smokey
EX Ovi should launch
So im not sure if this has been answered yet, had a flick through and didn't find anything on it:
Double cross-up whiffed TP's and avoiding going into a ball on block. Has anybody had a good look into this, i was really playing about with it over the last night, and FUCK i have never been punished so many times in my life for getting blocked teleports!
Basicly what happens is when you do a cross up jump punch or kick then cancel that into teleport, you will hit them with the first punch of the TP and then cross back over and WHIFF the second hit of the telepunch, leaving you in a fairly safe situation.
Best way i do this is from a cross over (pretty cool to whiff in the corner without the punch/kick because it sometimes does a TRIPLE cross up) as you are just level with their head, you input a reversed TP motion, and you will telepunch back over the top of them, which is pretty useless when it just whiffs, but when you catch them with the first hit, even if they try to anti air/anti cross up you, they will either get stuffed, or they will whiff leaving you to fully punish them.
In the corner (or VERY VERY VERY close to it) you can do this, jump into the wall and do the jip>tp whiff. You get a cross up from the jump, you then TP over the top of them *second crossup* and then you fall across their head, meaning 3 crossups!
I dont know how useful everybody will see this , so i put it in the questions thread so that i can get an opinion. How many people i see using whiffed TP's to throw their opponent off and to get in, only to get punched in the face on the way down... This wont completely avoid that, but it will sure as hell confuse your opponent, and i think the punish window is actually tighter because of the first hit
Hope this is good for somebody and that it makes a nice addition to smokes arsenal of crazy shit!
Double cross-up whiffed TP's and avoiding going into a ball on block. Has anybody had a good look into this, i was really playing about with it over the last night, and FUCK i have never been punished so many times in my life for getting blocked teleports!
Basicly what happens is when you do a cross up jump punch or kick then cancel that into teleport, you will hit them with the first punch of the TP and then cross back over and WHIFF the second hit of the telepunch, leaving you in a fairly safe situation.
Best way i do this is from a cross over (pretty cool to whiff in the corner without the punch/kick because it sometimes does a TRIPLE cross up) as you are just level with their head, you input a reversed TP motion, and you will telepunch back over the top of them, which is pretty useless when it just whiffs, but when you catch them with the first hit, even if they try to anti air/anti cross up you, they will either get stuffed, or they will whiff leaving you to fully punish them.
In the corner (or VERY VERY VERY close to it) you can do this, jump into the wall and do the jip>tp whiff. You get a cross up from the jump, you then TP over the top of them *second crossup* and then you fall across their head, meaning 3 crossups!
I dont know how useful everybody will see this , so i put it in the questions thread so that i can get an opinion. How many people i see using whiffed TP's to throw their opponent off and to get in, only to get punched in the face on the way down... This wont completely avoid that, but it will sure as hell confuse your opponent, and i think the punish window is actually tighter because of the first hit
Hope this is good for somebody and that it makes a nice addition to smokes arsenal of crazy shit!