With all of the Injustice news continuing to pour in we now have an interview with Hector Sanchez going over deep details concerning Injustice "in the making". They discuss everything you might want to know from who all (no names yet) came in to test out the game, help balanace and help with its development to the lessons NetherRealm learned with Mortal Kombat and beyond. Everything from Evo experiences to how this game aims to be a blockbuster.
NetherRealm Studios is doing their absolute best to make everyone feel at home and as you'll read below... they're doing a damn good job.
"Is it just Mortal Kombat players you brought in or other guys like Justin Wong, PR Balrog and so on?
We’ll be announcing who we brought in but it wasn’t only Mortal Kombat players. We brought in some top Marvel players as well, some legendary Street Fighter players and some well-known SF x Tekken players came in.
It wouldn’t have made sense just to bring in the MK fighting crowd, although we brought those guys in. We also wanted to get other guys to come in and play as well. Some of the Marvel guys came in and they shared some experiences that they had with the game that we completely adjusted, so that they feel more at home as well. We’re trying to reach as many people as possible with the game.
Outside of balancing, is there anything else having tournament players involved in development helped with?
The background interactive objects. Some of them were a little more overpowered, some of them had too much cooldown. We were seeing some players being really cheap, going to corner and spamming the Batmobile missiles and zone away, so there was no way to get in on them. As soon as they got control of the corner it was over and there was nothing people can do. So we increased the cooldown on those kind of things.
Seeing people exploiting the tools of the game for their benefit helped us balance it, which is going to make the game a better experience later on.
And they were fully appreciative of it. We flew them out, we put them up in a hotel and they got to play a game and help develop a game. Their names are in the credits. It was a good experience for everyone involved."
Continue reading here!
Credit: hecterrific
NetherRealm Studios is doing their absolute best to make everyone feel at home and as you'll read below... they're doing a damn good job.
"Is it just Mortal Kombat players you brought in or other guys like Justin Wong, PR Balrog and so on?
We’ll be announcing who we brought in but it wasn’t only Mortal Kombat players. We brought in some top Marvel players as well, some legendary Street Fighter players and some well-known SF x Tekken players came in.
It wouldn’t have made sense just to bring in the MK fighting crowd, although we brought those guys in. We also wanted to get other guys to come in and play as well. Some of the Marvel guys came in and they shared some experiences that they had with the game that we completely adjusted, so that they feel more at home as well. We’re trying to reach as many people as possible with the game.
Outside of balancing, is there anything else having tournament players involved in development helped with?
The background interactive objects. Some of them were a little more overpowered, some of them had too much cooldown. We were seeing some players being really cheap, going to corner and spamming the Batmobile missiles and zone away, so there was no way to get in on them. As soon as they got control of the corner it was over and there was nothing people can do. So we increased the cooldown on those kind of things.
Seeing people exploiting the tools of the game for their benefit helped us balance it, which is going to make the game a better experience later on.
And they were fully appreciative of it. We flew them out, we put them up in a hotel and they got to play a game and help develop a game. Their names are in the credits. It was a good experience for everyone involved."
Continue reading here!
Credit: hecterrific