was designed to be played like thisi understand def will give it a try but do you know the reason why there is no dash canceling?
Very Hard AI is on top of you non stop.In terms of Mobiltu vs zoning let me ask u guys this
How easy did u zone any if the characters out on very hard mode??
Maybe u should watch the Ai and how it plays because the testers had a programmer program It in
I'm guessing u definitely didn't zone them out
Lol exactlyVery Hard AI is on top of you non stop.
well said. BTW Loving the new sig Sir HutLol exactly
Mobility/rush down > zoning in injustice
Watch how they move
Lol it's a dead pigwell said. BTW Loving the new sig Sir Hut
A Dead Pig of the Hut???????? XDLol it's a dead pig
You can't dash cancel anything in AE and Third Strike. The character in both those games (Makoto) has the slowest footspeed in both and at the same time has one of the best rushdown games.
Gotta think outside of dash/d+3 dash/d+4 box.
i gave up on batman ..Coming from MK i can say this is definitely taking some getting used to. Combos are pretty easy to pull off but the strategy is completely different. I like it a lot so far. Ive managed to beat Lex and WW on very hard, currently working on imposter Batman
Whats wrong with not having an easy way to close on some who earned their life lead? this way the best player always wins. Plus I think they've given us plenty of way to get around zoning. I mean you can jump off the bat signal and cover alot of ground untouched. What else do we need?Lol imagine playing against kabal in mk9 without dash canceling especially how good he is at covering the air and ground. Imagine how hard it would be to get in on him with those long ground dashes that can't be canceled, and the slow walk speeds "cough" "cough" wonder woman in sword mode. With injustice type of aggressive zoning styles with characters like deadpool green arrow and cyborg especially who can use zoning to be aggressive and defensive, as I saw while playing at pax. Its gonna be a lil rough, I do think injustice would serve better with dash canceling to help close the gap better against zoning , punish whiff attacks better etc. Cause I notice while playing at pax that ppl were jumping alot rather then dashing. Because it kept getting blow up to easily.
While it's true that people will eventually learn how to move in this game, I don't know if using the very hard AI is a good example. It basically has that old school MK AI, where the cpu instantly counters most of the things you do as soon as you finish an input but before the move comes out. There's making reads, and then there's precognition.How easy did u zone any if the characters out on very hard mode??
Maybe u should watch the Ai and how it plays because the testers had a programmer program It in
I'm guessing u definitely didn't zone them out
I totally agree. It's very unlikely that the devs overlooked mechanics that apperar to be unbalanced after only 1 day of testing.I think people are misinterpreting this threads original purpose. It was never meant to complain or call for unwarranted changes in the game or dashing system. It was just a theory fighting thread on how some believe that zoning will be strong due to the walking and dashing mechanics and why others believe the opposite. For the love of god don't ask for unecessary changes, we still don't even know how to play the game. Landind 50% percent combos in the demo doesn't mean you know the game, theres much more depth to this game than combos, anyone with half a brain can see that. A few people which I'm sure were part of the play testing team that helped build the game already gave us a brief explanation on why zoning won't be as strong as we believe and how to circumvent it. Remember NRS brought testers from all fighting game backgrounds, I'm sure the dash is the way it is for a reason. It would be a shame if this turned into MK9 all over again where peoples calls for nerfs and buffs nearly ruined the game for good.
well there are two things i could add to this statement, one we didn't have a true zoning character, wonder womens tiara is like neg on hit lol and batarangs are slow as balls, and lexs orb shooter is slow, if we had death stroke and green arrow, maybe sinestro or black adam, then this might be a different discussion altogether, and two the cpu has 0.00000 reaction time on very hard LOL doomsdays knew if i was blocking low or blocking high, did you ever get stuck in the corner on wakeup against him? its instant over heads or d1 into shoulder charage or ground stomp, it was madness!!!!In terms of Mobiltu vs zoning let me ask u guys this
How easy did u zone any if the characters out on very hard mode??
Maybe u should watch the Ai and how it plays because the testers had a programmer program It in
I'm guessing u definitely didn't zone them out
do you know how easily baited that thing is? and the recovery time? holy balls doomsday would just shoulder charge me by the time i had the chance to block LOLWhats wrong with not having an easy way to close on some who earned their life lead? this way the best player always wins. Plus I think they've given us plenty of way to get around zoning. I mean you can jump off the bat signal and cover alot of ground untouched. What else do we need?
Lol so your saying u don't need strict timing in MK to do combo's? Not saying that all combo's are hard to do, but there are plenty of difficult ones too where u DO need strict timing to pull it off..And wow combos require real strict timing unlike MK, which can be a good thing, meaning only the good players be hitting the big combos