Eddy Wang
Skarlet scientist
Its been a while that i wanted to update this tech, thank you Flagg to bringing this up a few weeks ago if not mistaken, i went depth with the set up.
If what ever being explained in the video is actually happening to fast to follow up i will give you guys a breakdown of why the opponent MUST RESPECT This setup.
Tech Functionality:
This Tech is somewhat similar of the so called "RedWang" tech, which translates on a dc on a crouch block opponent to fish out a poke or armoring attempt and punish hard with a F4 due the fast cancel advantage of dc
We all know that if Skarlet cancels a dc she is at -9 from point blank range, with the 114 string into dc, the setup gets a pushback that can't be punished from anything that is superior to 6 frames and travels as fast as the startup (reptile dash, Sub-Zer0 X-Ray)
In this tech Skarlet must jail the opponent into standing block with a 114~dc instead. Which results into a whiff punish against almost all opponents punish attempts into this, and the good thing about it, is that you can whiff punish or punish anything they try on reaction.
In the corner this tech is money, because the same proprieties also applies to this tech, and it sets up all the other skarlets setups discovered until now, ppl o likes to jump out of the corner, those who tries to poke out and try to armor out are all inside this trap.
Why? This tech sets up:
invisible wall in the corner
Counter reads (against ppl who tries to armor, or use D4 against it)
ex overhead ( when they're so into trying to interrupt with a poke, you rd~exds instead)
redwang (114~ex dc, into f4 punish, they will see the ex dc as a regular dc and try to interrupt)
f212 string meterless ( you get the save meter and start this blockstring against a whiffed d1)
F4 punish ( Whiff punish d1s)
Slide punish (Whiff punish d3)
Or simply not canceling into dc and go for the tradicional 114~ex dc~f212,1+2~rd~rs. If they don't block its a full combo.
Just be awared with some x-rays
Generally:
If what ever being explained in the video is actually happening to fast to follow up i will give you guys a breakdown of why the opponent MUST RESPECT This setup.
Tech Functionality:
This Tech is somewhat similar of the so called "RedWang" tech, which translates on a dc on a crouch block opponent to fish out a poke or armoring attempt and punish hard with a F4 due the fast cancel advantage of dc
We all know that if Skarlet cancels a dc she is at -9 from point blank range, with the 114 string into dc, the setup gets a pushback that can't be punished from anything that is superior to 6 frames and travels as fast as the startup (reptile dash, Sub-Zer0 X-Ray)
In this tech Skarlet must jail the opponent into standing block with a 114~dc instead. Which results into a whiff punish against almost all opponents punish attempts into this, and the good thing about it, is that you can whiff punish or punish anything they try on reaction.
In the corner this tech is money, because the same proprieties also applies to this tech, and it sets up all the other skarlets setups discovered until now, ppl o likes to jump out of the corner, those who tries to poke out and try to armor out are all inside this trap.
Why? This tech sets up:
invisible wall in the corner
Counter reads (against ppl who tries to armor, or use D4 against it)
ex overhead ( when they're so into trying to interrupt with a poke, you rd~exds instead)
redwang (114~ex dc, into f4 punish, they will see the ex dc as a regular dc and try to interrupt)
f212 string meterless ( you get the save meter and start this blockstring against a whiffed d1)
F4 punish ( Whiff punish d1s)
Slide punish (Whiff punish d3)
Or simply not canceling into dc and go for the tradicional 114~ex dc~f212,1+2~rd~rs. If they don't block its a full combo.
Just be awared with some x-rays
Generally: