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Back to block

This is a new IP, this isn't Mortal Kombat, why are they obliged to make MK esque games...their goal was to not make a MK clone, I don't get you people. MvC3 /SF4 are vastly different. Why can't people just adapt or learn something new with an open mind.

I think some people are legit just scared.
 

Briggs8417

Salt Proprietor of TYM
This is a new IP, this isn't Mortal Kombat, why are they obliged to make MK esque games...their goal was to not make a MK clone, I don't get you people. MvC3 /SF4 are vastly different. Why can't people just adapt or learn something new with an open mind.

I think some people are legit just scared.
Duh?!?!

Scared MK players are like, "Wait a minute, what do you mean it's not MK10 with DC characters? WHAT YOU MEAN I'M ACTUALLY GOING TO HAVE TO LEARN HOW TO BLOCK AND NOT JUST PUSH A BUTTON TO SAVE MY ASS?! You mean I'm going to be at a disadvantage against Batman in the MOTHERFUCKING BATCAVE?!"

All the OG MK players are like, "UUUUH, Yeah...that's what we said."

Then the scared MK players are like, "Fuck this I will just stick with having to deal with getting my ass beat by five characters on shitty MK9 for the next three years."
 
Duh?!?!

Scared MK players are like, "Wait a minute, what do you mean it's not MK10 with DC characters? WHAT YOU MEAN I'M ACTUALLY GOING TO HAVE TO LEARN HOW TO BLOCK AND NOT JUST PUSH A BUTTON TO SAVE MY ASS?! You mean I'm going to be at a disadvantage against Batman in the MOTHERFUCKING BATCAVE?!"

All the OG MK players are like, "UUUUH, Yeah...that's what we said."

Then the scared MK players are like, "Fuck this I will just stick with having to deal with getting my ass beat by five characters on shitty MK9 for the next three years."
I'm a MK player, my only back to block games are just casual MvC3/Persona/GG/BlazBlue, where I just mash, I'm excited to learn something new and understand how this all works.
 

PND i2 Gaug3

NERF Everything, LEAVE Nothing
the only thing i think mk can adapt/take from capcom games is the speed you block and the speed you crouch-uncrouch

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Briggs8417

Salt Proprietor of TYM
I'm a MK player, my only back to block games are just casual MvC3/Persona/GG/BlazBlue, where I just mash, I'm excited to learn something new and understand how this all works.
It's going to be fun and there will be new things for everyone to experience, and all people want to do is complain. I'm not hating on anyone who only plays MK, I'm just saying that a lot of these folks talk like every other fighting game that isn't like MK is the devil.
 

GuamoKun

I Break Hearts, Not Combos
It's going to be fun and there will be new things for everyone to experience, and all people want to do is complain. I'm not hating on anyone who only plays MK, I'm just saying that a lot of these folks talk like every other fighting game that isn't like MK is the devil.

Joker y u always say what i wanna hear.

I've always hated how people bash on other fighting games and get defensive when people bash on MK. All fighting games have their own merits. And take Namco for example, they have a back to block game like Tekken and a block button game in Soul Calibur.
 

9.95

Noob
I've been playing fighting games for ages... ST, 3s and SFA2/3 are some of my favorite games of all time. They're all back to block... so to be honest, it's just a new game using an old mechanic that I've been used to for like 20+ years.

Improving players fundamentals? Not so sure. Fundamentals are different in each game.... even games with the back to block mechanic all have different fundamentals.

Footsies are even different in different games. MK2 footsies are different than UMK3 footsies which are different from MK9 footsies. While similar, the fundamentals of how you play footsies are different in each of those games. Same goes for capcom games... footsies are different in SF, Darkstalkers, and Marvel/Vs. Games.
 

Briggs8417

Salt Proprietor of TYM
the only thing i think mk can adapt/take from capcom games is the speed you block and the speed you crouch-uncrouch

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How about links instead of all chain strings, or untechable command grabs so grapplers can actually be worth a damn.
 

STRYKIE

Are ya' ready for MK11 kids?!
The only fundamentals it will improve is clearing up the idea that any string that's neutral on block that someone can't counterpoke 10 for 10 must have "random advantage" on it or that the only intricacy to a cross-up is knowing which way to block. Seems everyone just wants to place the blame on mechanics they're not familiar with because they don't want to make an objective analysis of another fighting game's different intricacies on a full scale.

Beyond that, I couldn't care less. Everyone making a huge deal out of this are the ones suggesting that we pick up Injustice on the basis that it's an NRS game anyway lol
 

Briggs8417

Salt Proprietor of TYM
No one's allowed to have an opinion or a preference or were just jerks or scrubs for speaking our minds I suppose.
No have your opinions, just know that they are wrong...lol jk seriously I'm not bashing anyone. Have your preferences that is fine, however just because this game doesn't have that doesn't mean you all need to lose your minds. This is the first game I can think of from they have put out that hasn't had a block button, so let them try it out man. Everyone needs to understand that maybe NRS is trying to establish a new franchise and they want to be able to multiple games for multiple demographics just like Namco or Capcom.
 

PND i2 Gaug3

NERF Everything, LEAVE Nothing
How about links instead of all chain strings, or untechable command grabs so grapplers can actually be worth a damn.
it would be nice to have links but then it wouldnt be mk it would be MsfK

i would like to see unblockable command grabs but nrs would have to make sure they realise that it shouldn't work while in block stun or grapplers are going to get free throws after every block string weather it leaves them positive or neg, would be nice to empty jump throw

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Briggs8417

Salt Proprietor of TYM
it would be nice to have links but then it wouldnt be mk it would be MsfK

i would like to see unblockable command grabs but nrs would have to make sure they realise that it shouldn't work while in block stun or grapplers are going to get free throws after every block string weather it leaves them positive or neg, would be nice to empty jump throw

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I agree with command grabs, but as far as links go I think they should most definitely look into it. I just think it's dumb how Jax can be +23 after hitting a standing 1 AA grab and not be able to continue a combo. There are a few other reasons but that is the big one for me, well that and the fact that most links I use in street fighter I use are only 1-2 frame windows and I feel players should be rewarded for proper timing and such and get more damage or advantage rather than everyone being able to just chain everything and get the damage without a lot of effort.
 

Red Reaper

The Hyrax Whisperer
i think not being able to cancel dashes will be a much bigger problem for most people than Back blocking will.

This games footsies will be radically different than MK9 thats for sure
The first thing I had to get used to in Street Fighter...

But is it konfirmed that you kan't kancel dashes in Injustice?

PS: People who think Block Button means free defense forget that meter is very important in MK9, not to mention the chip. Sit their blocking Johnny all day and watch him break your kombo next time you hit him.
 

LEGEND

YES!
this is where character walk speeds come into play

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Walking is way different than dash/canceling footsies. i can see this being a problem for MK only players

the back to block system that injustice is using looks like it will only impact cross-ups, which is a simple concept that can be learned quickly

so imo, Not being able to cancel dashes will be a more difficult adjustment for MK players. Either way Injustice will be a very different game than MK
 
Also, you should know if you're in cross up range, just like MK. You can just walk back or dash back and I'm pretty sure it'll hit in front.
You still have to pay attention to the character itself, not just the distance he is from you. After an untechable knockdown like a forward throw, Ryu can take one step back and go for cross-up MK. However, from that exact distance jumping HP will still hit.
 

Red Reaper

The Hyrax Whisperer
So i've heard, i suppose they can change it from now too release. But it might be too late and they don't really have any reason to do so
Seeing as how Superman's Dash is very fast and his walk speed is slow, maybe this is a good thing.
 
If you want to learn better footsies Injustice will be the game to do it.

Back to block means you'll have an easier time defending if your reactions aren't all that great. Block button is definitely harder to use.

There's no proximity blocking. Which basically means you'll only block if a move makes contact with your character. This also makes it easier to move in and out of your opponent's ranges.

Injustice also doesn't seem as fast as SF e.g(3-4f normals)

I think footsies will be great in Injustice. I can't wait until we start breaking down the metagame.
 

PND i2 Gaug3

NERF Everything, LEAVE Nothing
I agree with command grabs, but as far as links go I think they should most definitely look into it. I just think it's dumb how Jax can be +23 after hitting a standing 1 AA grab and not be able to continue a combo. There are a few other reasons but that is the big one for me, well that and the fact that most links I use in street fighter I use are only 1-2 frame windows and I feel players should be rewarded for proper timing and such and get more damage or advantage rather than everyone being able to just chain everything and get the damage without a lot of effort.
THIS^^^^^

I dont like the way when you go for somthing like 1xx Air gotcha the cons outweigh the pros if the 1 gets blocked you get punished for the aa grab but if you get it then you get confirmed chip or a free 50/50 which isnt really a 50/50 because you have no mid starter that is fast enough to be considered a starter but i will go into that in more detail when i make the indepth jax tech collection explaining all my tech
 
Which is precisely why MK needs fast rising moves( shoryu type) or guard push from crouch. Nrs knows this which is why Injustice put guard push in. That kind of pressure is braindead, especially since you're being rewarded with chip. If the pressured opponent had a dp or guard push then you wouldn't see so much of that constant attack shit, but they don't. Luckily Injustice has push, so yeah, good luck with trying to "rainman" auto pressure if guard push is in it.
I agree.
It is vital in a fighting game. There has to be some risk/reward ratio that is fair. If its all reward and near zero risk then why bother playing?