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RAPID CANCELS...what stuff do you want to try?

shaowebb

Get your guns on. Sheriff is back.
Meter can also be spent to rapid cancel attacks and strings, allowing you to keep yourself safe in the middle of your pressure and opening up new combo opportunities.
I brought it up in the clash thread that Rapid Cancels may be a good way for a chain grappler like Grundy to stay safe and start his offense by setting up high low mixups off of seismic stomp or swamp hands (both lows). Lock em into block stun and rapid cancel into his grabs. Good idea for a setup and given canceling successful grabs is pointless he wouldn't need that meter during his combos, but instead only to get the mixups to start them. I did a similar trick with Sentinel in UMVC3 where I'd call Hyper Sentinel Force and Xfactor cancel into his command grab once they were locked into block stun. Dirtiest grab setup in the game for someone with that kind of damage IMO and Grundy may be able to do similar (and his chain grabs self buff!)

This got me thinking though about just what sort of things I would want to use rapid cancels for with other characters. Some I'd use for dirty mixups while others I'd be wanting it exclusively to make BS combos.

What are some things you guys want to try rapid canceling to do?

My to do list so far:
  • SOLOMON GRUNDY- Gonna see if I can setup ublockable grabs off block stun and ways to high low mixup folks off his low specials into knife swipes
  • CYBORG- I want to see if I can't use these with his bombs so that I can pop them as they fall onto the ground and then cancel the recovery so that on wakeup they have to deal with both the bombs and me. Which way do you tech?
  • FLASH-omg time slow combos! I will make you so broken with this.
  • NIGHTWING-Make staff stuff safe and maybe use it to shave time off of ground spark
  • WONDER WOMAN-to save my ass if I toss a tiara and it whifs. Move is super long on recovery.
 
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STB Sgt Reed

Online Warrior
I'm not sure what this means... but I'm a fighting game noob so... lol

Does this mean everyone can be kabal and CANCEL ALL TEH STRINGZ!
 

Rathalos

Play Monster Hunter!
Sadly its not a universal mechanic, its built into some special moves as there meter burn function.

Which is both good and bad.
 

shaowebb

Get your guns on. Sheriff is back.
Sadly its not a universal mechanic, its built into some special moves as there meter burn function.

Which is both good and bad.
Ouch so its not equivalent to KoF XIII drive cancels and special cancels? Dang.
This means I'll have to go into each character and find out what the meter burn ability is for each special they have. Sounds sort of like EX stuff, but not the same. So I guess some meter burn moves will get EX versions or armor or something where others will rapid cancel to make themselves safe for combos and such.

Still gonna try for Grundy though. If either seismic stomp or swamp hands has a rapid cancel as its meter burn ability then he has a mixup. Im betting guys with huge combos and pressure like The Flash wont get many rapid cancel meter burn abilities to their stuff. If so corner infinites would abound so long as they could keep building up another meter's worth of stuff off of what they earn between meter pops.
 

trufenix

bye felicia
I don't know why Rath keeps posting that. We don't actually know for certain. When it was originally posted on cheat.cc months ago, it sounded very similar to Arc-esque roman cancels. Some people said similar things during SDCC or NYCC. Now Paulo has confirmed there's some string cancelling, but we are unclear if this is just meter burn or if it is in fact a 3rd type of cancel.

All we know is:
a) Strings can be cancelled / comboed into wall bounce or ground bounce "power blow" for 2 meters. Power blows can be used normally out of combos but they have a big dumb charge.
b) Raw EX Moves do not exist, instead special moves can be Meter Burned to add bonus effects. Some obvious examples are WW's shield charge, which is two hits and totally when meter burned, Batman's zip kick which has a reverse scorpion spear effect (does not attack) when meter burned, and Batman's anti-air zip line which causes a ground bounce instead of knockdown when burned.
c) There are some kind of dash cancelly FADC esque string cancels called rapid cancels, that may simply be meter burned specials.

I am inclined to believe that meter burn and rapid cancel are two completely seperate things (ie: one for normals, and one for specials) given that "Meter" is officially a button of its own. The best examples appear to be some of the stuff shown in the original ComicCon trailer (the one with the badass Nightwing Combos), but given the lack of distinct effects and are general unknowledge of whats a special and whats a string, there's simply no way too know. Either way, it looks like there's a tremendous amount of combo freedom coming, so get hype.
 
I brought it up in the clash thread that Rapid Cancels may be a good way for a chain grappler like Grundy to stay safe and start his offense by setting up high low mixups off of seismic stomp or swamp hands (both lows). Lock em into block stun and rapid cancel into his grabs. Good idea for a setup and given canceling successful grabs is pointless he wouldn't need that meter during his combos, but instead only to get the mixups to start them. I did a similar trick with Sentinel in UMVC3 where I'd call Hyper Sentinel Force and Xfactor cancel into his command grab once they were locked into block stun. Dirtiest grab setup in the game for someone with that kind of damage IMO and Grundy may be able to do similar (and his chain grabs self buff!)

This got me thinking though about just what sort of things I would want to use rapid cancels for with other characters. Some I'd use for dirty mixups while others I'd be wanting it exclusively to make BS combos.

What are some things you guys want to try rapid canceling to do?

My to do list so far:
  • SOLOMON GRUNDY- Gonna see if I can setup ublockable grabs off block stun and ways to high low mixup folks off his low specials into knife swipes
  • CYBORG- I want to see if I can't use these with his bombs so that I can pop them as they fall onto the ground and then cancel the recovery so that on wakeup they have to deal with both the bombs and me. Which way do you tech?
  • FLASH-omg time slow combos! I will make you so broken with this.
  • NIGHTWING-Make staff stuff safe and maybe use it to shave time off of ground spark
  • WONDER WOMAN-to save my ass if I toss a tiara and it whifs. Move is super long on recovery.
I would hope that in the case of Solomon Grundy, that throws/command throws will whiff on characters that are stuck in block/hit-stun.

If Grundy has high/low grabs that can be blocked respectively, I think that would be fair game though.

Do you know if Grundy has any air grabs?
 

shaowebb

Get your guns on. Sheriff is back.
Yeah these cancels definitely create combo freedom. You should see the stuff Kyo gets in KoF XIII abusing them. Cancel mechanics turn solid fighters into a sandbox of possibility. Can't wait to see how they work in this game. Soooooo many plans.
I would hope that in the case of Solomon Grundy, that throws/command throws will whiff on characters that are stuck in block/hit-stun.

If Grundy has high/low grabs that can be blocked respectively, I think that would be fair game though.

Do you know if Grundy has any air grabs?
Yes. One of the biggest gags was that he has an anti air grab labeled "anti air grab" in the move list. It wasn't named in the last demo yet. As far as a grab while IN the air though like Haggar's backdrop I got no clue. I'd hope so though. AA grab is good and all but grounded Grundy will fast lose health waiting for the fight to come to him. Jump in Grundy however would be a far scarier beast if he had an in air grapple.
 
The videos I've seen make it look very similiar to persona arena. It doesn't appear to be character specific. I think ppl are confusing about rapid cancels with the ex moves which are similiar to the Mk vs. Dc ones.

#IamMuffinMuggers
 

Rathalos

Play Monster Hunter!
So when their tweets corroborate a story we support, they're law, but the rest of the time its "we'll believe it when we see it?" Got it.
Paulo =/= Boon.

This is not a witty tease about character announcements, this is a straight up confirmation on how a system mechanic works.
 
Hopefully it's a universal thing; it would certainly add a lot of depth to the game.

I'm assuming there's no counters/fatal counters in Injustice though? Having a counter mechanic could really make some obscure or unsafe moves more viable or useful.
 

shaowebb

Get your guns on. Sheriff is back.
Only counter I'd really want is an alpha counter that lets the defender burn bars to initiate a stage transition on their opponent if they land the thing. Good way to kill your opponent's momentum by forcing a cinematic and a seperation to neutral corners so I'd blow meter on it with Green Arrow if I started getting crushed by good rushdown by someone like The Flash.
 

Relaxedstate

PTH|RM Relaxedstate
This is exactly like Kabal using ex-dash cancels between his strings to get more frame advantage! Cool indepth idea to add for other charecters
 

SLy

Noob
So basically they are using the BlazBlu Mechanic where you can cancel out the recovery of your special attacks to be safe or continue pressure.
Question is will you only be able to RC the end of the string or will you be able to RC in the middle of your strings also?

This is going to open up an entirely new metagame that Japanese games are to well familiar with..
NRS is moving on up in the world of Fighting games huh
 

colt

Premium Supporter
Premium Supporter
NetherRealm Studios
no idea wtf u guys are talking about but

everyone can (for the cost of 2 bars)
2in1 cancel any normal (assuming it can cancel into specials already) into a power attack (the towards/away hard attacks)
these can be charged by holding down the button to delay the attack
while charging you can dash forward or backward out
so effectively everyone can cancel most normals into a dash. (remember dashes aren't "that" fast and you can't cancel dashes into attacks)

its more useful for some then others. Most can just use for it for ghetto homemade freestyle bounce/juggle combos, or comboing into a background transition for big damage.

The other was some specials "meter burns" are simply different recovery but there are only a few of those, most have changed into something more useful.
 

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
no idea wtf u guys are talking about but

everyone can (for the cost of 2 bars)
2in1 cancel any normal (assuming it can cancel into specials already) into a power attack (the towards/away hard attacks)
these can be charged by holding down the button to delay the attack
while charging you can dash forward or backward out
so effectively everyone can cancel most normals into a dash. (remember dashes aren't "that" fast and you can't cancel dashes into attacks)

its more useful for some then others. Most can just use for it for ghetto homemade freestyle bounce/juggle combos, or comboing into a background transition for big damage.

The other was some specials "meter burns" are simply different recovery but there are only a few of those, most have changed into something more useful.
Sounds very similar to FADC's in SF4, which is a good thing imo. It will be interesting to mess around with this mechanic. So this cancel, no matter what, always requires 2 bars of meter? Can you perform any other types of cancels that don't cost meter? Such as just canceling a normal with something else to cut the animation?
 

colt

Premium Supporter
Premium Supporter
NetherRealm Studios
those always cost 2 bars.
some ppl have specials that can be held/dashed out of. like cyborg can 11~fireball~hold~dash because he doesn't have enough cheesy shit already. A few ppl have other normals that can be held similar to sektor.
 

trufenix

bye felicia
A game where everyone is top tier sounds like a good game to me.
I think unfortunately the effect will be the opposite. Characters with great Rapid Cancel options will rule, others will just be reduced to combo video novelties.

colt, We appreciate the info, but you gotta keep in mind, we know absolutely dick over here. We're just grasping at straws.