SWBeta
TYMCP 1 and 2 Creator
This thread is for combo and juggle discussion.
Staples will be posted/updated in this first post.
Legend
Staples/B'n'Bs
Staples will be posted/updated in this first post.
Legend
1 =
2 =
3 =
4 =
5 or X = or X-Ray
f = Forward r)
b = Backward l)
u = Up u)
d = Down d)
EX = Enhanced en)
f.dash = Forward Dash
b.dash = Back Dash
xx or ~ = Buffer following Special Move during preceding command. '~' is used for X-Ray buffer
() = What ever move is in the parentheses is supposed to whiff/miss
j. = Jump or While Jumping or In The Air
nj. = Neutral Jump
fj. = forward jump
bj. = back jump
fDK = Far Dive Kick
cDK = Close Dive Kick
Staples/B'n'Bs
Other CombosMid Screen
• 2,1xx Ice Ball, jump in 2, 2,1,1+2, f.dash, b+2,2xx Slide (34%)
• 2,1xx Ice Ball, jump in 2, 2,1,1+2, f.dash, f+1,4 (35%)
•
Mid Screen to Corner
• 2,1xx Ice Ball, jump in 2, 2,1,1+2, f.dash, 3,4, 3,4, 3,3xx Slide (44%; f.dash may or may not be required depending on distance from corner)
•
Corner
• 2,1xx Ice Ball, b.dash, jump in 2, 2,1,1+2, 3,4, 3,4, 3,3xx Slide (44%)
• 3,4, 3,4, 3,4, 3,3xx Slide (36%)
• 3,3,2, d+1xx Ice Ball, 3,3xx Slide (26%)
• b+3,2, 3,4, 3,4, 3,3xx Slide (32%)
•
X-Ray (Mid Screen)
• 2,1xx Ice Ball, jump in 2, b+3,2~5 (45%)
•
X-Ray (Mid Screen to Wall)
• 2,1xx Ice Ball, jump in 2, 2,1,1+2, f.dash, b+2,4~5 (52%; f.dash may or may not be required depending on distance from corner; Leaves CSZ's back to the wall)
•
X-Ray (Corner)
• 2,1xx Ice Ball, b.dash, jump in 2, 2,1,1+2, nj.2, fj.4~5 (56%; Leaves CSZ's back to the wall)
•
• 2,1,1+2, fj.2xx (fDK), 1,1xx EX Ice Ball, fj.4xx fDK (26%)
• 2,1xx Ice Ball, jump in 2, 2,1,1+2, f.dash, f+1,4 (35%)
• 2,1,1+2, f.dash, f+1xx EX Ice Ball, b+3,2,1 (21%; Untechable knockdown)
• Corner combo: nj.2 (twice) 3,4, 1xx EX Slide (31%)
•