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Are your mk9 skills are gonna remain usefull in IGAU?

CrimsonShadow

Administrator and Community Engineer
Administrator
J360 is/was elite level Mahvel 2 player, fundamentals come a long way.
This guy has spent more time figuring out every inch of Cyber Sub and Cyrax than most people will in a lifetime. He's made near hour-long videos. He knows how normals, strings, and juggles work in this engine and what connects together. I think it's doing him a disservice to say that he was making Cyrax-style setups in Injustice after 5 minutes of playing because of Marvel 2.

Really? :D
 

Tom Brady

Champion
Tim Static 9.95 STORMS


Not the battle arena -- I meant the people like J360 that played the game live, at places like NYCC, and were already creating complex setups within 5 minutes of starting to play the game even though they were only allowed a couple rounds worth of time.
I have had about enough of you..

You argue stupidity constantly and this is only further reinforced today. J360 himself would tell you that he wasn't coming up with anything "complex" in 5 minutes. No high level fighting game player would even use "complex" and "in 5 minutes" in the same statement. To even suggest that one can come up with complex things in 5 minutes on a game suggests a fundamental flaw in the game itself. Your statements get more ridiculous as each day passes.

you make a mockery of the site just being a staff member, I hope the admins finally take that away so you can stop looking like a representative of this site.
 

Flagg

Champion
If you're one of the few that play this game AND a game like Street Fighter or KoF, then Injustice will feel right as rain.

Sucks to be you MK purists.
 

Flagg

Champion
Adapting is not that hard.
Man, I think you'd be surprised how much of a mind spin something as simple as changing how block is initiated will throw people.

Im not saying all, and in time, most will adapt, but some players are set in their ways.
 

Zoidberg747

My blades will find your heart
Man, I think you'd be surprised how much of a mind spin something as simple as changing how block is initiated will throw people.

Im not saying all, and in time, most will adapt, but some players are set in their ways.
I've switched to other games before, it really is not that hard.
 

coolwhip

Master
I don't know why people think back to block makes things so hard.. lol.

What's so hard about pressing a button to not get hit?
Cross-ups. I agree that it won't take THAT long to adjust to, but cross-ups can make this a pain initially (if we're talking about someone who's only played MK9 as far as fighting games go).
 

CrimsonShadow

Administrator and Community Engineer
Administrator
No high level fighting game player would even use "complex" and "in 5 minutes" in the same statement. To even suggest that one can come up with complex things in 5 minutes on a game suggests a fundamental flaw in the game itself. Your statements get more ridiculous as each day passes.
I'm going to confirm this again, because it didn't make any sense:

You're saying that someone with a lot of MK9-engine experience being able to recognize similar character abilities and qualities and use them to create bomb/super-move/corner setups in Injustice, is 'ridiculous'?

Out of all of the footage thus far of people playing Injustice, what MK9 players had going in a few minutes was far more advanced than the multiple-matches worth of tournament footage from Europe, etc.

Exhibit A - From NYCC

'Complex' to a beginner will always be different than what's advanced to a casual player. But that's the entire point; there are mechanics that we take for granted thanks to time spent with this engine and game. It doesn't guarantee being an amazing player; it just gives you an inroads into understanding a game.
 

coolwhip

Master
Lol at 13 frames of invincibility, Fuck that. I wanna chase someone down on knockdown, not stay still and block lol.
I'm gonna say that so far i haven't seen any wake up moves so maybe it isn't even a part of the game
Mk9 rewards offense far too much as it is. It would be even worse without the wake-up system being what it is.
 

Zoidberg747

My blades will find your heart
I'm going to confirm this again, because it didn't make any sense:

You're saying that someone with a lot of MK( experience being able to recognize similar character abilities and qualities and use them to create bomb/super-move/corner setups in Injustice, is 'ridiculous'?

Out of all of the footage thus far of people playing Injustice, what MK9 players had going in a few minutes was far more advanced than the multiple-matches worth of tournament footage from Europe, etc.

'Complex' to a beginner will always be different than what's advanced to a casual player. But that's the entire point; there are mechanics that we take for granted thanks to time spent with this engine and game. It doesn't guarantee being an amazing player; it just gives you an inroads into understanding a game.
This is not exclusive to mk9 players. Any high level FG Player can break a game down fairly quickly.
 

coolwhip

Master
Not the battle arena -- I meant the people like J360 that played the game live, at places like NYCC, and were already creating complex setups within 5 minutes of starting to play the game even though they were only allowed a couple rounds worth of time.
I think there's really not enough data to support either side of the argument. I honestly can't see how simply watching footage can make for a definitive assessment. As obvious as it sounds, we won't know until the game is released.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
I think there's really not enough data to support either side of the argument. I honestly can't see how simply watching footage can make for a definitive assessment. As obvious as it sounds, we won't know until the game is released.
Yeah. Overall, we'll just have to wait an see how people adapt to it.
 

Red Reaper

The Hyrax Whisperer
Cross-ups. I agree that it won't take THAT long to adjust to, but cross-ups can make this a pain initially (if we're talking about someone who's only played MK9 as far as fighting games go).
It depends on the kind of player. Some people kan adjust easier than others.

I don't play SF but when I did (after only playing MK and Soul Calibur) I was able to adjust to that fast. What I wasn't able to adjust to as easily was the Frame Advantage, Invincibility, and Pushback.

Back to block becomes natural quickly, especially if you play a slow paced fighter like Street Fighter. For Injustice I don't see it being a big problem unless there's something wrong with the moves themselves like projectiles krossing up in the korner at certain spacings or something. But then again, new tech is always something every kompetitive player learns to adjust to.
 

NYCj360

i Use a modded cyber now
Tim Static 9.95 STORMS




I have had about enough of you..

You argue stupidity constantly and this is only further reinforced today. J360 himself would tell you that he wasn't coming up with anything "complex" in 5 minutes. No high level fighting game player would even use "complex" and "in 5 minutes" in the same statement. To even suggest that one can come up with complex things in 5 minutes on a game suggests a fundamental flaw in the game itself. Your statements get more ridiculous as each day passes.

you make a mockery of the site just being a staff member, I hope the admins finally take that away so you can stop looking like a representative of this site.
Well the stuff i came up with wasn't too complex, but to be fair i did really only play it for about 5 minutes before that match with revolver, hence the jumping. I just thought of a few mk9 like cyrax setups and tried them out with cyborg. launch unblockable move on knockdown and react.
The truly advanced tech won't happen until i hold this game in my own 2 hands and break it down in conjuction with the meta
 

GuamoKun

I Break Hearts, Not Combos
Even though in general I believe that skill in one game doesn't necessarily mean you'll be good in another....


...I do believe that certain concepts and ideas can be carried over throughout games.

J360 trying out Cyrax stuff using Cyborg is what I am saying.

He points out that the metagame has a more important role than similarities with other games. So yeah...just something to keep in mind.
 

MisterSpyker

The 6'4 King
What MK9 skills?

Nah, just kidding, probably yes, they will be very useful, the games looks pretty similar in the dial-a-combo department
 

GodsLonelyman

Kombatant
Too much speculating if you ask me. It's impossible to tell who will be good or how the game plays at this point. I only know one thing and it's a fact, MK players are masters at adapting. Take a look back at MK history and you'll see why. Almost all Mortal Kombat games playes different from each other. Look at the major differences people adapted to between MK1-MK9. The transition alone from MK1-MK3 is noteworthy.