You're saying this like I have zero experience in Fighting Games. I know how different stages work in traditional 2d, traditional 3d and even Smash Bros. Yes they add depth to the game but seeing how INJUSTICE( this ONE GAME, NOT OTHERS) handles stage hazards it's looking a little bit ridiculous and random.
Not to mention since the hazards are asymmetrical, players would quarrel over ports to get a positional advantage. Something that could be solved by removing these.
And besides, this is MY opinion, are you saying my opinion is wrong? Where's the logic in that?
I obviously don't think you have "Zero experience". but did you even read what I said? I never said anything about smash brothers stages. and I wasn't talking about stages in traditional games. Just "corners" and how they are EXTREMELY similar to IGAU stage hazards.
They are not random. Please show me 1 example you found from a video that a stage hazard was "Random" please look up the definition of random first.
It's only going to "seem" random your first time learning the game because you don't know where they all are. But once you learn it, it's not random anymore.
I acknowlegded the symmetrical issue because the post after mine talked about it. Depending on the number of stages. What if there is a stage that is like reversed to a asymmetrical stage? we don't know all the stages yet. So if you want to start off with a car behind you. You can choose Stage X, over Stage B. Where if you switch ports, Stage B would have the car behind you and Stage X would put the car behind your opponent, thus making the p1/p2 ports redundant.
I'm not saying this is the case. But I'm not blind to the possibilities.
And no I did not say your "opinion" is wrong. But I have the opinion that you are narrowminded if you can't see the potential depth this could add if done right in the game.
EDIT: for the record, you definitely make yourself out to be someone who isn't well versed atleast in the competitive environment.
Because your approaching this element all wrong.
a competitive player will try to work around seeming obstacles first, because that creates another obstacle for everyone else to overcome. Thus building a bridge between noob and pro.
You are like a Starcraft 2 QQ'er where anytime you lose to a strategy/or map you IMMEDIATELY w/o enough data want it "Banned" and scream "imba"
wait for the game, collect data. Community decides the games future.
Don't call for day 1 TO's to ban stage hazards.