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Match-up Discussion My Shang Tsung MU Chart

And it came a long way mostly because of Cowboy. I am just glad that my favorite character has such a dedicated pro player behind him
 

Qwark28

Joker waiting room
I didnt know f3 <parry

interesting enough it beats Kenshi's low as well but not liu ang, kano, etc

CSZ pokes are ass so you could just d3 his ass after f4 gs. Bloced DKs get 35-45% punishes. Ice ball and ex ice ball is useless in mu. Teleport on reaction you could GS or wait and full combo it on other side. DK has zero priority in this game same goes for ex dive kick and a fart in the wind knocks it down such as a d3.

Up close when pressuring is CSZ's chance and he has to make it count. 332 interruptable w ex ss, 21+1+2 is as well and those are his two main pressure options. Slide is risky and again gets blown up. His aa outside of NJP and parry is below avg and even if he AAs u with standing 1 it leads to shit
doesnt d3 on crouch hit give csz over 6f adv?

divekick zero priority? instant divekick is 5f and shangs f4 after a gs is 8

cant you bait an ex ss with 21 and crossup?
 

Qwark28

Joker waiting room
lol yes, my bad.


Yes, I did well. He said that it was either 5-5 or 6-4 in Shang's favor. I guess the reason that my matchup numbers were not "real" before is because I was trying to give other people the benefit of the doubt. But now, I will not change my numbers until they are proven otherwise. I am REALLY close to changing Sub (normal) to 7-3 but you sub players can thank Cyus for keeping our matches competitive.
sub shang never was or will be 7 3 in shangs favour, its 6 4
 

Dizzy

False Information Police Officer
Premium Supporter
NetherRealm Studios
doesnt d3 on crouch hit give csz over 6f adv?

divekick zero priority? instant divekick is 5f and shangs f4 after a gs is 8

cant you bait an ex ss with 21 and crossup?
Sonya's dive kick is 11f starting from standing. It's only 5f once you are already in the air. This has been posted by Somberness many times in the Sonya forums.

Edit: It's 10f if buffered perfectly while in recovery.
 

Qwark28

Joker waiting room
Sonya's dive kick is 11f starting from standing. It's only 5f once you are already in the air. This has been posted by Somberness many times in the Sonya forums.

Edit: It's 10f if buffered perfectly while in recovery.
i think subzeros is different, in the csz forums ive read that if you read a d1 after 21 12 you can do an iad and beat it

neutral jumping is 1f and the divekick is 5f, that means its 6f, P1 wins and csz always wins after 2112
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
doesnt d3 on crouch hit give csz over 6f adv?

divekick zero priority? instant divekick is 5f and shangs f4 after a gs is 8

cant you bait an ex ss with 21 and crossup?
yes

dive kick has 0 priority

all of the rest you said is theory fighting
 

Qwark28

Joker waiting room
yes

dive kick has 0 priority

all of the rest you said is theory fighting
mind explaining what is theory fighting about d3ing back a blocked d3? i asked if it had crouch advantage which im 99% sure it does

and why is this theory fighting exactly?
 

Dizzy

False Information Police Officer
Premium Supporter
NetherRealm Studios
i think subzeros is different, in the csz forums ive read that if you read a d1 after 21 12 you can do an iad and beat it

neutral jumping is 1f and the divekick is 5f, that means its 6f, P1 wins and csz always wins after 2112
Neutral jumping has 3f of startup before you are airborne.

Furthermore, all air attacks in the game have height restrictions, meaning you must be airborne for a certain amount of frames before the attack can come out.
 

Qwark28

Joker waiting room
Neutral jumping has 3f of startup before you are airborne.

Furthermore, all air attacks in the game have height restrictions, meaning you must be airborne for a certain amount of frames before the attack can come out.
i assumed the minimum was like scorpions, 1f airborne requirement

dont angled jumps require 3f and neutral ones 1?
 

Dizzy

False Information Police Officer
Premium Supporter
NetherRealm Studios
thanks, in that case, why not do an angled iad?
Doesn't matter either way. For example, look at Sonyas DK. Neutral or Diagonal, they come out at the same frame when done as a perfect IADK. If you do diagonal jump, you will be higher in the air (slightly) by the time the DK comes out. It doesn't affect how fast it will hit though.

You can use Kitana as an example as well. If you do neutral jump IAF it will be slightly lower than diagonal jump IAF because it makes you slightly higher in the air.
 

Qwark28

Joker waiting room
Doesn't matter either way. For example, look at Sonyas DK. Neutral or Diagonal, they come out at the same frame when done as a perfect IADK. If you do diagonal jump, you will be higher in the air (slightly) by the time the DK comes out. It doesn't affect how fast it will hit though.

You can use Kitana as an example as well. If you do neutral jump IAF it will be slightly lower than diagonal jump IAF because it makes you slightly higher in the air.
thanks, good info.
 

cR WoundCowboy

WoundCowbae <3
sub shang never was or will be 7 3 in shangs favour, its 6 4
I will say this- I will NEVER lose to a sub in tournament.

No way noob beats Shang
Watch my matches vs Vegeta. Shang's main footsie tool is SS, which is completely eaten up by noob's zoning. Even when Cornered, Noob gets to wake up for free with the upknee, which is advantage on block. And btw, Noob has a corner INFINITE against Shang. The MU police don't know what they are talking about.