The Charge won't work midscreen, in the wall it could but you would have to use 2-3 Ex UpKnee's depending on the height and do NJP-Whatever move into the UpKnee's instead of just UpKnee. The inputs are the same, but you would have to find a way to keep your opponent in place. In some situations you can cross-up while they are down and do JIP-2~Ex Blackhole. This will time it right every time but can't guarantee safeness.InFlames
Yeah I thought about that too.
Is it possible to activate the glitch within a Portal, to Clone Reset? Like: Portal behind, Shadow Charge, Ex-Upknee , Portal behind, Slide , Portal Infront?
Well the problem with this Glitch in the Corner is that you have to know 100% that they fall trough it and the inputs are different from those of midscreen. Or what have you been thinking?
What test do you need?
I have a possible mid-screen portal setup:Since we're talking tech I could use some help.
Lately I've been trying to find a way to incorporate this in actual match
The only close thing I've gotten to actually be viable is the usual Portal-EX UpKnee into Blackhole into a well timed EX Blackhole.
Thanks for the comment. I'm pretty sure they can jump out too. However, you may be able to stand back a bit and block and react to the jump with an upknee and reset the situation. I was not able to test this. The positioning to do this would be from :30 on in the shang video. Close enough to hit them with the 2, but far enough to react to the jump with upknee.With standing there blocking it looks like they can tech roll and jump out
It can be more than poked out of. It can be full combo punished, but most of the time people never really punish the portal when canceled into on block. There's a 21 frame window for your opponent to punish ya I believe.I have a possible mid-screen portal setup:
It can be poked out of after the first portal. You can also replace the 1,2 with up knee and it should still work.
Right. Cancel advantage on 2,1 is +25. Portal has a 13 frame start up. 1 is 11 frames. I'm not sure what the recovery is on portal. Maybe 5 frames?It can be more than poked out of. It can be full combo punished, but most of the time people never really punish the portal when canceled into on block. There's a 21 frame window for your opponent to punish ya I believe.
Portal has 13 frames of startup but 46 frames as its duration. Subtract the cancel advantage of 25 from the duration and you get 46 - 25 which equals 21 frames in recovery. The 13 frames of start up mean that the portal is coming out even if you get hit. If you are feeling ballsy you can a foward portal and they will fall into it if they try to punish you in the recovery frames.Right. Cancel advantage on 2,1 is +25. Portal has a 13 frame start up. 1 is 11 frames. I'm not sure what the recovery is on portal. Maybe 5 frames?
It's definitely not in Noob's favor.
Definitely like the in front portal mix up. Get them scared to punish, then do an above portal the next time .Portal has 13 frames of startup but 46 frames as its duration. Subtract the cancel advantage of 25 from the duration and you get 46 - 25 which equals 21 frames to punish you. The 13 frames of start up mean that the portal is coming out even if you get hit. If you are feeling ballsy you can a foward portal and they will fall into it if they try to punish you in the recovery frames.
and smart people throw so you dont get anything.i get alot of people with this,
doing any string and end it with in front portal, some people jump so they eat the portal, others try to apply pressure and they fall, if they jumped back they eat shadow tackle. its a good defense mechanism just dont get too predictable with it